I mentioned this over in the map script thread, but it's strongly related to jungle tile yields... jungle/hills tiles are absent in a couple of commonly used map scripts. Continents Plus and other Firaxis scripts have them, but PerfectWorld and (by association?) Communitas lack those features (Communitas has jungle/hills on small island chains only). Instead you get interspersed forest/hills which aren't as good as jungle for
and make it sort of an obvious candidate to chop immediately for increased
, especially if you're smack in the middle of the jungle band. It also looks out of place.
I think it might be worth considering allowing more feature combinations for jungle tiles (underlying grass near freshwater, more hills etc) to make those areas more interesting.
yields from jungle alone would have to be conservative, but the choice between chopping them for the underlying benefits vs keeping unique tile
or
benefits would be a greater dilemma. We also wouldn't need to consider somewhat arbitrary measures like allowing some improvements to retain the jungle feature (plantation, farm, village) or eliminating Sacred Path.
I'm sure you guys can come up with a number of reasons why this would be a terrible idea
, but I had the impression after playing some Amazon Plus maps that jungles are really boring on common (random) continent style maps and look unnaturally flat.