Hey guys. Don't know if you guys know (or care) but I thought I'd like to share.
Civilization V was featured as one of the 12 best PC games on Kotaku.
Link:
http://kotaku.com/5878852/the-12-best-games-on-pc
Any thoughts?
Not read the article, but just from the quote cited I already know not to expect an insightful or detailed critique...
I stopped reading after the worlds "real time strategy game."
This too.
That pretty much proves that the author never played Civ5, or any of the other Civ games, and is just posting games that he's heard from others are good. And that whoever edited the piece hadn't played any Civ games, either. Thus it's a pretty uninformed piece, and doesn't mean hardly anything.
I'd more charitably assume that the reviewer is unaware that 'real-time strategy' is a literal description that contrasts with 'turn-based strategy', rather than a generic genre label for 'strategy games on a computer'. Given how arcane some genre titles this is possibly a forgivable mistake - look at how R&B is bandied around as a name for a musical style with no relationship to either blues or even the style for which the rhythm & blues label was originally coined.
'best' usually contains some meaning of 'pioneer', 'original' or 'avant garde'
In fairness not always true - Civilization IV is commonly considered the best game in the series, but most of its new elements were little more than cosmetic, and rewarded much the same playstyles as previous games (yes, Civ IV famously killed ICS, but ICS didn't really exist until Civ III anyway). It's mostly as well-regarded as it is because of added detail to mechanics already well-established and because the AI was superior to either its predecessors or its sequel rather than because of a couple of added mechanics (and those that were new could have been better-realised). It can't be considered especially original.
Important precision at the last paragraph :
''Not for Those Who Want: Older Civ games. Civilization V is no incremental sequel, and the difference could alienate die-hard fans of the historical franchise.''
As myself a die-hard fan, it didn't alienate me, but surely did for some other players.
Likewise. Of course one could question a definition of 'best' that, taking the above at face value, implies a game likely to alienate up to 8 million gamers.
You are right. But they are talking about the majority of the old time civ players. Not the majority of all the newcomers.
I could never get my friends to play older civs. It was too complicated for them. But now they are playing civ5.
But i would say that the majority of the players who loved civ since civ 1, miss the things that made civ4 complicated
While this is probably true, bear in mind that you're talking about players whp have "loved Civ since Civ I". Civ I was a much simpler game to grasp than either Civ IV or Civ V - limited resource types, fewer techs, units or buildings, only 21 Wonders, no great people, only seven civs, no UAs, UUs or UBs, farms, roads and mines as the only improvement types, no borders, no culture, five or so mutually exclusive governments rather than civics or social policies ... I could go on. It's likely to be a minority who actually started playing the franchise with Civ IV, and for those who did the added detail of Civ IV may be less meaningful - the whole reason for players of previous versions of a game to buy a sequel is to enjoy the experience of playing the same game with more detail added, but this isn't a relevant consideration for players new to the franchise. Civ IV wasn't designed for new players to the franchise, it was designed for people who already knew how to play the game from experience dating to its simple beginnings.
kaltorak got a point, I agree. But yours is an absolutely unfounded statement. How can you be "absolutely sure that civ4 was a much better game" when you simply haven't played it (10 hours don't count)?
I can accept people having an opinion if they know both (or all) alternatives (unfortunately that is not always the case. There's a lot of parrots around...). But simply stating something like this because you read more negative threads than positive is absolutely ridiculous.
He said 10 turns, even, not hours. Those are very slow turns...
I date to the early days of computer games - I started with Civ I when it came out, picked up Master of Orion as soon as it came out, all the rest. I go back far enough to know that the truly great computer games are often the simplest ones that get their job done. If push came to shove, I'd have to admit to preferring Civs I and II to Civ IV, which coming from the older games felt unduly cluttered. It also scaled badly, only coming into its own in the later game, the very part of Civ games I've tended to find least interesting.
Some changes I like in principle I feel didn't work well (including religion), and others I liked at the time I found lacking on a recent replay session - principally maintenance, which oversimplifies, well, maintenance concerns and I feel is a case of throwing the baby out with the bathwater. In order to dispense with ICS, they simplified the system to remove or marginalise unit and building maintenance costs and the trade-offs they impose, when the older system wasn't the essential problem - ICS hadn't been an issue in Civs I or II under the original corruption system.
I found, as others here have posted, that stack of death combat was a bit too offputting to return to Civ IV for an extended period, while the vaunted diplomacy put me off by allowing some situations that in retrospect are absurd - in particular entering the city of someone you have open borders with in order to attack their allies (since your relations with their allies don't count against your relations with them).
As for Civ IV's "ugly interface". Yes, it is. Compare with Civs I-III, it's pretty horrid visually. But I can't see comparing it with Civ V and calling it ugly - Civ V's ghastly-looking interface put me off playing that for a long time before I found it on sale.
In some ways, 4 is superior to 5 in visuals. Things look different according to era which doesn't seem to happen at all in 5.
It happens in Civ V - tile improvements and embarked units change visuals as you tech up. Sadly Great Person improvements don't, which is a shame since the Motte & Bailey from the 1066 scenario is a great visual that could be adopted for European Medieval era citadels (the existing visual seems to recall 19th Century European designs whenever it's constructed). City graphics I'm less sure about - I haven't noticed. But then neither Civ IV nor Civ V has the old 'city view' where you can look at individual buildings in the city screen.
Civ IV scores with its battle animations, though the way it zooms in every time you attack/defend is annoying. Though it loses out in not having mobile 'inactive' units - I'll set my worker to farm and as soon as he does so he stands frozen with his rake rather than continuing to farm, and so forth.