PPP Turnset #3
UNITS
Warrior 1: Keep the position against possible barb city spawns as we all know the 2-tiles don't work for barb cities.
Warrior 2: Keep the position unless a barb archer stands by him.
SinoWorker: Continue the PH mine. Then, I think, given the lack of work, perhaps use it for temporary southern fogbusting. We know animals aren't there anymore.
Archer (T36): Will head south while being between potential gold city site and capital to be able to intervene if a barb unit decides to show up too early and beeline the capital.
Settler (T39): Will settle Gold city 1W of the gold tile. Minimum maintenance and no point to push into icey lands.
How about this?
CITIES
Capital: Archer ==> Settler ==> Decide between warrior to fogbust near sugar (risky) or archer (secure play). Nonetheless, our cows are an endangered specie. Those barbs will raep them.
I'd prefer another archer after settler since the gold mine needs a guard as well.
Gold City: Archer while working Gold. We never know what kind of bad luck might happen upon us. I have seen K-mod barbs attempting to gather units to attack all at once. And two archers are the perfect secure play. If the archer is badly wounded, the warrior won't be that efficient. And the other interesting use would be to put the archer on top of the gold mine, for a similar defense bonus and no chance the barb decides to pillage it.
TECHS
Sailing ==> Masonry