Preturn
-- Kayseri switched from Sipahi in 98(MM'd down to 31 turns) to artilery in 24.
-- MM'd Izmit and changed from marketplace to university (try to expand out to the whale) in 30.
-- MM'd Diyarbakir and changed from Sipahi 24 to infantry in 12.
-- MM'd Marmaris and changed to harbor in 18 turns
-- And a whole bunch more that I'm getting tired of typing
Turn 1
-- Amsterdam Sipahi -> Sipahi 6
-- Chichen Itza Sipahi -> Infantry in 9
-- Antwerpen Sipahi -> Infantry in 9
-- Konya Galleon -> Artilery in 20
-- Switch Kamwhatever from Sipahi in 80 to Settler wasting 4 shields. I want to fill in some of the gaps here and build a worker or two. I didn't want to waste too many shields either.
-- Sipahi takes out Sumerian calvary by Pucara losing 2 HP.
-- Bunch of moving around and get our Guerilla boat heading to Pucara. Due in 6.
Turn 2
-- Iriquois take Cuzzo from Aztecs
-- Sumerian stacks heading to Pucara. I doubt we hold it.
-- Camulodunum Sipahi -> Infantry in 13.
-- Kaminaljuyu Settler -> Worker in 10.
-- Rush walls in Pucara in a desperate attempt. Fortify all Sipahi in city(3). Sumerian stack is 3 rifles and 1 longbow.
-- Start another boat with 3 Sipahi and 1 Guerila toward Pucara. Will get there in 6. If the city is taken before I get there, I will divert to Texcotzingo.
Turn 3
-- Aztecs and Iroquois sign a peace treaty.
-- We lost Pucara(3 Sipahi), but took a Longbow with it. Lost 19 gold. Diverting boats to Texcotzingo which will be our northern base of attack.
-- Mayapan Sipahi -> Sipahi in 12
-- Brugge Sipahi -> Sipahi in 12
-- Utrecht Worker -> Artilery in 40 after MMing.
-- Building up southern invasion army in colhuacan. Galleon full of 3 Sipahi and 1 Guerila due in 3 turns.
-- Sipahi army also heading toward Colhuacan due in 3
-- Actually after looking at things more closely, and seeing all the sitting Galleons, I will move them all to Ixtapalapan for an attack on Tlaxcala. Will get there in 4.
Turn 4
-- We have Sci Method. Industrialization in 7. Make that 6 while bleeding off 55 GPT. Factories will come in handy.
-- Istanbul Sipahi -> ToE in 20.
-- Edrine Infantry -> Infantry in 6.
-- Gaziantep Galleon -> Artillery in 10.
-- Use the SGL to rush ToE in 1 turn.
-- Rail net complete. Starting to mine some of the CPU irrigated BGs to maximize shield output of our larger cities.
Turn 5
-- We have ToE. We now have Industrialization and The Corporation. Refining in 8. Factory in 8.
-- Alesia Sipahi -> Infantry in 15.
-- Bursa Galleon -> Infantry in 9.
-- I have Yaxchwhatever up to 8SPT and rising. Sipahi now in 14.
Turn 6
-- Entremont Sipahi -> Infantry in 8.
-- Uxmal Sipahi -> Factory in 22.
-- Arnhem Sipahi -> Artilery in 14.
-- Breda Sipahi -> Infantry in 12.
-- Connection Sipahi -> Infantry in 23.
-- Bonampak Sipahi -> Sipahi in 17.
-- Lapurdum Infantry -> Harbor in 12.
-- Antwerpen will revolt. Change 1 to scientist.
-- Afyon created on warring continent between Kaminaljuyu and Texcotzingo. I have 2 Guerrilas defending. Growth in 20. Walls in 20.
-- 2 Guerrilas unloaded in Texcotzingo. Galley heads back for more. Will get there in 5.
-- Change Camulodunum to Aqueduct in 11 and chop forest on silks.
-- More troops unloaded on both fronts with boats heading back for more.
-- Whip harbor in Texcotzingo and it costs 1 citizen.
-- Attack on Tlaxcala
-- Sipahi vs Rifle Sipahi wins, but redlined.
-- Sipahi vs Rifle Sipahi wins, loses 2 HP and captures the city. Temple in 15.
-- There is a stack of 4 to the east of Tlaxcala. Using rest of our new force to wipe that out.
-- Sipahi vs Rifle .. redlined and didnt scratch him
Turn 7
-- Sumerians re-take Tlaxcala. Sorry, if I had seen that stack sitting there, I would have never taken it without my re-inforcements. Will get it back this turn.
-- Amsterdam Sipahi -> Sipahi in 6.
-- Lugdunum Sipahi -> Infantry in 8.
-- Antalya Sipahi -> Sipahi in 10.
-- Inebolu Marketplace -> Infantry in 15.
-- Sinop Sipahi -> Sipahi in 10.
