barbslinger
Gun blast'n shot drinker
KRYS3-1770- AD
Preturn We have some serious happy trouble. Going through cities to straighten that out 1st. Inca now have nearly 90972 culture. Could be trouble. I fix about 80% of the cities. Good news we shouldnt have revolts this next turn. Bad news, computers in 11. Well now 10 again, but we only make +2gpt. I am thinking of revolting but want to see how many turns we have left before Inca pop the culture win. I also mobilized for war. There is no turning back now is there? I drafted around 8 infantry and then disbanded one in UN city but it didnt give me any shields. So I started a shuffle for vet inf and sent vets via airports to the front. I had a couple 3/5 tanks and after whittling some cav down to 2hp and some infs down to 1 or 2 hp tried for a leader to hopefully rush a harbor for the lux we have after the initial landing assault. No dice. Flew in a tank too. Looks like we have NO coverships for transports that are loaded and heading out to sea. They are filled with artillery and a settler that cant airlift so it looks like a suicide run is the only hope for them. Wow, this looks absolutely desperate. Why arent the furs online? I think we need an airport/harbor in one of the cities near them. ITs not looking good for our northern island either. Well, here we go!
IT We lose the island cities but should be able to retake them. Lose 2 infantry at the front. 2 cities riot, including the UN city. I checked all of them!
[1] 1772 All the cities are ready to riot and it will take 2 jumps in lux to fix it. I really dont know what to do? Lower sci-sli and raise lux tax for now. Inca now have 91256 which is +284cpt or 31 turns. I kill 4 takes in a kill zone in the north and 4 units in the south. Shuffling up troops to our NW so we can eventually go to the Incan oil to hopefully take that out. I rushed the harbor for furs.
IT Fur are online and that helps. Lost about 8 infantry. They are really sending the tanks now. 1 city riots. I think it is finally under control.
[2] 1774 Lot of consolidating for a big incan offensive coming. We may lose the harbor. Not enough infantry. Shipping more in but they have around 30 infantry ready to attack not to mention new tanks that will stroll by for a good killing. Got a leader.
IT Lose a bunch but harbor holds with 2 infantry to spare. Whew. They did pillage the furs though. The fur loss and the a$$-kicking I got caused Ur to riot and I had to scroll a lot of cities. Man, this is tough. We also had the 1st Incan air force attacks, 3 of them. Flak has been flying in. If we lose harbor town it will get an airport. Also rushing walls there.
Look at how bad the war-weariness got.
[3] 1776 The trans ports made it and drop off a lot of artys, a settler and a couple infantry. We have a lot of entertainers working. I took back one of the N island cities and captured a different island city. I also have a group heading to our NW corner to group up for a strike on the Inca island with the 2 oils. Im pretty sure that is their only supply. Busted a settler/ inf pair ready to settle our N silk penisula and take out our airport.
IT We lost our harbor and town in central Inca area. Walls come in so I only have the city to watch and can abandon the airstrip after this turn.
[4] 1778 Went back in with army and 2 tanks to save 7 artillary. Razed the town with airport coming online next turn. Sent another suicide transport with a lone settler to try and make it to silks peninsula.
IT Take another beating. Inca are down to 183 infantry now and airport city is clear of hostiles.
[5] 1780 Clear out some incan tanks around and fortify position. Tough to find an opening to attack here. Inca now have 29 tanks.
IT Only one loss. Walls in Varna again after having them bombed out last turn.
[6] 1782 Cleared out a 4 inf / 2 settler grop dropped off behind the lines near silks. Cleared out all Inca tanks near Varna.
[7] 1784 Cleared out more tanks in kill zones. They now have 172 inf and 22 tanks. I have the Maya up to cautious. 6 left on UN. We are still up Fission on Inca. I am getting sick of being ready to lose pop in cities in a few turns due to trying to keep computers coming in at a reasonable date. I could keep MMing and leaving a food deficit chewing food out of the granary but then it would leve the next leader with loads of cities still shrinking. For this reason I have to go to 10% research and raise the lux. Even with this we have a lot of cities running entertainers. Monarchy perhaps? I would hate to think of going through a 6-8 turn anarchy .
IT Only lost a couple tanks and 1 inf in Varna. Pollution outbreaks again.
[8] 1786 Hook up furs again. Computers in 12. I put the tank army on furs for now. Now I have a stack in Varna and a stack on furs. Kill zones do their job and noticing that Inca are sending Guerrillas now. They have BTW, every turn I have been giving Maya all our gold and then selling him a tech per turn to get the gold back. He is still cautious. Run through cities again adjusting specialist for science to get computer to 11 and gold up to +6gpt.
