King of the World #1: Montezuma

You have to push toward Roosevelt and deny him those river grassland ( or kill, I'm fine with both :D ). Settle a city near of the fish/deer combo ( just beware of hurricanes :p ) and go to BW ASAP ( for slavery mostly, but axes are nothing to sneeze in ...) .
About keeping Roosevelt alive or not... He won't tech trade with you until he met HC ( and vice versa ) and I'm not sure that he'll be a nice tech trader, so migth be better to finish him that to compete with him for land.
 
Keeping Roosevelt alive so he can start stacking units again is a NONO if you ask me. He will not be trading easily since you will maybe meet HC if he finds your cultural borders but he definitely will not find Roosevelt fast. So between the choice of developping a good country on your own or with an unit hugging enemy there is an easy one if you ask me
 
I would be thinking about the Jaguar unit....beeline to Iron Working and then take out the Americans. Then you will have plenty of time to settle America.
 
did i miss you poping agriculture from a hut?? It just seems to me it is realy realy realy bad to not get agriculture first or at the very least second. You have access to double irrigated corn which makes for an insane start growth if you get it up asap... You allready have mining so there realy isnt any good reason not to build a worker first since you arent teching BW...
 
did i miss you poping agriculture from a hut?? It just seems to me it is realy realy realy bad to not get agriculture first or at the very least second. You have access to double irrigated corn which makes for an insane start growth if you get it up asap... You allready have mining so there realy isnt any good reason not to build a worker first since you arent teching BW...

He just finished researching it. He's working on the wheel now.
 
Rushing Roosevelt is going to be tough. He has metal and we don't. Our options in that regard are to either a) Beeline Iron Working and accept the fact that our Jaguars are largely gonna get mowed down by his axes, b) Beeline Construction and set up a Catapult rush, or c) punt on the rush idea, settle as much of North America as we can (we should at least be able to found New Orleanstlan north of those fish, and have an outside shot at grabbing a corn city north of there) and expand to South America, where there is iron to be had, and beat up on FDR later. My experience is mostly with option c, though I am certainly willing to try something different.

I am kind of regretting settling where we did. 2N would have three (!!!) corn, deer, silver, and spices. As it stands, that third corn is gonna be difficult to work effectively. Ah, well. C'est la vie.

So... Dotmaps, anyone? A really juicy commerce city can be founded on the Yucatan, two south of the crabs, but that territory (along with the Deer\Silver\Clams city) is already basically claimed. As per expanding toward our enemies... 1N of the fish is a great city site, and it blocks FDR fairly well. 2W of the fish will rope in that corn, and keep our early empire a little more contiguous, but it has a couple of garbage tiles and offers a nice site to America (which is our site eventually, of course, but still...).

(Oh, and to AThousandYoung: My Panama of choice is actually the far northwest tile of South America proper. That way it also acts as a defensible gateway city to the continent itself.)
 
Roosy will not produce much more axeman if u get iron working quickly, and deny him metal resources ( u know where the metal is, right?) settle towards him and kill him before he run away.
after wheel->BW->IW then pottery
 
Cabert's idea was great. I'd suggest settling on the Stone and on Deer/Crab/Silver, and see how many of the 3 Stone wonders you can get while teching to Iron Working. Then build nothing but Jaguars until you have as many American cities as you want, while teching to Code of Laws.
 
REX REX REX. Rosy isn't going to hit you while you're weak. Once all the land has been taken and your economy recovers take him out. Your Jaguars will be obsolete, but his SEALS won't even be a gleam in his woman's eye yet, so it evens out.

Man, I hate Jaguars. They are so hard to use. I'd rather have SEALS.
 
the good thing about Jaguars is it requires NO resources. woodsman 2 also help u to quickly whip out enemy empire through jungles and forests. Roosy won't have time build enough axe to counter ur Jaguars. your loss will be high, but u gain land from ai's hand, not your hammers.
 
Someone actually did it!

I've been playing the earth maps in multiplayer for... about a year now. Let me say that monezuma has to be the best overpowered civ on the map (and one of the reasons earth final version is played more on MP now). Your goal is to take out america asap and then tech whore with cottages. Do it correctly, and you're invading england with mech inf. when they have rifles guarding.

