Kerbal Space Program

It's only crashed twice or thrice for me, but I really wish saving would work. Whenever I am in the middle of a mun mission and I save, something screws up, and I reload, I always end up with my fuel gone or my 4 lander boosters floating away. It's more than annoying. I am thinking of abandoning planetary body landings for now and attempting the docking thing again.. It's just too frustrating.
 
Hmm I have only had something similar to that happen to me once. After loading a quicksave, my craft was spinning out of control so fast that parts flew off it.

It doesn't happen that often though. It's probably just a minor glitch, though it doesn't feel minor when your ship falls apart for no reason.
 
You guys and your save-and-reloading ways... :rolleyes:

(Actually, I didn't know about that feature until after I had failed a half-dozen or so Mun missions, and I landed on the Mun without using the quicksave/load feature. Probably would have used it if I knew about it.)

I think my game is lagging a bit due to the space station--I should stop putting modules on it.
 
You can technically make one now.

Load up a modded part that is 2.5km long and stack about 30 of them together :p
 
You can technically make one now.

Load up a modded part that is 2.5km long and stack about 30 of them together :p
Did you notice the VAB ceiling is now solid and you can't build through it? How do you propose to build a space elevator?

Me too. They say the game dislikes AMD cpus. If you have one--I do--that may be your problem.
I have an AMD cpu....darn it.
What mods are good for 0.18 ?
I am guessing that the old mods still work or have been patched to be compatible with .18, because I know cardgame uses them. But I'm not sure.

Ones that I have heard are good are the NovaPunch parts pack, MechJab (autopilot), kethane (allows you to mine kethane on planets to refill your ships), there is a mapsat pack that lets you map planets with satellites, damned robotics that includes robot/rover parts. I haven't used one myself yet, so I don't know for sure.

edit: I use an AMD chip and I think the game has only frozen for me once or twice..
Just you wait...
 
There are other mods that take care of that problem.
 
YES

Landed on the Mun! Finally!

Spoiler :
4duKG.jpg

NtCXH.jpg



I burned up waaaay too much fuel trying to land though. Attempted to get into orbit around the Mun and used up my fuel halfway there.

Either I need to use less landing, or I need to find a way to sneak more fuel onto the craft. I'm weary of adding more weight though... hmm
 
That bottom pick is really good. :goodjob:

Whats with the one man lander bro? Go big or go asplode, I say.
 
Gotta start small mang :p

Also all my giant rockets failed :lol:

EDIT: Also thanks on the compliment! Definitely my favorite shot out of the thirty or so I took.
 
YES

Landed on the Mun! Finally!

Spoiler :
4duKG.jpg

NtCXH.jpg



I burned up waaaay too much fuel trying to land though. Attempted to get into orbit around the Mun and used up my fuel halfway there.

Either I need to use less landing, or I need to find a way to sneak more fuel onto the craft. I'm weary of adding more weight though... hmm

Good job!

If you are having fuel problems, I would suggest cutting down a little on landing gear (you probably only need 3-4 of the light gear, not all those heavy ones) and other miscellaneous stuff. There are also extendable ladders that are less heavy than putting down tons of those tiny ladders.

Fuel-wise, I sometimes strap extra tanks on around the lander using decouplers and fuel lines to feed my central engine. I use the fuel in those tanks to get to the planet and begin the de-orbit burn. When the fuel in those tanks run out, I jettison them and use them as one-shot range finders to help me know where the ground is to land (this is referred to as ASPLP, Antilogic Standard Planet Littering Procedure).
 
KSP has become unplayable thanks to constant freezes. Weird. I guess I'll have to wait for them to solve their AMD issues.
 
YES

I burned up waaaay too much fuel trying to land though. Attempted to get into orbit around the Mun and used up my fuel halfway there.

Either I need to use less landing, or I need to find a way to sneak more fuel onto the craft. I'm weary of adding more weight though... hmm

Congrats!

That's exactly what keeps happening to me. My first proper mun landing left me with almost enough fuel to get home... Ever since that I've been trying to design a rocket that will get me there and back.. meaning I beefed up my fuel reserves a bit... but so far I haven't see any progress in terms of actually having more fuel when I land - I usually end up having less than I had that first time I landed.

I'm going to have to really re-think my design and maybe scale things down.

edit: I gotta say though that my landers that have been successful at landing on the mun have been much shorter than yours. What does your 2nd stage look like?

Good job!

