hey k',
well, i saw youve made a lot of changes i guess you know whats best for the mod.
anyway -
i dl the source code,
cause i wanted to add a few mods i play with, and i had a bug in the compile,
so i tried to compiled your source as is and i got the same bug:
i guess theres some error in your files,
can you help me and fix the error in the files?
well, i saw youve made a lot of changes i guess you know whats best for the mod.
anyway -
i dl the source code,
cause i wanted to add a few mods i play with, and i had a bug in the compile,
so i tried to compiled your source as is and i got the same bug:
CvTaggedSaveFormatWrapper.cpp
CvTaggedSaveFormatWrapper.cpp(3437) : error C2664: 'CvString::Replace' : cannot convert parameter 1 from 'const char [4]' to 'char'
This conversion requires a reinterpret_cast, a C-style cast or function-style cast
CvTaggedSaveFormatWrapper.cpp(3500) : error C2065: 'BUTTONPOPUP_SAVE_INFO_LOST' : undeclared identifier
NMAKE : fatal error U1077: '"C:\Program Files\Microsoft Visual C++ Toolkit 2003\bin\cl.exe"' : return code '0x2'
Stop.
Project : error PRJ0019: A tool returned an error code from "Performing Makefile project actions"
Build log was saved at "file://c:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\CvGameCoreDLL\Release\BuildLog.htm"
i guess theres some error in your files,
can you help me and fix the error in the files?


It makes the far more likely to split a colony than I intended. So... I'm going to release a minor update soon. (v1.00b), I'll just it a bit more time to see if any other problems show up first. The update will also reduce the war probability that I mentioned above, so that it is closer to the normal BtS probabilities.