Kraznaya
Princeps
Hit space...
IBT:
Horses are linked up.
Overseerpolis Granary -> Spear
Trunk Beach Worker -> Rax
Wheel -> C Burial
Turn 1:
Scout spots barb galley. Somebody out there has at least maps.
IBT:
K-grad produces first A-Cav.
Turn 2:
Move Overseeropolis spear toward T-Town to defend against Byz archer
IBT:
K-grad Settler -> Archer
C-ville Cat-> Cat
Byz Warrior advances on C-ville
Byz Archer advances on T-town
Turn 3:
A-Cav kills Byz Warrior (1-0)
Kraz is an idiot with his scout, spots damaged Indian warrior and declares.
IBT:
vSpear is killed by rArcher (1-1)
Smyrna appears in the fog in the grass east of T-town
Turn 4:
MM O-polis to increase food with same production
North Kraznayagrad is founded on the Black Spot hill
Increase lux to 20%
Scout runs into France as well trying to run back to Portugal Declare.
IBT:
Scout is killed (1-2)
C Burial -> Myst
K-grad Archer -> Archer
O-polis Spear -> Settler
Turn 5:
MM lux back down to 10%
IBT:
Byz Warrior fortifies outside of T-Town
Turn 6:
Advance vArcher, A-Cav
IBT:
K-Grad produces another A-Cav
K-Grad Archer->Worker
T-burg Settler->Archer
Turn 7:
vArcher attacks rArcher, wins but r-lined (2-2)
IBT:
K-grad Worker -> Archer
N K-grad Warrior -> Walls
Turn 8
vA-Cav attacks Smyrna rSpear, promotes (3-2)
vArcher kills fortifed rWarrior (4-2)
MM cities
IBT:
eA-Cav is attacked by vArch (5-2)
O-Polis riots >_<
Turn 9:
vA-Cav attacks rSpear, retreats
Ferrum is founded on the Iron Hill
IBT:
K-grad Archer -> Sword
Turn 10:
Move units around, basically
I'm sorry about not being able to do any real damage or burning of Byzantine cities, 2 A-Cavs and some random archers here and there didn't cut it. We do have the ability to build swords
We do have a lot of fertile lands, and a massive expanse to the north, however the initial contact with both India and France were in border of the north jungle/grassland.
And the Save:
http://forums.civfanatics.com/uploads/62725/Kraz01_Kraz_1000BC.SAV
Roster:
Kraz Just Played
Tasslehoff UP
Overseer On Deck
Tusker Is still in?
?
IBT:
Horses are linked up.
Overseerpolis Granary -> Spear
Trunk Beach Worker -> Rax
Wheel -> C Burial
Turn 1:
Scout spots barb galley. Somebody out there has at least maps.
IBT:
K-grad produces first A-Cav.
Turn 2:
Move Overseeropolis spear toward T-Town to defend against Byz archer
IBT:
K-grad Settler -> Archer
C-ville Cat-> Cat
Byz Warrior advances on C-ville
Byz Archer advances on T-town
Turn 3:
A-Cav kills Byz Warrior (1-0)
Kraz is an idiot with his scout, spots damaged Indian warrior and declares.
IBT:
vSpear is killed by rArcher (1-1)
Smyrna appears in the fog in the grass east of T-town
Turn 4:
MM O-polis to increase food with same production
North Kraznayagrad is founded on the Black Spot hill
Increase lux to 20%
Scout runs into France as well trying to run back to Portugal Declare.
IBT:
Scout is killed (1-2)
C Burial -> Myst
K-grad Archer -> Archer
O-polis Spear -> Settler
Turn 5:
MM lux back down to 10%
IBT:
Byz Warrior fortifies outside of T-Town
Turn 6:
Advance vArcher, A-Cav
IBT:
K-Grad produces another A-Cav
K-Grad Archer->Worker
T-burg Settler->Archer
Turn 7:
vArcher attacks rArcher, wins but r-lined (2-2)
IBT:
K-grad Worker -> Archer
N K-grad Warrior -> Walls
Turn 8
vA-Cav attacks Smyrna rSpear, promotes (3-2)
vArcher kills fortifed rWarrior (4-2)
MM cities
IBT:
eA-Cav is attacked by vArch (5-2)
O-Polis riots >_<
Turn 9:
vA-Cav attacks rSpear, retreats
Ferrum is founded on the Iron Hill
IBT:
K-grad Archer -> Sword
Turn 10:
Move units around, basically
I'm sorry about not being able to do any real damage or burning of Byzantine cities, 2 A-Cavs and some random archers here and there didn't cut it. We do have the ability to build swords
We do have a lot of fertile lands, and a massive expanse to the north, however the initial contact with both India and France were in border of the north jungle/grassland.
And the Save:
http://forums.civfanatics.com/uploads/62725/Kraz01_Kraz_1000BC.SAV
Roster:
Kraz Just Played
Tasslehoff UP
Overseer On Deck
Tusker Is still in?
?