This mod adds The Frisian Kingdom to the game.
I was looking for a Frisian civilization but I could not find any for civ 5 (G&K).
So I created one myself.
Uploaded it for anyone who also wants the Frisians in Civ 5 (G&K).
Its my first mod, let me know what you think!
Leader: King Redbad
UU: Arumer Zwarte Hoop (Very powerful and specialized in defeating Knights and other mounted Units. Only the Frisians may build it. This Unit is much cheaper than the Pikeman, which it replaces.)
UB: Klooster (A Klooster is a Frisian monastery, replacing the Temple. Kloosters greatly increases the city's Culture, speeding the growth of the city's territory and the civilization's acquisition of Social Policies. A Klooster has no maintenance costs.
Trait: Frisian Freedom (Combat bonus (+10%) when fighting units from a Civilization with more Cities than The Frisian Kingdom. And gain some Culture from each unit killed.)
The unit has 20 combat strength and upgrades to Musket Man.
Klooster has 2 culture and 2 faith and costs no gold per turn.
The Trait has 2 bonuses, 1 is the same as Ethiopia but cut in half, not 20 but 10% Combat bonus, The culture you get for killing an unit is the half from what you would get for killing an unit with the Aztecs, so its like you have 2 traits but both 50% weaker. together its like 1 trait
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=137858009&searchtext=
Fryslân Boppe.
I was looking for a Frisian civilization but I could not find any for civ 5 (G&K).
So I created one myself.
Uploaded it for anyone who also wants the Frisians in Civ 5 (G&K).
Its my first mod, let me know what you think!
Leader: King Redbad
UU: Arumer Zwarte Hoop (Very powerful and specialized in defeating Knights and other mounted Units. Only the Frisians may build it. This Unit is much cheaper than the Pikeman, which it replaces.)
UB: Klooster (A Klooster is a Frisian monastery, replacing the Temple. Kloosters greatly increases the city's Culture, speeding the growth of the city's territory and the civilization's acquisition of Social Policies. A Klooster has no maintenance costs.
Trait: Frisian Freedom (Combat bonus (+10%) when fighting units from a Civilization with more Cities than The Frisian Kingdom. And gain some Culture from each unit killed.)
The unit has 20 combat strength and upgrades to Musket Man.
Klooster has 2 culture and 2 faith and costs no gold per turn.
The Trait has 2 bonuses, 1 is the same as Ethiopia but cut in half, not 20 but 10% Combat bonus, The culture you get for killing an unit is the half from what you would get for killing an unit with the Aztecs, so its like you have 2 traits but both 50% weaker. together its like 1 trait

Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=137858009&searchtext=
Fryslân Boppe.