Who said you don't have metal???????? You have a good copper city in eastern nevada. True, america has iron in his cap, but the AI doesn't know that. Also, the Ai tends to settle west rather than north where his copper is ( by NYC).

Colonization of South america should be done AFTER north america. You can pretty much just mass workers and clear the jungle in northern SA and again, spam cottages (north SA is pure jungle and amazon river). You don't even have to deal with inca unless you want to (probably by that time he has 2 cities in southern SA, only need to kill him if you can afford to expand.

In MP, you would then need to worry about japan, as it would probably try to attack SA at this point. But this is AI, and he won't do that.

After you have teched your way to superiority, you can either a) go for time victory or spaceship or b) Conquer the world. If so, start with europe first - take out england because its a good isolated landing pad for your tanks, then proceed to spain, france, germany, italy, and russia (in that order). Consolidate, and congradulations - you are at fusion at around 1900 with the best land on the map.
 
I don't have warlords but got so excited about this that I'm playing a parallel game to you guys in vanilla. It's been a lot of fun so far.

Looking at the start location I went straight to the 2N spot - I really can't see the reasoning behind the 1NE move. 2N is a monster city and has done me proud intermittently churning out axemen in one turn, completing wonders (to date - stonehenge, oracle, nat epic, taj mahal, oxford, statue of liberty) or running 5-6 scientists depending on whether I was at war with roosevelt or not.

Spoiler :

I went real far north to Colorado for my second city - fitting deer, gold and stone into the fat cross. This city is also a mad production center.

Also somewhat unconventionally, my third city was founded in modern day Washington state, having deer, fresh water, gold, silver and... copper :D

Once that was hooked up I quickly rolled over washington, who was just starting to make swordsmen before I pillaged all his metal sources (he had 3 at this point).

Then, obviously enough, I proceeded to cottage spam the entirety of the eastern USA.

I surprised myself by being the first to reach liberalism, setting me on a solid path to democracy. Despite ALL being buddhist and having the advantage of being able to trade with each other the whole of the old world is behind me in tech. I have two cities in the amazon and yet more cottages are starting to replace jungle down there.

I'm not sure I have the energy to go for an invasion of europe or asia, so I might just shoot for a space race victory which is the obvious route from here.


Next question - who do we get to be next?
 
I just had a try (Monarch, epic speed) with the strategy Beatfor suggested! :D

:king: Awesome... (played to 760 BC only)
Spoiler :
I did not go for the copper city like Fold. Instead i settled one city southeast (grabed the overlap corn, seafood and stone), went for Mining-Agriculture-BW-IW and started churning out Woodsman II Jags like no tomorrow :trouble: I put my capital 2N, so my research rate was quite good as soon as I had the silver mined :mischief: Production was also quite powerfull so I successfully managed to squeeze in Stonehenge [pimp] before the Jags were available. When I had a bunch of them :whipped: I started my first attack and took two cities (New Orleans and one to the north of it with only archers guarding them) from Roosevelt with little losses and pillaged his capital. Then I sued for peace, regrouped and reinforced my fierce jungel warriors. As soon as the peace treaty ended I immediately delivered the last lethal blow towards the blue guy :devil: took his Capital (2 archers only) with just one lost unit and razed Phildelphia to the northeast (Lost quite a few guys there beause I was getting a bit slacky against those last 3 archers :blush:). Maintanace already was quite high and Washington is very near so I can rebuild that city very fast anytime when my economy is back on track... I stopped playing in 760 BC with 5 cities and an already dead AI (Sorry Roosevelt your archers & warriors did a bad job against my divine soldiers :lol: )... ahhh, I am starting to very much like Montes UU! They are not really strog compared to Swordsmen but their speed is past comparison! :goodjob: Cant wait to conquer the world now!!!:hammer:


Go for Roosevelt and kill him Neal!!! The earlier the better!!!
 