IT Lost 2 infantry and they start air bombing our coast at Amsterdam. Flak moving in. I get a couple WLTK days in fishing villages.
[9] 1788AD Killed 7 tank, 3 inf in Varna and 4 tanks near our new city Inca North. The suicide settler made it. Ince 159 inf, 16 tanks. We have 53 inf, 43 tanks. There are still 2 redlined tanks near Ince N. but they have infantry to get through. Hopefully rushing harbor next turn. We need more tanks up there. It is almost time to go on full offensive. We have 6 injured tanks and the 11/17 tank army in Inca N and 17 tanks 10/17 tank army in and around Varna.
IT they only attacked Varna with 1 tank this turn. They sent around 7 tanks to Inca North though now that we will be getting silk hooked up in 2 turns.
[10] 1790 Killed all but 1 redlined tank in Inca N. They did send the bulk of the tanks to the left side of the contingent there where 2 infantry are unfortified. Im hoping they will resort to going where their redlined unit is so we can kill them off. Made Maya polite with gift of saltpeter and horses. We have a UN chance. Give him lots of resources and trade him our gifted cash for 1 tech and give him other techs 1 turn prior too UN build.
Notes: I dont know if the 2 infantry in Inca North will hold up because they can reach them. They are certainly heading to Inca North now, Varna has been secured with furs. Silks will come online next turn so you will have some flexibility with some cash. Time is dwindling so if UN does not come in, we will have to go on the attack. It is Inca 155inf/15 tank to our 54/47. Most units are healing. If it gets close to the end I would consider abandoning island cities with tanks still on them for defense and airlift those in too. We dont really need those cities after we get computers and most are filled with scientists for the computer push. We could certainly use more tanks for the assault. I feel our production advantage and secure Inca continent locations should get us 5-6 cities coming up. I would even turn off science after computers come in and rush some bombers in lower shield cities. C3C bombers are lethal and a group of 12 or so can take out a pile of infantry. I want to apologize to the group for my play in the first few turns. I was excited to go and get some cities and probably lost a few tanks and infantry due to wanting to get at em. Once I settled down into what the situation was I got some kill zones set up and knew I could decrease their numbers easier than trying to take a city with a group of 6, injured by the time they got there, tanks.
Good luck.
>> THE SAVE <<
Preturn We have some serious happy trouble. Going through cities to straighten that out 1st. Inca now have nearly 90972 culture. Could be trouble. I fix about 80% of the cities. Good news we shouldnt have revolts this next turn. Bad news, computers in 11. Well now 10 again, but we only make +2gpt. I am thinking of revolting but want to see how many turns we have left before Inca pop the culture win. I also mobilized for war. There is no turning back now is there? I drafted around 8 infantry and then disbanded one in UN city but it didnt give me any shields. So I started a shuffle for vet inf and sent vets via airports to the front. I had a couple 3/5 tanks and after whittling some cav down to 2hp and some infs down to 1 or 2 hp tried for a leader to hopefully rush a harbor for the lux we have after the initial landing assault. No dice. Flew in a tank too. Looks like we have NO coverships for transports that are loaded and heading out to sea. They are filled with artillery and a settler that cant airlift so it looks like a suicide run is the only hope for them. Wow, this looks absolutely desperate. Why arent the furs online? I think we need an airport/harbor in one of the cities near them. ITs not looking good for our northern island either. Well, here we go!
IT We lose the island cities but should be able to retake them. Lose 2 infantry at the front. 2 cities riot, including the UN city. I checked all of them!
[1] 1772 All the cities are ready to riot and it will take 2 jumps in lux to fix it. I really dont know what to do? Lower sci-sli and raise lux tax for now. Inca now have 91256 which is +284cpt or 31 turns. I kill 4 takes in a kill zone in the north and 4 units in the south. Shuffling up troops to our NW so we can eventually go to the Incan oil to hopefully take that out. I rushed the harbor for furs.
IT Fur are online and that helps. Lost about 8 infantry. They are really sending the tanks now. 1 city riots. I think it is finally under control.
[2] 1774 Lot of consolidating for a big incan offensive coming. We may lose the harbor. Not enough infantry. Shipping more in but they have around 30 infantry ready to attack not to mention new tanks that will stroll by for a good killing. Got a leader.
IT Lose a bunch but harbor holds with 2 infantry to spare. Whew. They did pillage the furs though. The fur loss and the a$$-kicking I got caused Ur to riot and I had to scroll a lot of cities. Man, this is tough. We also had the 1st Incan air force attacks, 3 of them. Flak has been flying in. If we lose harbor town it will get an airport. Also rushing walls there.
