King of the World #20: Pericles

I don't see a big problem right now.
Don't forget your phalanxes! Phalanxes(plus later, elephants) will effectively defend your African cities while phalanxes+X-bows eliminates all threat caused by Rome.
I haven't played this mod as Greece or Rome in very long time so I don't now how much they have increased the barb pressure on Europe early AD's.
 
Spoiler :
Going from memory, the Celts won't attack you; they'll just go after Rome. So you don't need to worry about that. However, you do need to build some spears and stick them in that northwest city because you will be dealing with a lot of barbarian horse archers.

And speaking of barbarians, I'd suggest you get engineering ASAP because barbarian camel archers will begin appearing in the Arabian peninsula and northern Africa. Since you've only got the game on Monarch it might not be too bad. But in my experiences (Emperor) it's pretty much impossible to deal with, so much so that I never try anything in Africa until after the Arabian empire has emerged.
 
Heh. Sorry, guys. As you know, the holidays are rough for keeping a routine, so I'm not even gonna try. Expect the next update Wednesday or Thursday, and have a Merry whatever you celebrate based upon your current diplomatic situation :)
 
Also I reccomend attempts to bring Rome under the Jewish faith. Either that or go for theology, as Rome is friendly if you follow their beliefs. Their usually content if you keep them at bay long enough for the random Celtic cities to spawn. (They are basically barbarians.)
 
Investing too much in Judaism is probably a bad idea, Saladin will be certain to DoW if you have a (different) state religion soon after you encounter him. He's not as forgiving for that as in BTS, -12 for heathens is commonplace. Not good in combination with him being way more aggressive in that era. It's not an unwinnable war though as long as you can counter his UU, especially as you've got good chokepoints in Suez and Byzantion.

Judaism also is preferred by no civ and has among the worst natural spreads of all the monotheistic religions - except in the Netherlands and USA if I remember correctly. Even they clearly prefer Christianity. Judaism is simply designed to remain a minor religion, typically being noones state religion. Persia and/or Russia may adopt it for a while on their own, but they will inevitably switch out of it. Christianity and Islam will dominate in Europe, Africa and the Americas, though either can gain the advantage.

Christianity has about 8 times higher chance of random spread than Judaism in both Rome and Greece and if they get it, they'll convert to it. Judaism is simply not good diplomatically. The religions aren't equal.
 
Things were rolling along swimmingly in the Greek Federation. The Colossus, the last World Wonder that Pericles' people insisted on as their own, was under construction in Athenoi. Literature was flourishing across the empire, and Drama would unlock Philosophy to complete our second goal:

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And who better to give us the secrets of the stage than Thespis himself?

That left only circumnavigation. With Machinery having been unlocked by the Oracle, that was a simple traipse through Compass and Optics. Then we'd just have to build a Caravel and set sail, right? Easy as Baklava. "But wait," Pericles' wiser advisors cautioned. "Do not assume, for this is a new world." Sure enough, the King of the World checked the Tech tree...

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D'oh! Sure enough, in Rhye's and Fall Optics requires Guilds, which requires Feudalism, which requires Monarchy. Pericles was sorely vexed. This would mean more time and research before we could focus on turtling up while our explorers won us the game. This, in turn, meant we'd need a bit more infrastructure and, more importantly, armies to hold off Rome and the oncoming Barbarian hordes that the advisors kept prattling on about. They were right about Optics, though, so I decided to humor them.

In order to secure our eastern border and eliminate a troublesome marauder spawn point, a Phalanx was sent to pacify Turkey:

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The city auto-razed, we obtained a small sum of gold, and Anatolia can be considered fog-busted. I'm not going to settle the peninsula owing to the Turks' impending arrival. Not that the game should drag out that long, even with our added prerequisites, but still.

Our Settler, once bound for the coast of the Black Sea, was turned around and sent south to found the definitive Greek city in Egypt:

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Apparently, a city that far north would be quickly crushed beneath the trampling feet of the coming horde. Pericles scoffed, but he was cautious enough to consent.

