Keeping Pace with rising tech costs

clanky4

Emperor
Joined
Jul 11, 2012
Messages
1,262
Location
USA
I just finished my first ever no world builder use UHV win with the romans. I noticed that like vanilla RFC that the tech costs increase over time for some civs. I was wondering how do you keep pace with the redicolously high tech costs AND the fact that you have way more expenses? Inflation isn't usually this bad.

I was wondering this because I had a save from right before I got the UHV win and I wanted to keep going in the game just to see how the game plays out but tech costs were way to high to actually enjoy the game. I mean without getting totally left behind.
 
The key is to get a lot of infrastructure out. If you can get your empire fully libraried, forumed, courthoused, harboured, etc, as well as have your workers improve most of the land, you can hit Education when the europeans begin to spawn and easily be their technological superior. The Roman UP helps a lot here. Controlling the Great Lighthouse is also an enormous boon. Tech trading (especially with China) is also important. And whipping. You're also in a position to grab most of the remaining goodie huts, which can really help.
 
I just finished my first ever no world builder use UHV win with the romans. I noticed that like vanilla RFC that the tech costs increase over time for some civs. I was wondering how do you keep pace with the redicolously high tech costs AND the fact that you have way more expenses? Inflation isn't usually this bad.

I was wondering this because I had a save from right before I got the UHV win and I wanted to keep going in the game just to see how the game plays out but tech costs were way to high to actually enjoy the game. I mean without getting totally left behind.

Tech costs scale with number of cities, not time. Each city after your tenth attracts a research penalty for your civilization.

There are some temporal tech-cost effects, such as the UP for the Maya which expires once a certain era is entered. Also pre-600AD tech costs are different to post-600AD tech costs. But in general, number of cities is the factor which determines tech cost.
 
Back
Top Bottom