Elephantium
Trampling the AI
Preturn:
Switch city builds:
North Kraznayagrad to Horseman
Trunk Beach to Settler
Switch Overseer's Grocery to Granary - I'm hoping to make a settler factory out of that town.
Burrfoot-on-Smyrna to Barracks
Commandoville and Tassleburg to Settlers.
we won't need the Walls in some of these towns because they'll never be on the front lines.
IT:
Tuskertown: Settlers
French complete the Oracle.
Turn 1 (530 BC):
Kill one Spear and raze Caesarea.
IT:
Zzz...
Turn 2 (510 BC):
Crimson Hills founded on the red dot.
1st Mounted Hoopak Army razes Heraclea.
IT:
Commandoville: Settlers
North Kraznayagrad: Horsemen
We get a Palace expansion. I add a second floor to our building.
Turn 3 (490 BC):
Zzz...
IT:
South Kraznayagrad: Worker->Catapult
Overseeropolis: Settlers
Trunk Beach: Settler->Spear
Turn 4 (470 BC):
Riverwind founded 1SW of the purple dot in order to get the free duct.
Lux slider to 20% to prevent riots in Kraznayagrad.
IT:
We get the FP message.
Turn 5 (450 BC):
Kill a French sword with the Hoopak army.
IT:
Tuskertown: Settlers
Turn 6 (430 BC):
A-cav kills Indian spear and produces a Leader!
Hoopak army kills a French archer in the open and a French spear in Tours.
Sci slider to 30%, Monarchy still due in 1.
IT:
Monarchy->Writing
I revolt immediately.
Kraznayagrad riots. I scroll ahead to prevent other riots.
Turn 7 (410 BC):
We drew 4 turns of anarchy. Not bad.
Ocean View founded on the dark blue dot.
Kill a random Indian Warrior with the Leader-producing aCav.
Kill two Spears and raze Tours.
IT:
Zzz...
Turn 8 (390 BC):
Lose a Sword and a Horseman attacking Chartres
Kill another random French Sword and a Barb Horse
IT:
Zzz...
Turn 9 (370 BC):
Wheaties founded, appropriately, on the dark green dot next to the wheat.
IT:
Zzz...
Turn 10 (350 BC):
Kill a random French archer. Sadly, this drops the aCav to 2hp and leaves him next to a French sword
Use the Leader to build an army in Tassleburg.
IT:
Lose the aCav from last turn.
Switch to Monarchy.
Turn 11 (330 BC):
Whalewatchers founded on the purple dot.
Blackleaf Farms founded on the yellow dot.
Lose an elite aCav against a redlined French sword, arg.
Change sliders:
Tax 10%
Science 80%
Lux 10%
No riots pending, Writing due in 4, breaking even on gpt.
IT:
Zzz...
Turn 12 (310 BC):
Kill two Spears and raze Lyons with the Hoopak army.
IT:
Tuskertown riots
I didn't look closely enough, sorry.
Burrfoot-on-Smyrna: Barracks->Horseman
Turn 13 (290 BC):
Lux slider to 20% so Tuskertown won't riot.
IT:
Tassleburg: Settler->Horseman
Overseeropolis: Settlers
North Kraznayagrad: Horseman->Horseman
Turn 14 (270 BC):
Kill a Spear in Paris; the Hoopak army is in place to take the city next turn.
Sci slider to 40%, Writing still due next turn.
IT:
Writing->Philosophy
Ferrum: Barracks->Spear
Faropolis: Cat->Worker
Indians start ToA.
Turn 15 (250 BC):
Kill three Spears and raze Paris.
Handoff notes:
Please keep Overseeropolis and Tuskertown on settler duty. We have a lot of land to fill. We're also short on workers, so we should put Overseer's Grocery on Workers once its Granary is done and have the new cities in former Byzantine land make Workers before starting on other projects.
Switch city builds:
North Kraznayagrad to Horseman
Trunk Beach to Settler
Switch Overseer's Grocery to Granary - I'm hoping to make a settler factory out of that town.
Burrfoot-on-Smyrna to Barracks
Commandoville and Tassleburg to Settlers.
we won't need the Walls in some of these towns because they'll never be on the front lines.
IT:
Tuskertown: Settlers
French complete the Oracle.
Turn 1 (530 BC):
Kill one Spear and raze Caesarea.
IT:
Zzz...
Turn 2 (510 BC):
Crimson Hills founded on the red dot.
1st Mounted Hoopak Army razes Heraclea.
IT:
Commandoville: Settlers
North Kraznayagrad: Horsemen
We get a Palace expansion. I add a second floor to our building.
Turn 3 (490 BC):
Zzz...
IT:
South Kraznayagrad: Worker->Catapult
Overseeropolis: Settlers
Trunk Beach: Settler->Spear
Turn 4 (470 BC):
Riverwind founded 1SW of the purple dot in order to get the free duct.
Lux slider to 20% to prevent riots in Kraznayagrad.
IT:
We get the FP message.
Turn 5 (450 BC):
Kill a French sword with the Hoopak army.
IT:
Tuskertown: Settlers
Turn 6 (430 BC):
A-cav kills Indian spear and produces a Leader!
Hoopak army kills a French archer in the open and a French spear in Tours.
Sci slider to 30%, Monarchy still due in 1.
IT:
Monarchy->Writing
I revolt immediately.
Kraznayagrad riots. I scroll ahead to prevent other riots.
Turn 7 (410 BC):
We drew 4 turns of anarchy. Not bad.
Ocean View founded on the dark blue dot.
Kill a random Indian Warrior with the Leader-producing aCav.
Kill two Spears and raze Tours.
IT:
Zzz...
Turn 8 (390 BC):
Lose a Sword and a Horseman attacking Chartres

Kill another random French Sword and a Barb Horse
IT:
Zzz...
Turn 9 (370 BC):
Wheaties founded, appropriately, on the dark green dot next to the wheat.
IT:
Zzz...
Turn 10 (350 BC):
Kill a random French archer. Sadly, this drops the aCav to 2hp and leaves him next to a French sword

Use the Leader to build an army in Tassleburg.
IT:
Lose the aCav from last turn.
Switch to Monarchy.
Turn 11 (330 BC):
Whalewatchers founded on the purple dot.
Blackleaf Farms founded on the yellow dot.
Lose an elite aCav against a redlined French sword, arg.
Change sliders:
Tax 10%
Science 80%
Lux 10%
No riots pending, Writing due in 4, breaking even on gpt.
IT:
Zzz...
Turn 12 (310 BC):
Kill two Spears and raze Lyons with the Hoopak army.
IT:
Tuskertown riots

Burrfoot-on-Smyrna: Barracks->Horseman
Turn 13 (290 BC):
Lux slider to 20% so Tuskertown won't riot.
IT:
Tassleburg: Settler->Horseman
Overseeropolis: Settlers
North Kraznayagrad: Horseman->Horseman
Turn 14 (270 BC):
Kill a Spear in Paris; the Hoopak army is in place to take the city next turn.
Sci slider to 40%, Writing still due next turn.
IT:
Writing->Philosophy
Ferrum: Barracks->Spear
Faropolis: Cat->Worker
Indians start ToA.
Turn 15 (250 BC):
Kill three Spears and raze Paris.
Handoff notes:
Please keep Overseeropolis and Tuskertown on settler duty. We have a lot of land to fill. We're also short on workers, so we should put Overseer's Grocery on Workers once its Granary is done and have the new cities in former Byzantine land make Workers before starting on other projects.