Look at how bad the war-weariness got.
[3] 1776 The trans ports made it and drop off a lot of artys, a settler and a couple infantry. We have a lot of entertainers working. I took back one of the N island cities and captured a different island city. I also have a group heading to our NW corner to group up for a strike on the Inca island with the 2 oils. Im pretty sure that is their only supply. Busted a settler/ inf pair ready to settle our N silk penisula and take out our airport.
IT We lost our harbor and town in central Inca area. Walls come in so I only have the city to watch and can abandon the airstrip after this turn.
[4] 1778 Went back in with army and 2 tanks to save 7 artillary. Razed the town with airport coming online next turn. Sent another suicide transport with a lone settler to try and make it to silks peninsula.
IT Take another beating. Inca are down to 183 infantry now and airport city is clear of hostiles.
[5] 1780 Clear out some incan tanks around and fortify position. Tough to find an opening to attack here. Inca now have 29 tanks.
IT Only one loss. Walls in Varna again after having them bombed out last turn.
[6] 1782 Cleared out a 4 inf / 2 settler grop dropped off behind the lines near silks. Cleared out all Inca tanks near Varna.
[7] 1784 Cleared out more tanks in kill zones. They now have 172 inf and 22 tanks. I have the Maya up to cautious. 6 left on UN. We are still up Fission on Inca. I am getting sick of being ready to lose pop in cities in a few turns due to trying to keep computers coming in at a reasonable date. I could keep MMing and leaving a food deficit chewing food out of the granary but then it would leve the next leader with loads of cities still shrinking. For this reason I have to go to 10% research and raise the lux. Even with this we have a lot of cities running entertainers. Monarchy perhaps? I would hate to think of going through a 6-8 turn anarchy .
IT Only lost a couple tanks and 1 inf in Varna. Pollution outbreaks again.
[8] 1786 Hook up furs again. Computers in 12. I put the tank army on furs for now. Now I have a stack in Varna and a stack on furs. Kill zones do their job and noticing that Inca are sending Guerrillas now. They have BTW, every turn I have been giving Maya all our gold and then selling him a tech per turn to get the gold back. He is still cautious. Run through cities again adjusting specialist for science to get computer to 11 and gold up to +6gpt.
IT Lost 2 infantry and they start air bombing our coast at Amsterdam. Flak moving in. I get a couple WLTK days in fishing villages.
[9] 1788AD Killed 7 tank, 3 inf in Varna and 4 tanks near our new city Inca North. The suicide settler made it. Ince 159 inf, 16 tanks. We have 53 inf, 43 tanks. There are still 2 redlined tanks near Ince N. but they have infantry to get through. Hopefully rushing harbor next turn. We need more tanks up there. It is almost time to go on full offensive. We have 6 injured tanks and the 11/17 tank army in Inca N and 17 tanks 10/17 tank army in and around Varna.
IT they only attacked Varna with 1 tank this turn. They sent around 7 tanks to Inca North though now that we will be getting silk hooked up in 2 turns.
[10] 1790 Killed all but 1 redlined tank in Inca N. They did send the bulk of the tanks to the left side of the contingent there where 2 infantry are unfortified. Im hoping they will resort to going where their redlined unit is so we can kill them off. Made Maya polite with gift of saltpeter and horses. We have a UN chance. Give him lots of resources and trade him our gifted cash for 1 tech and give him other techs 1 turn prior too UN build.
Notes: I dont know if the 2 infantry in Inca North will hold up because they can reach them. They are certainly heading to Inca North now, Varna has been secured with furs. Silks will come online next turn so you will have some flexibility with some cash. Time is dwindling so if UN does not come in, we will have to go on the attack. It is Inca 155inf/15 tank to our 54/47. Most units are healing. If it gets close to the end I would consider abandoning island cities with tanks still on them for defense and airlift those in too. We dont really need those cities after we get computers and most are filled with scientists for the computer push. We could certainly use more tanks for the assault. I feel our production advantage and secure Inca continent locations should get us 5-6 cities coming up. I would even turn off science after computers come in and rush some bombers in lower shield cities. C3C bombers are lethal and a group of 12 or so can take out a pile of infantry. I want to apologize to the group for my play in the first few turns. I was excited to go and get some cities and probably lost a few tanks and infantry due to wanting to get at em. Once I settled down into what the situation was I got some kill zones set up and knew I could decrease their numbers easier than trying to take a city with a group of 6, injured by the time they got there, tanks.
Good luck.
>> THE SAVE <<