Okay preflight check.
Military is looking good. Tech wise we're on Liberalism, due in 4 turns. I send Drama to Pericles for 60 gold. If he's going to be next on our hit list, might as well have him building theaters rather than anything useful
I also send it to Lincoln for HBR and 40 gold.
Nobody will trade Theology, so I'll probably need to slip that in before we finish Liberalism, so that we can double revolt to Nationhood and Theocracy. We probably SHOULD have gotten it before, so we could have revolted during our current golden age, but that's okay. It's not going to matter much
Cancel this worker roading a desert mine up near Missouri. We need this guy roading to the front!!!
I send half (10) of our catapults up to Missouri. We'll start off with a 2 front war. Generally you don't want to do this, but we've got plenty of troops to handle it.
I also swap 2 of our Janissary builds that haven't started over to trebuchets.
I hit enter and our golden age ends.
1120 - We get ANOTHER freakin Great Artist. While normally they wouldn't be so bad, the problem is that we already have one, so we can't kick off another golden age (you have to have 2 GPs of different types). But then I notice this
He'll bulb Theology, which will save us 3 turns of research. So I go for that.
Wang Kon comes up with some giant wad of cash, so I "relieve" him of it. That lets us turn up science to 100% at a cost of -234 gold, but getting us Liberalism in 1.
I set research on Chemistry on our way to Steel. If we need any "help" with our war, cannons will be sure to provide it.
So in Nationhood, we can draft 3 units (Janissaries) every turn. Since our army is going to be heading (for now) west, the idea is to draft the cities in the east first. Drafting a unit costs one population, and also 3 unhappy faces for 10 turns. So if you can help it, you want to avoid drafting a city more than once every 10 turns. We have 14 cities, as shown above. Ohio we probably don't want to draft, since it's essentially making a Janissary every 2 turns or so anyways. Texas we'll draft every turn, because it's high food and it has the Globe Theater so it has no unhappiness. The smaller cities can't be drafted (need to be at least size 6 to draft), but the other ones we should hit for sure, every 10 turns or so.
Annoyingly I notice Joao now has Feudalism, which means we'll see some longbows in the field. Hopefully it won't be too bad. I ship him Code of Laws and Music for Feudalism, just to make sure we can more easily see when anyone reaches Guilds.
Turn 174 - I draft from Alabama, New York and Texas.
Wow, here's something that you don't see every day!!!
I accept! I didn't really want to have to attack Wang since he's our best pal and all. And now we don't have to! This is actually pretty rare and happens when you have someone that really likes you plus is fairly weak.
I grab all of his resources that we don't have. Because he's our vassal now, we also can tell what he's researching. Conveniently for us, it's Compass, which is a tech we don't have.
Turn 175 - Draft from California, Oregon and Texas again.
Turn 176 - We pick up Compass from our buddy Wang for Theology. He's on to Optics which we also don't have. Buuuuuuuuuuut we don't really want Optics - we'd much rather have him research Printing Press, which will give us about 20-30 gold per turn from our towns and villages. So I dial him up
And he switches for us (vassals always do). I draft South Dakota, Missouri and Texas. Texas is temporarily unhappy but that will all go away in 2 turns when the Globe completes.
Though actually since it was just short of completion, I hire a prophet so it will complete next turn.
Turn 177 - I draft from Texas, Montana and Maine. I think we probably have enough to take out Joao and Pericles, so the Janissary in Maine will start up our eastern contingent. For the next few turns, I will split resources half and half between the west and the east and then when we're sure we have enough in the west, we'll send everything east.
Joao's time has now come, so I dial him up. First of all, here is the lines of attack.
And here's the declaration
I actually mess things up because I had the southern army in Missouri itself, which can't move next to Oporto in one turn. Oh well - the actual attack will be delayed a turn. Though one thing that will be nice is that we can cross the river which means we won't be attacking across a river (and incurring a 25% penalty)
And.... that's all for now. I will play the rest of my turns (the war) probably tomorrow