Kailric's M:C Journal

If you talking about Unity game engine then I can say the same thing about myself:
My experimental civ game project
I have lots of ideas for a yet another civ-like game clone, but creating complete game is of course lot of work.

Yep, Unity game engine. That demo looks awesome. And yeah, I know it takes tons of time especially when you work alone. You have any plans to develop something for the market?
 
Yep, Unity game engine. That demo looks awesome. And yeah, I know it takes tons of time especially when you work alone. You have any plans to develop something for the market?

For the market? Hmm, maybe if the results of my programming odysseys are satisfying enough. And commercial game requires lot of suitable (graphics) assets that I need to find, buy or create.(And I'm surely not graphic artist.)
If not I'll just create free open source game.
Might take some time.

More offtopic:
Spoiler :
I basically have 3 or 4 game ideas:
1.Traditional Civ game (=food/production/commerce economy) with some new or re-thought features.
2. Global Colonization/Colonialism/Imperialism game. Basically Colonization like game on global scale.
3. Scifi strategy game. This would allow lot of freedom for game design.
4. Mixing Civilization and Colonization. Many people would probably like to see game like this, but it might actually just become micromanagement hell. (And I think this could be better suited for Civ4:Col engine (WHM???)

Most likely I will go for 1. or 2.
 
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