1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Kerbal Space Program

Discussion in 'All Other Games' started by Leonel, Jul 15, 2011.

  1. Daedwartin

    Daedwartin Emperor

    Joined:
    Jan 6, 2012
    Messages:
    1,782
    Location:
    Grand Daedwartian Union
    It's because of the difficulty in getting it to work. Then someone figured out how to make it work in a mod.
     
  2. hobbsyoyo

    hobbsyoyo Deity

    Joined:
    Jul 13, 2012
    Messages:
    25,960
    Yes I understand this.
     
  3. warpus

    warpus In pork I trust

    Joined:
    Aug 28, 2005
    Messages:
    50,838
    Location:
    Stamford Bridge
  4. hobbsyoyo

    hobbsyoyo Deity

    Joined:
    Jul 13, 2012
    Messages:
    25,960
    I feel I should explain this a bit better than I did.

    The stock parts do in fact allow you to do pretty much anything as far as deep-space exploration. But it often requires an inordinate amount of parts to do anything worth while and the higher the part count, the slower the game runs.

    I don't turn to mods to get OP parts, I turn to mods because they often fill gaps in the stock part lines, particularly when it comes to bigger tanks/engines. If a single mod parts lets me avoid having to use 3 stock parts to do the same job, then I go for the mod part to avoid slowing down the game.

    But I really don't want to use mods (and I resisted it for a long time). Until the game runs more smoothly or they add more, bigger stock parts though, I don't see a viable alternative.

    Awesome!
     
  5. Thorgalaeg

    Thorgalaeg Deity

    Joined:
    Jan 3, 2002
    Messages:
    5,149
    Location:
    Spain
    OTOH the engine loads all parts (unused ones included) into memory when the game starts, so even if having many mods with large parts helps you to build playable ships it also means game crashes are more frequent...

    IMO, while KSP is superb, it is also a mess once you get to a certain point, which usually is that point where you are enjoying it the best. And frankly i dont see any way to fix that other that changing the very engine and rewritting the game from zero.

    Maybe they will solve it in KSP II: Jebediah´s Revenge.
     
  6. warpus

    warpus In pork I trust

    Joined:
    Aug 28, 2005
    Messages:
    50,838
    Location:
    Stamford Bridge
    I guess the key is not to build giant things with millions of parts. You've got to embrace NASA's - smaller, better, faster mantra ;)

    I haven't really ran into any performance issues, aside from my crazy mun base which was just way overdone - and it wasn't really super bad anyway.
     
  7. Fr8monkey

    Fr8monkey Deity

    Joined:
    Nov 24, 2001
    Messages:
    2,531
    Location:
    In the world of tomorrow!!
    When building always remember: The more parts you add, the more parts that can fail.
     
  8. Thorgalaeg

    Thorgalaeg Deity

    Joined:
    Jan 3, 2002
    Messages:
    5,149
    Location:
    Spain
    I dont build using many parts, much the other way, however once you advance in the game, you want more complex missions, with multiple vessels, with stations, bases, service vehicles, cranes, shuttles, refueling tankers, probes, minning and anything you can imagine. Then when you get into the physics radius of your happy almost self-sufficient lunar base , bam! life turns miserable.
     
  9. warpus

    warpus In pork I trust

    Joined:
    Aug 28, 2005
    Messages:
    50,838
    Location:
    Stamford Bridge
  10. Fr8monkey

    Fr8monkey Deity

    Joined:
    Nov 24, 2001
    Messages:
    2,531
    Location:
    In the world of tomorrow!!
    KSP is going 1.0 on Monday. And now you can get a Gamers Edition with GOG and Gamer's edition...



    Check here
     
  11. Thorgalaeg

    Thorgalaeg Deity

    Joined:
    Jan 3, 2002
    Messages:
    5,149
    Location:
    Spain
    :woohoo:

    Wasnt it a beta stage too short? Did they have enough time to fix all bugs and crashes and to get better performance?
     
  12. Antilogic

    Antilogic --

    Joined:
    Sep 2, 2006
    Messages:
    15,602
    KSP 1.0 is out.

    I am working with a SSTO spaceplane design I started on beforehand, but is now updated with 1.0 goodness. Unfortunately, it's breaking up in the upper atmosphere, and with a steeper ascent profile the terrier doesn't have enough punch to get me into orbit.

    Fortunately, there's a Kerbal solution to this problem:
    Spoiler :


    So it's technically not an SSTO anymore, but the cheap little solid booster probably has the punch to get this two-seater into orbit, and the plane is mostly reusable.
     

    Attached Files:

  13. J-man

    J-man Deity

    Joined:
    Oct 12, 2007
    Messages:
    2,088
    Gender:
    Male
    Location:
    Nijmegen, the Netherlands
    It has become a little harder to build a SSTO now. Adds a nice challenge.
     
  14. Antilogic

    Antilogic --

    Joined:
    Sep 2, 2006
    Messages:
    15,602
    This design is still breaking up in upper atmosphere. Although it's easier to get off the ground now, so I might shift to 1 jet and 2 rocket engines, and add more rocket fuel.
     
  15. Antilogic

    Antilogic --

    Joined:
    Sep 2, 2006
    Messages:
    15,602
    The new blast-off effects are incredible. Pictured is the Comanche II piloted by Jebediah, meant to accomplish a lunar flyby to get money and prestige for my program after I hired too many kerbals and burned through my once comfortable budget.



    I ended up only getting 3/4 of the way to the Mun, but fortunately I got a bunch of EVA science and stuff that let me get new equipment. I think the redesigned version can make it to the Mun, and then my budget problems are solved.

    (Side note: solid fuel is amazingly cheap; all my rockets are around or under 17,000 kerbbucks. The liquid version was wayyy to expensive to launch on my budget.)
     

    Attached Files:

  16. Thorgalaeg

    Thorgalaeg Deity

    Joined:
    Jan 3, 2002
    Messages:
    5,149
    Location:
    Spain
    Version 1.02 is great! Physics are fine at last, everything is working as it is supposed to. I am finally enjoying the game without the need of adding any mod.
     
  17. warpus

    warpus In pork I trust

    Joined:
    Aug 28, 2005
    Messages:
    50,838
    Location:
    Stamford Bridge
    I have read many many complaints about the new atmospheric model. Someone made a video of a space shuttle landing at 30m/s, which looks incredibly silly.

    I haven't played too much with it yet though.
     
  18. Thorgalaeg

    Thorgalaeg Deity

    Joined:
    Jan 3, 2002
    Messages:
    5,149
    Location:
    Spain
    You cant expect KSP aerodynamics to be as accurate as XPlane. People always find something to complain about.
     
  19. Antilogic

    Antilogic --

    Joined:
    Sep 2, 2006
    Messages:
    15,602
    But it wasn't nearly such a problem in the 1.0/1.01 release. That aero model was way closer to what I remember from NEAR/FAR.

    I haven't played 1.02 yet, I'll have to try it tonight.
     
  20. cardgame

    cardgame Obsessively Opposed to the Typical

    Joined:
    Apr 1, 2009
    Messages:
    14,867
    Location:
    Misery
    1.0.0 was far superior to 1.0.2 for aero model.

    1.0.2 is even thicker and soupier than 0.x versions were at the lowest altitudes.

    The very high drag and lift values in the physics config for 1.0.2 create terrible stability problems, tons of fine rockets flipping out unreasonably.
     

Share This Page