I just had a try (Monarch, epic speed) with the strategy Beatfor suggested! :D

:king: Awesome... (played to 760 BC only)
Spoiler :
I did not go for the copper city like Fold. Instead i settled one city southeast (grabed the overlap corn, seafood and stone), went for Mining-Agriculture-BW-IW and started churning out Woodsman II Jags like no tomorrow :trouble: I put my capital 2N, so my research rate was quite good as soon as I had the gems mined :mischief: Production was also quite powerfull so I successfully managed to squeeze in Stonehenge [pimp] before the Jags were available. When I had a bunch of them :whipped: I started my first attack and took two cities (New Orleans and one to the north of it with only archers guarding them) from Roosevelt with little losses and pillaged his capital. Then I sued for peace, regrouped and reinforced my fierce jungel warriors. As soon as the peace treaty ended I immediately delivered the last lethal blow towards the blue guy :devil: took his Capital (2 archers only) with just one lost unit and razed Phildelphia to the northeast (Lost quite a few guys there beause I was getting a bit slacky against those last 3 archers :blush:). Maintanace already was quite high and Washington is very near so I can rebuild that city very fast anytime when my economy is back on track... I stopped playing in 760 BC with 5 cities and an already dead AI (Sorry Roosevelt your archers & warriors did a bad job against my divine soldiers :lol: )... ahhh, I am starting to very much like Montes UU! They are not really strog compared to Swordsmen but their speed is past comparison! :goodjob: Cant wait to conquer the world now!!!:hammer:


Go for Roosevelt and kill him Neal!!! The earlier the better!!!

^^ glad it worked out for you.

Some people were curious as to why you get a huge tech lead over the majority of the civs, even with tech trading (most of the time, that is. I've played a game where the old world was on tech parity because of trading, but that was a fluke). The answer is simple - cottages. The AI does not know how to run a pure SE. It runs a mainly cottage mixed econ.

Why does this matter? If you have been examining the map, you know already. Europe has the best land in the game - all grassland and great resources in almost every tile. This is because almost every tile is in a cap's fat cross. However more resources = less cottages. IIRC, there is about 15 cottagable tiles in europe proper. The AI won't go a-conquesting for more land in europe, and neither will it use its food resources for an SE.

Middle east/africa is just the opposite - lots of plains for one city (production not cottages) and lots of flood plains in another city (stifled by unhealthy). The AI really can't manage the best way to use the floodplains.

In Asia there is enough food (food and production in the case of japan) to feed an army - but the AI is limited to 2 or 3 good cities.

To top it off - Aztec doesn't have to use hammers for military. Take step back and look at this again. Aztec. Doesn't. Need. Military. Until. Invasion. Time. this means not only wonders galore, but infastructures galore. It can also afford to just spam cities and cottage everything and its cousin.

Now here is the one catch with Aztec - Unless you found a religion yourself you are not going to get one for a VERY long time. Therefore, since you start with mysticism, I would suggest any of you playing a shadow game to get a religion SOMEHOW. If you miss the early ones or skip them for whatever reason, go for daoism - its on your way to liberalism, not dead end like divine right, and far enough down the tech line you have a good shot at it.
 
Yeah I missed out on all the early religions which would have hurt were it not for the acquisition of gold, silver and gems. Further happiness problems were abated by discovering confucianism via writing and mathematics.
 
Spoiler :
Yeah I missed out on all the early religions which would have hurt were it not for the acquisition of gold, silver and gems. Further happiness problems were abated by discovering confucianism via writing and mathematics.

My next goal will also be to snag either Confuzianism with an Oracle slingshot (can start building it in 3 turns) or lightbulb Taoism with a great scientist or lightbulb Christianity with a great prophet (GPP from the Henge)... hopefully one of those three possibilities will work out. :please:

...and then it's all about setting up my cottage-empire and GP farm! :clap:

How important is it to conquer South America early by the way? Is he going to be a threat if I wait to long? When should I take the yellow guy out at the latest??? :dunno:
 
Spoiler :

You aren't going to be conquering SA as much as claiming it. There is no way the AI is going to have more than 1 or MAX 2 cities in hte very bottom of SA by the time you are ready to expand. You don't really care about the south anyway (pure corn and food resources, little grass). You want the rich jungle

Consequently, militarily you can take it at your leisure - but economically you shoul do it just when you would normally expand in a normal game - when your economy can handle it. As a personal choice i like to get cottages up ASAP, so i settle SA before west america

A lot of synergy here with getting feudalism when you are ready *coughserfdomcough* and don't forget you can always clear the jungle Before you put a city there.

Also some barb huts are there but i'm not sure if they will be touched

Sorry i'm kind of ourlining the whole game for you guys, thats why i'm going to put my tips in spoilers for all who want to experiment on their own
 
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