WarKirby
Arty person
I felt this needed it's own thread.
In Alpha Centaurii, Jungle didn't exist. Because forest IS jungle. Well, kind of. It fills the same role as jungle does in civ, and then some.
In planetfall, fungus does indeed have the same negative-ness that jungle does. But jungle itself is still around also, apparently stripped of all it's negative effects AND given extra positives.
To start with, it gives -1 food on the tile. Which is bad, sure. But once you get environmental economics (which is a lot earlier than it was in AC) it increases jungle food output by 1, suddenly making it neutral.
In addition, jungle gives +1 food when it's beside a river. So riverside jungle already balances out foodwise to start, and becomes actually profitable after Env.Ec
Now, as if giving extra food wasn't enough, jungle doesn't have a health penalty anymore, unlike in Civ. And it still gives a 50% defense bonus. But the strangest thing of all, you can build in it (ie, you can place improvements in jungle without removing it.)
Oh, and just in case you were still thinking it's not all that special. it also acts as a source of fresh water, so you can build farms next to it too.
You can't build in forest or fungus as far as I'm aware, aside from a few exceptions. Unless there's a later tech that allows it.
Functional concerns aside, how about flavour. What the hell is green earthly jungle doing on an alien planet in the first place ? plants on Alpha Centaurii are supposed to be pinkish, are they not? And moreover, they're poisonous to humans. So if it is some native jungle-like stuff, then it should still have a health penalty. Forest is only there because the colonists planted it, but jungle starts already-placed when the map generates, indicating that it's indigenous. Why would there be an indiginous terrain that's so beneficial to outsiders, while the rest of the world is trying to kill you ?
So what we have is a feature which:
1. Doesn't fit into the theme of the game, and looks out of place.
2. Is mechanically superior to both forest and xenofungus, sidelining them both (not sure about hybrid forest)
3. Can be built in without removing, which makes no sense. Especially not with windmills which don't work with trees destroying the wind currents.
4. Encourages counterintuitive gameplay. If you're not going for hybrid forest, it seems mechanically superior to want jungle everywhere, since you can build mines, farms, windmills etc inside it, with no penalty. With a bonus, in fact. BEcause it also gives +1 energy with photonics later on. Why should morgan want an empire filled with jungle while he's strip-mining the world? He shouldn't. But as implemented, it would be beneficial for him to, which seems silly.
Surely people can agree that there's a problem here. Jungle is stupidly powerful, when it's supposed tobe something negative, and out of place. I see two possible solutions.
1. remove jungle entirely. It's not needed when we have fungus.
2. Change it something like the following
Personally, I'd prefer option 1, though. Jungle just doesn't fit at all, I think.
In Alpha Centaurii, Jungle didn't exist. Because forest IS jungle. Well, kind of. It fills the same role as jungle does in civ, and then some.
In planetfall, fungus does indeed have the same negative-ness that jungle does. But jungle itself is still around also, apparently stripped of all it's negative effects AND given extra positives.
To start with, it gives -1 food on the tile. Which is bad, sure. But once you get environmental economics (which is a lot earlier than it was in AC) it increases jungle food output by 1, suddenly making it neutral.
In addition, jungle gives +1 food when it's beside a river. So riverside jungle already balances out foodwise to start, and becomes actually profitable after Env.Ec
Now, as if giving extra food wasn't enough, jungle doesn't have a health penalty anymore, unlike in Civ. And it still gives a 50% defense bonus. But the strangest thing of all, you can build in it (ie, you can place improvements in jungle without removing it.)
Oh, and just in case you were still thinking it's not all that special. it also acts as a source of fresh water, so you can build farms next to it too.
You can't build in forest or fungus as far as I'm aware, aside from a few exceptions. Unless there's a later tech that allows it.
Functional concerns aside, how about flavour. What the hell is green earthly jungle doing on an alien planet in the first place ? plants on Alpha Centaurii are supposed to be pinkish, are they not? And moreover, they're poisonous to humans. So if it is some native jungle-like stuff, then it should still have a health penalty. Forest is only there because the colonists planted it, but jungle starts already-placed when the map generates, indicating that it's indigenous. Why would there be an indiginous terrain that's so beneficial to outsiders, while the rest of the world is trying to kill you ?
So what we have is a feature which:
1. Doesn't fit into the theme of the game, and looks out of place.
2. Is mechanically superior to both forest and xenofungus, sidelining them both (not sure about hybrid forest)
3. Can be built in without removing, which makes no sense. Especially not with windmills which don't work with trees destroying the wind currents.
4. Encourages counterintuitive gameplay. If you're not going for hybrid forest, it seems mechanically superior to want jungle everywhere, since you can build mines, farms, windmills etc inside it, with no penalty. With a bonus, in fact. BEcause it also gives +1 energy with photonics later on. Why should morgan want an empire filled with jungle while he's strip-mining the world? He shouldn't. But as implemented, it would be beneficial for him to, which seems silly.
Surely people can agree that there's a problem here. Jungle is stupidly powerful, when it's supposed tobe something negative, and out of place. I see two possible solutions.
1. remove jungle entirely. It's not needed when we have fungus.
2. Change it something like the following
- Can't be built in (removed when you build something)
- No free riverside food
- No free energy at photonics
- Gives +0.25
in nearby city
- Does not spread fresh water
- Change art to something more alien looking (even just tinting the textures pink would look better)
- Give native life a combat bonus in it, like fungus.
Personally, I'd prefer option 1, though. Jungle just doesn't fit at all, I think.