Ok, that's the coolest thing I've seen in a hot minute. Well done. Dude I really wish we lived closer so I could pop in and watch you build and test some of these missions.
After starting a new save, I decided to try something new - unmanned sample return. The only country to have done this successfully was the USSR in the 60's. They attempted to kick out two sample return probes at the last minute just before and after Apollo 11 so that they could claim a moral victory by showing they could get samples without putting astronauts in danger. This was long before they publicly admitted their own failed N-1 manned moon program. Anywho, those two attempts both failed but they kept at it and eventually were able to pull off the feat 2 or 3 times. They returned a whopping ~10 grams of material (compared to Apollo's few hundred) and while these missions were much cheaper than Apollo, I bet the cost per gram of material returned was on par with Apollo.
Anyways, this is Test Shot Baker's return module. I do not have a smaller storage compartment for experiments so in order to make the thing balanced with a low CG, I decided to use a quad-stack adapter to mount my mono-propellant tanks to. I use mini 'puff' mono-propellant engines for ascent and the return to Kerbin. I do not really have enough fuel to do a low-altitude circularization burn so I more or less will have to go straight in to Kerbin. So at the end of the journey the ascent stage will drop and a heat shield will have to do the dirty work of slowing the samples down for a landing on chutes.
Actually, that's a lot more DV than I remember having so maybe the heat shield is redundant after all. Anyways, here is the descent/landing stage and the whole stack encapsulated in a fairing:
Below is the nuclear powered trans-Minmus injection stage. You can see that buried in the interstage structure I have attached relay antennas. This cruise stage is fully autonomous and will serve as the relay for the lander which only has short range UHF whip antennas for TT&C (telemetry, tracking and control).
My first attempt at a launcher was wastefully overbuilt and very expensive. I had dual orange tanks + mainsail in that first configuration. I decided on a whim to ax one of the orange tanks and replace the mainsail with a skipper and low and behold, I retained the same amount of DV but halved the cost. I added a pair of powerful SRB's for good measure too (they are from a mod but I could have used stock ones without issue) though I'm pretty sure they were unnecessary. They just give me margin for my particularly sloppy method of intersecting Minmus. Instead of planning an efficient trajectory, I just go out to Minmus orbit, then burn retrograde until my whole orbit flips over and then I'm flying totally retrograde which gives you a 100% chance of interception if your orbit is mostly circular and somewhat in-plane with the moon. Here is the stack in flight:
On my first launch attempt everything was going fine until the long coast at which point I forgot to open the solar panels and my batteries died. I'll try again tomorrow and report back. And here's the Luna sample return ship, for reference: