The point is, wonders shouldn't be standard things that are more or less required like Granaries (or whatever building you wish, I don't play Civilization V).
Yeah, it may seem like a good thing that FP was buffed (after it was once nerfed

The point is, wonders shouldn't be standard things that are more or less required like Granaries (or whatever building you wish, I don't play Civilization V).
http://forums.2kgames.com/showthread.php?108900-June-July-Patch-Notes&p=1407473#post1407473
Particularly interesting are United Front and Forbidden Palace.
With FP+Republic you're at 15%. That's getting close to Theocracy. If you take Landed Elite as well, that's up to 25% (depending on what the pop of the cities is). So as you can see happiness hasn't been nerfed quite as badly as we thought.
Your response is both logically flawed ("should be reassured') and then superficial ("drop down a level"). Your responses are also inconsistent - if there's no reason to worry, why should we need to drop difficulty?
At some point you just need to say, "okay, I'm wrong." Usually around the time everyone else chimes in and corrects you will work.
The Devs said:Consider dropping a difficulty level if you have problems.
Why would you fear a needed bonus? Isn't it more logical to be reassured by it?
One of the overarching goals of this patch is to integrate more aspects of the game. That's partly why more SP's are available, and why Wonders have added benefit. It should be harder to ignore any of the game's major facets.
Others have responded to this quite well, and as they said, you should not have to rely on wonders, which only one civilization can get, to maintain a happy empire. That is not a sign of good balance that on the lower difficulties especially (seeing as this is where you are recommending people should go) the majority of the AI are going to have a very unhappy empire.
It's clearly intentioned that the changes in this patch may require you to drop a level in difficulty. I don't necessarily agree with this intention, but the matter of whether the difficulty level of the game is affected by the patch should not be a point of contention.
It's pretty clear from what you wrote that your only point is to favorably compare Civ4 to Civ5 on a thread about the latest patch notes. So enjoy your preferred game, while I continue to enjoy mine.
LOL Dude. You're just trolling now. And you're not contributing to the discussion. Noob makes the resaonable point that the developers' decision to provide us with high-happiness wonders implies that we might need them. Your response is both logically flawed ("should be reassured') and then superficial ("drop down a level"). Your responses are also inconsistent - if there's no reason to worry, why should we need to drop difficulty?
At some point you just need to say, "okay, I'm wrong." Usually around the time everyone else chimes in and corrects you will work.
I read somewhere that it would be released next thursday. Has this rumour anything behind it?
That is not a sign of good balance that on the lower difficulties especially (seeing as this is where you are recommending people should go) the majority of the AI are going to have a very unhappy empire.
The point is that whether dropping down might be indicated isn't the issue - it's Tuxurce's inclination to tell others what to do in a confrontational manner. It's a pattern with him, ie, responding to MkLh yesterday in a tech discussion comparing civ 4 and civ 5...
so I guess MkLh is relegated to civ 4 and I'm stuck playing Prince. This sort of thing just isn't appropriate, it derails reasonable discussion.
2. I'm sure you can work your way up from Prince if you study the game.
Theocracy wasn't the only thing that was nerfed regarding happiness. You must overcome resource, colosseum and theater nerfs (-1 from each) and added +1 unhappiness from the number of cities too. These are big things and may not be compensated easily with new "great" ways to gain happiness like Professional Armys +1 happiness from expensive and otherwise totally useless buildings (this seems like a trap that persuades you to make your empire weaker ). The only major buff I see regarding happiness is Organized Religion that gives happiness from monuments and temples as in this case the opportunity cost isn't necessary big.
But of course we need to see how it all works in practise before giving a final statement. It's clear that their goal was the make the game harder and seems quite likely that nerfing happiness was a part of that plan (as the AI gets unlimited happiness on higher levels, lowering happiness is a straightforward way to make the game harder).
I think it's more "Policy acquisition is smoothed out, such that it is easier to acquire early/mid game, but slower late game". I wouldn't be surprised if it turns out that the standard empire has more policies, yet a cultural victory takes longer.
All in all, I think they are doing exactly what you said; Extending the game.