Antilogic, mun survey missions sound like fun! I think I am going to start a new career game when I get home. During my first trial run one of my guys got stuck in space. I think they need to change it so that you don't have access to modules capable of carrying kerbalnauts until you unlock a bit of the tech tree. I realize that kerbals are important to the concept of the game and all, but it just doesn't seem to make sense to have it set up the way it is now. It's too easy to get them killed or stuck in space, without more advanced parts available. Sending probes into space during your first couple runs would be a lot more.. balanced, I think.