Our expansion was, in fact, recognized by the great Arnold Joseph Toynbee, who was apparently working far earlier than anyone had realized:

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Two and Three are likely India and China in some order.

The Great Library was completed, not in Alexandria, but rather a few hundred kilometers south, in Thebes:

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If we're going to get ridiculous Great People bonuses out the wazoo, we may as well take advantage of them. And maybe a Great Scientist could help us bulb Philosophy.

Our first Great Person after construction of the Library, though, was Rabbi Akiva, a fitting spawn for the birthplace of Judaism:

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I ended up settling him for the gold and the slight boost to production.

With the completion of the Colossus, our quartet of Wonders was complete:

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I've always been a fan of the Colossus. The Great Lighthouse may provide a bigger real benefit, but trade routes have always been kind of nebulous to me. Seeing all those extra coins on my water squares just feels beefier :)

With the coming of Monarchy, I decided to call for a revolution. Contrary to what some have said, I managed to switch to both Monarchy and Slavery in one turn:

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Monarchy was the important thing. The happy cap was crippling our cities, and if we're gonna be fortifying against barbarians anyway.... But Slavery is always nice to have, too.

Apparently these changes were considered an insult to Caesar:

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Rome never was much of a friend to kings... Well, unless they were "client-kings." Despite my constant fear of armies of Praetorians, though, it wasn't much of a war. A Roman Trireme sunk a Galley and tore up some Fishing Nets before a whipped Trireme of our own put an end to its threat. See? I told you that Slavery is good to have around.

As Caesar led his *ahem* assault in the Mediterranean, rare scrolls were found in the Egyptian sands:

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I haven't taken advantage of those beakers yet, and probably should before they decay, but I still say rolling the dice and getting the extras was worth it.

Caesar, for all his bluster, was no true warrior. He was besieged by barbarians, and could not properly defend his outer rim, much less wage an offensive war. A city on the Ionian coast was beset by a doomed force of Axemen and Celtic Warriors. After the raiders had died at the city's walls, our Phalanxes swooped in on the injured defenders:

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And thus did Greece's borders push north and west.

At this, with his plans in tatters and his very empire in danger, Caesar called off the dogs:

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I took Archery gladly. This is no game of conquest. I'm simply killing time until I get a boat in the water :) And this lets me field Crossbowmen without having to deviate from my research beeline.

Between training soldiers for the onslaught of Barbarians that everyone seems to think I should be expecting, Epidamnos got that other nautical wonder that everyone raves about:

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Just because I prefer the Colossus doesn't mean I'm stupid.

You'll also notice that I researched Philosophy by hand. I looked at the Bulb order, and Great Scientists want to do Alphabet and Mathematics first. And those together cost almost as much as Philosophy itself. Bah.

With Philosophy came our (second) Golden Age:

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The first came the old fashioned way, through Great People. The fact that Rhye's "skips" the first one, forcing you to use two GP right off the bat, irks me, especially when you consider that you can't even freely switch Civics in a Golden Age, but whatever. Still worth it.

As the Greek people basked in the light of their accomplishments, though, dark clouds grew on the horizon. Yes, you all were right. Barbarians are, indeed, a force to be reckoned with in this mod:

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They were beaten back (and continue to be beaten back), but if I had obliviously played my normal builder game, they might have been the end of us. You can also see the Ethiopians down there south of Egypt. Their role is to absorb the Impi swarms, which they've been doing... adequately. Frankly, I think they could do better.

So as Thebes filled once more with Great People, I decided to try for a third Golden Age. So you can imagine my disappointment when we spawned a second Great Scientist:

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Oh, well. It's not like Thebes couldn't use the Academy. Oh, and Rome netted Christianity. So it looks like Judaism has suddenly become obsolete.

Caesar, much more friendly after his beatdown, even offered to Open Borders with us and shared his faith:

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I haven't converted yet (waiting for it to spread to some more civilizations and maybe even to a few more of my cities), but I'm thinking I will. Gotta keep the neighbors happy.

