OK, here are my pretty exciting, if not very fruitful, fifteen turns:
(0) Alright, first thing I notice: France is in the Industrial age. If they have Nationalism, we are royally screwed. First priority right now is to find out if they have infantry, because if they do, we are in deep trouble. Now, we have saltpeter, but we are two techs away from Cavs and the highest we can research (w/o losing money) is min sci. This is NOT looking good, I've been dealt quite the 15 turns. Unfortunately, we only have 7 muskets, and none near the future front with France. I don't know about you, but I see Caesar and Hiawatha as much worthyier targets, don't you? Damn it! America has Cavs, so war with them is definetely out as well. So, I hope to do a quick war with Rome, extort techs, than Iroquois. Sounds good? I begin a massive troop movement to towards Iroquios/Roman front. Now, I have a serious question: we have 41 Immos, but where are they? Apparently, spread out everywhere. We have three good stacks: Babylon, Sparta, and Athens. God, this is tough. OK, we should have a good-sized fighting force of about 25, not bad. Iroquious must go so we can get to Rome, a sad fact.
(1) What sucks is that our production centers are 7 Immo moves from the front, very annoying. There is lots of military movement, should be a good 3 turns before a quick war with Iro.
(2) OK, major change: war with Germany first, not Iro. They have 2 techs on us, so I plan to take one of their cities and extort. They should be relatively easy. After them, Iro goes. The bulk of our stack is moved towards German border.
(3) Lots of movement, not much else. If Germany was a human, they would so easily see whats going down...
(4) OK, the Babs will take Banking and 40g for Navigation. I'm not totally sure if this is legal (tech and cash for tech) but I'll do it, because 40g is nothing. Lt Killer, you can scold me if you wish.
(5) Our troops are slowly pacifying Lyons. I set up a mini-stack (2,

) in Azteca. Attack from the West and East, even if the west is a 2-troop worker hunter...
(6) OK, next turn, after a knight arrives in the stack location, its war-time.
(7) I just noticed, we have Immos being produced out our ears. Very nice. I call up Bismarck and formally declare war. Our stacks march into German lands. The result of the war so far: one captured worker (

)
(8) Ack! German has muskets...

...but hey, its better than infantry...right? It seems that all of our enemies will have muskets, so war priorities are: extort tech until cavs, build massive cav army, take over the world.

Anyway, Lyons is pacified, finally officially ours. Two knights wounded in attack on Berlin, our Immo stacks are one tile away, they'll attack next turn.
(9) German archers and spears promote our wounded knights to elite, pitiful fools. The attack from the west, does OK, kills one, loses one. Berlin is ours! We lose about 5 Immos, most veteran, but we control the (now useless) Great Library! The Germans refuse our envoy, he'll probably cough up a tech or two next turn. If not, we'll just pillage his land until he does. We have to keep him around, maybe even give Berlin back: we need some civs to extort from.
(10) Resistance in Berlin ends, time to starve the pop down. The Germans again refuse our envoy: time to pillage, occupy, and starve their last city to size 1. Fools. Five Immos sent to occupy all German lands. Here I make a strategic decision: time to spy. Our money is worthless anyway, we can't buy techs with it. But, we CAN steal techs and enemy plans. I decide to spend 1700g to steal a tech safely from France. Hmm, we can either steal Democracy or Chemistry...chemistry it is. Here something VERY odd happens: we learned Gunpowder from the Chinese? What the heck? Can you say SOTD...so I guess we stole a tech we already have from a civ I didn't even pick!
(11) I offer peace for Phys and Metallurgy, Bismarck responds: "*PTUI*! I spit on your offer!" (I've never seen that one before...). Oh well, time to steal some chickens and harass some women. Germany should begin to starve, we've occupied their land. Unfortunately, all of our little neighbors are backwards in tech: so much for extorting. I'll try stealing again, this time from China. I pay 1128 to do it carefully, and Mao caught us and declared war! Oh well, we don't even share a border, so their stacks should trickle in through ROP. Not that bad.
(12) Oh, here come the Chinese Riders (or just one...). Time to forget occuping Germany and head to China. I nice sized stack is planted on a Chinese mountain, with more to come. I leave the 5 Immos to starve Bismarck, and take alot of Immos out of Berlin. Leipzig loses one pop. Germany still won't talk about peace for a tech, let alone two. Ah, lets continue to grind them down.
(13) Oh, crap, France signed an embargo against us. Not good. Germany still won't talk about giving us Phys, Metallurgy, or both. Leipzig down another point. Good news: China only has Pikes, no Muskets. An American musket is wandering into our territory. A second stack of Immos moves into China, right behind the first.
(14) Crap! China has upgraded to muskets. Because of the annoying geography of Beijing, we'll have to make an extra move to cross a river. Leipzig is down to three, Germany still won't talk about giving us any techs.
(15) Germany is getting gutsy! They just attacked one of our occupying troops. Leipzig is down to 2, and still no talks. Two knights die, one elite wins against Beijing. Next turn, a large stack of Immos should be ready to ta
ke Beijing. Remember: keep starving Germany, keep demanding techs. I'd let peace slide for one, but try to get two. Good luck.