If you are having fuel problems, I would suggest cutting down a little on landing gear (you probably only need 3-4 of the light gear, not all those heavy ones) and other miscellaneous stuff. There are also extendable ladders that are less heavy than putting down tons of those tiny ladders.

Fuel-wise, I sometimes strap extra tanks on around the lander using decouplers and fuel lines to feed my central engine. I use the fuel in those tanks to get to the planet and begin the de-orbit burn. When the fuel in those tanks run out, I jettison them and use them as one-shot range finders to help me know where the ground is to land (this is referred to as ASPLP, Antilogic Standard Planet Littering Procedure).

Feeding fuel to your central tank and then jettisoning them is a great idea - I'm going to try that. My next step was going to be similar.. but not quite.
 
I need to find a flat area to construct my Mun base. I thought I had a good place next to a statue of a lunar lander but it's still off. I guess I'll have to keep sending out lunar landers before I find one.
 
Good job!

If you are having fuel problems, I would suggest cutting down a little on landing gear (you probably only need 3-4 of the light gear, not all those heavy ones) and other miscellaneous stuff. There are also extendable ladders that are less heavy than putting down tons of those tiny ladders.

Fuel-wise, I sometimes strap extra tanks on around the lander using decouplers and fuel lines to feed my central engine. I use the fuel in those tanks to get to the planet and begin the de-orbit burn. When the fuel in those tanks run out, I jettison them and use them as one-shot range finders to help me know where the ground is to land (this is referred to as ASPLP, Antilogic Standard Planet Littering Procedure).

Yeah, I think I'm going to nix the battery and lights as well. I'm not sure the battery is doing anything other than the lights, and the lights I never use.

And do those tiny ladders really weigh that much? Hmm, maybe I'll nix those as well, along with the heavy landing gear.

I already kinda did the jettisoning idea with extra tanks, though I might just add more of them on and see how that works.

Congrats!

That's exactly what keeps happening to me. My first proper mun landing left me with almost enough fuel to get home... Ever since that I've been trying to design a rocket that will get me there and back.. meaning I beefed up my fuel reserves a bit... but so far I haven't see any progress in terms of actually having more fuel when I land - I usually end up having less than I had that first time I landed.

I'm going to have to really re-think my design and maybe scale things down.

edit: I gotta say though that my landers that have been successful at landing on the mun have been much shorter than yours. What does your 2nd stage look like?

Here's my ship in its full glory:

Spoiler :
aWJjW.jpg


I don't really have a second stage, even though I should. I have detachable boosters to get me up into the atmosphere, 5 thrusters to get me out of the atmosphere, and my lander to take me the rest of the way there.
 
Feeding fuel to your central tank and then jettisoning them is a great idea - I'm going to try that. My next step was going to be similar.. but not quite.

That's how I was surviving with my poodle engine--it's quite fuel-inefficient and I was running out on my return trips from the Mun, so I had to tie on some extra tanks.

Yeah, I think I'm going to nix the battery and lights as well. I'm not sure the battery is doing anything other than the lights, and the lights I never use.

And do those tiny ladders really weigh that much? Hmm, maybe I'll nix those as well, along with the heavy landing gear.

I already kinda did the jettisoning idea with extra tanks, though I might just add more of them on and see how that works.

It will reduce your ladder weight by a factor of 3-4, but this is usually on the order of 1-2% or less of your total lander weight. It's not going to affect it as much as the heavy landing gear or the batteries/lights pack.

The only other thing your batteries would be powering is the ASAS system. I'd look into either sticking the little generator or a small solar panel to recharge your system so you can still use your ASAS.
 
Aww crap, I have not been paying attention at all to my engines, in terms of efficiency. One more thing to look at.

Joycoolyo, that is a strange rocket design.. or maybe mine is strange who knows

VB4rj.jpg


A slightly shorter version of that gets me to the mun and almost back. I think I beefed it up in the wrong way, because now I don't get as far as I did before. This particular version seems tall, but it is fairly stable..

I don't have any fuel lines, because I wanted to start with a simple design. I think it's time to improve it a bit, now that I have a bit more experience blowing stuff up... I think if I make my lander smaller and make it so that I can eject the 4 engines once they're done.. and add some fuel lines up there to feed the main angine.. as well as.. hmm.. I think I am going to rebuild the bottom stage using a partial asparagus design. Damn, now I'm just rambling.. But yeah, I think I'm close to getting to the mun and back

So close yet so far away
 
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