Apparently even considering adopting a foreign faith drew the wrath of the, erm, Jewish Babylonians:

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Speaking of, Babylon has gone from Gilgamesh to Hammurabi, and Rome from Julius to Augustus. I'm curious as to how that particular mechanic works. I like it. Regarding this war, though, I'm not worried. Babylon is doubtless getting pounded in the backside by Persia, and Hammurabi is just acting out.

Anyway, here we are, turn 147, ready for the endgame. We've begun researching Optics for our third and final goal:

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And we could likely make a trade with our Western neighbors for Alphabet:

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I won't give up Machinery, but anything else is really fair game.

Anyhow, here's our empire:

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Any advice other than "Research Optics and send a Caravel west"? Maybe I'll get Alphabet and send a Spy eastward to meet the neighbors and cut a few turns off our boat's journey. Is it just me, or is the game pretty much won?

The save:
 
The game is pretty much won, Greece is probably one of the easiest in RFC other than Egypt and maybe Japan (that scoreboard objective is killer on higher levels, yet a breeze on lower levels). If you want to speed things up build a fort for the Suez canal and send a caravel east too.
 
Get a fort on the Suez to send a caravel off east too? (I think forts can still act as canals in RFC)

Hmm... Minigrinch beat me to it. Maybe I should actually read posts before making useless additions.
 
If the Mayans haven't collapsed yet (should be visible in the log if they have), it's often quickest to send a ship to the Caribbean as the isthmus is thin enough that a canal city is almost guaranteed.

An RFC peculiarity is that ships travels twice as fast over ocean tiles, so hogging the coastline is a bad idea for circumnavigation. Also avoid areas like Indonesia where there are a lot of coast tiles as much as possible. You only have to plot all longitudes - not a contiguous circle.

For a tech alternative, if you can get both Math and Alphabet, Optics is the next GS bulb. Trade Alpha with Augustus and tech Math if you can't get it from someone. It's cheaper than Optics in any case - especially as some AIs already have it. Might as well use your scientist to quicken the win by a few turns.

I think the leaderhead changes are based on dates, though it might also be tech-based in some cases. I agree that it's cool with all the dynamic changes - even the country names changes on the diplo screen.


I'd love to see a later-era RFC too, this one seems pretty much won unless something really weird happens.
 
The barbs aren't going to back off, they come in waves. Keep shoring up defense as much as possible... especially in the southwest where they can use speed to their advantage. Those HAs and CAs are ruthless and fast. Once Carthage gets wiped out those Camel Archers are going to become more than a nuisance again.

Also, not completely 100% sure, but I believe the first round of plague is about due. Keep in mind it kills your defenders as well as your workers and population. The only way to save your military units is move them outside the city BFC, I believe they are safe after they get three tiles away. Best to have a medic unit with the stacks too. Plague really gives barbs a chance to pounce.

Netting archery when you did may have really saved you with those Xbows. Don't relax yet though. Triremes still upgrade to caravels IIRC, so best build a couple and upgrade when optics comes in.

Regarding the leader changes, I kinda like them too. Especially when Persia goes from the ruthless and nutty Cyrus to the much calmer, easier-to-please Darius...
 
Arabs are going to spawn in 40 or so turns and then all the medieval civs will start appearing in waves. Some of your cities might even try to "flip" to these nations and if you say no then you have a war with a larger empire on your hands.

You can choose to try and fight them or just play nice while exploring.

Good job on surviving the Barbarians, just keep on having fun!
 
Byzantion itself is safe from flips, even though Turkey spawns just 2 tiles away from it. Their UP means it'll lose a ton of tiles. It's not going to be an issue now though, they spawn far too late for that to have any impact at all. It's about 100 turns until they show up and by that point, this one is long over.

However, Emona is actually in the extreme south of the German flip zone and will want to join them once they turn up. None of Neils founded cities are at risk though.
 
Yeah, Greece is probably one of the easiest nations in the game. If you want conflict and diffuculty, try a Europeon power, Turkey, Mongolia or Persia.
 
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