-- Texcotzingo Harbor -> Worker in 10.
-- Battle for Tlaxcala
-- Sipahi loses to rifle, doesn't even scratch him, and promotes him *sigh*
-- Sipahi redlined, but takes 2 HP off rifle
-- Sipahi finishes off Rifle with no damage.
-- Sipahi loses to injured crusader, and promotes him
-- Sipahi finishes off Crusader, and takes Tlaxcala. Now occupy it with 9 Sipahi, 1 Guerila, and 2 armies.
-- Stack outside Tlaxcala. 4 longbows and 4 rifles. Will use my 13 HP army to see what I can do with it.
-- Takes out 1 rifle with no damage
-- Takes out 2nd rifle, but loses 11 HP in the process. He's done.
-- There is a solo injured crusader next to Tlaxcala. I try to take it out with 1 Sipahi, but he's redlined in the process.
-- Change Richborough to temple due in 1 in an attempt to make it more productive.
-- With Iriquois hovering about our cost, I upgrade a remaining rifle to infantry for 15 gold and get him ready to move if they land.
-- MM Arnhem and change to Aqueduct due in 16.
-- Change Breda to Aqueduct due in 11.
-- Fortify remaining Sipahi in Tlaxcala for impending assault.
Turn 8
-- Stack retreats!! Does not attack Tlaxcala.
-- Ankara Galleon -> Infantry in 13.
-- Samsum Galleon -> Artilery in 20
-- Richborough Temple -> Library in 7. Influence expands, but no where for new shields. Still at 4 scientists.
-- Eskishir Sipahi -> Infantry in 12
-- Georgovia Sipahi -> Harbor in 10.
-- Rotterdam Sipahi -> Sipahi in 8.
-- Uaxactun Sipahi -> Galleon in 8 (we need more ships in our western/northern front).
-- I am going to hit that stack that is in retreat. They are on a flood plain so they get no defensive bonus.
-- 12 HP army .. Takes out rifle no damage. Takes out 2nd rifle no damage, promotes one Sipahi to elite. Takes out longbow 1 damage. Takes out 1 longbow, no damage. No more stack

-- It's tempting to go after Texcoco, but I only have 5 healthy Sipahi so I am going to wait a turn.
-- I am going to leave the galleons off Ankara for now. Once the next player amases 3-4 galleys full of troops, I'd suggest sending them to Ur and really strike a blow to the Sumerians. I have 3 boatloads ready with more empties on the way to pick up the straglers in Ankara (including a settler I found fortified in Kayseri).
Turn 9
-- Sumerians want to talk. We cant get anything but a straight peace treaty, so I refuse.
-- Izamal Sipahi -> Library in 20.
-- Middleburg Sipahi -> Library in 10.
-- Artuin Sipahi -> Aqueduct in 12.
-- Another stack of 3 presents itself for our army.
-- Rifle down, no damage. Rifle down, 2 damage. Crusader down. Total of 6 HP gone. 7 left. Will wait and see how my attack on Texcoco goes to see where I put him
-- Attack on Texcoco
-- Sipahi redlined vs rifle .. no damage to rifle.
-- Sipahi killed by rifle, redlines it but promotes it.
-- Sipahi redlined, but finished it off. sheesh
-- Sipahi vs Enkidu wins loses 1HP and takes Texcoco with 2 workers. Library in 14.
-- All injured troops and army are now in Texcoco. Still leaves 6 Sipahi and army in Tlaxcala to do something with.
Turn 10
-- Chichen Itza Infantry -> Infantry in 9
-- Edrine Infantry -> Sipahi in 7
-- Antwerpen Infantry -> Factory in 20.
-- Infantry -> Infantry in 18
-- Silifke Sipahi -> Library in 7.
-- Maltaya Sipahi -> Temple in 30.
-- I am going to send the healthy army after Erech
-- Rifle out with losing 1HP. Looks like there is only 1 Longbow left.
-- Pike entering our territory. Sipahi from Tlax takes him out with no damage.
-- Took out Longbow by Texcoco losing 1 HP on Sipahi. Move him back to Texcoco.
-- Changed Lugunum to Factory in 16 and chopping forest on plains next to it. Will irrigate once the square is clear to get Lug growing again.
-- Yaxchilan now producing 15 SPT with 15 FPT. Switching to Aqueduct in 5. Should be a productive city with more growth.
That is that. We are at 2516 gold, will get refining in 3 turns and are losing 7 GPT. There are Galleons on goto orders moving back and forth between our fronts, but that's about it. We should have a large enough force by Ankara now to invade Sumeria proper and Erech should fall next turn as well. We should build some settlers to fill in the gaps in Sumerian territory as we capture it.
Railnet is complete and I was concentrating on getting our 2nd core productive with rail, mining BGs that were irrigated by the computer, and mining mountains/hills with stacks of workers.