KRYS03 - Deity Sumerians - C3C

KRYS3-1770- AD

Preturn – We have some serious happy trouble. Going through cities to straighten that out 1st. Inca now have nearly 90972 culture. Could be trouble. I fix about 80% of the cities. Good news we shouldn’t have revolts this next turn. Bad news, computers in 11. Well now 10 again, but we only make +2gpt. I am thinking of revolting but want to see how many turns we have left before Inca pop the culture win. I also mobilized for war. There is no turning back now is there? I drafted around 8 infantry and then disbanded one in UN city but it didn’t give me any shields. So I started a shuffle for vet inf and sent vets via airports to the front. I had a couple 3/5 tanks and after whittling some cav down to 2hp and some infs down to 1 or 2 hp tried for a leader to hopefully rush a harbor for the lux we have after the initial landing assault. No dice. Flew in a tank too. Looks like we have NO coverships for transports that are loaded and heading out to sea. They are filled with artillery and a settler that can’t airlift so it looks like a suicide run is the only hope for them. Wow, this looks absolutely desperate. Why aren’t the furs online? I think we need an airport/harbor in one of the cities near them. IT’s not looking good for our northern island either. Well, here we go!

IT – We lose the island cities but should be able to retake them. Lose 2 infantry at the front. 2 cities riot, including the UN city. I checked all of them!

[1] 1772 – All the cities are ready to riot and it will take 2 jumps in lux to fix it. I really don’t know what to do? Lower sci-sli and raise lux tax for now. Inca now have 91256 which is +284cpt or 31 turns. I kill 4 takes in a kill zone in the north and 4 units in the south. Shuffling up troops to our NW so we can eventually go to the Incan oil to hopefully take that out. I rushed the harbor for furs.

IT – Fur are online and that helps. Lost about 8 infantry. They are really sending the tanks now. 1 city riots. I think it is finally under control.

[2] 1774 – Lot of consolidating for a big incan offensive coming. We may lose the harbor. Not enough infantry. Shipping more in but they have around 30 infantry ready to attack not to mention new tanks that will stroll by for a good killing. Got a leader.

IT – Lose a bunch but harbor holds with 2 infantry to spare. Whew. They did pillage the furs though. The fur loss and the a$$-kicking I got caused Ur to riot and I had to scroll a lot of cities. Man, this is tough. We also had the 1st Incan air force attacks, 3 of them. Flak has been flying in. If we lose harbor town it will get an airport. Also rushing walls there.

Look at how bad the war-weariness got.



[3] 1776 – The trans ports made it and drop off a lot of artys, a settler and a couple infantry. We have a lot of entertainers working. I took back one of the N island cities and captured a different island city. I also have a group heading to our NW corner to group up for a strike on the Inca island with the 2 oils. I’m pretty sure that is their only supply. Busted a settler/ inf pair ready to settle our N silk penisula and take out our airport.

IT – We lost our harbor and town in central Inca area. Walls come in so I only have the city to watch and can abandon the airstrip after this turn.

[4] 1778 – Went back in with army and 2 tanks to save 7 artillary. Razed the town with airport coming online next turn. Sent another suicide transport with a lone settler to try and make it to silks peninsula.

IT – Take another beating. Inca are down to 183 infantry now and airport city is clear of hostiles.

[5] 1780 – Clear out some incan tanks around and fortify position. Tough to find an opening to attack here. Inca now have 29 tanks.

IT – Only one loss. Walls in Varna again after having them bombed out last turn.

[6] 1782 – Cleared out a 4 inf / 2 settler grop dropped off behind the lines near silks. Cleared out all Inca tanks near Varna.

[7] 1784 – Cleared out more tanks in kill zones. They now have 172 inf and 22 tanks. I have the Maya up to cautious. 6 left on UN. We are still up Fission on Inca. I am getting sick of being ready to lose pop in cities in a few turns due to trying to keep computers coming in at a reasonable date. I could keep MM’ing and leaving a food deficit chewing food out of the granary but then it would leve the next leader with loads of cities still shrinking. For this reason I have to go to 10% research and raise the lux. Even with this we have a lot of cities running entertainers. Monarchy perhaps? I would hate to think of going through a 6-8 turn anarchy :eek:.

IT – Only lost a couple tanks and 1 inf in Varna. Pollution outbreaks again.

[8] – 1786 – Hook up furs again. Computers in 12. I put the tank army on furs for now. Now I have a stack in Varna and a stack on furs. Kill zones do their job and noticing that Inca are sending Guerrillas now. They have BTW, every turn I have been giving Maya all our gold and then selling him a tech per turn to get the gold back. He is still cautious. Run through cities again adjusting specialist for science to get computer to 11 and gold up to +6gpt.

IT – Lost 2 infantry and they start air bombing our coast at Amsterdam. Flak moving in. I get a couple WLTK days in fishing villages.

[9] 1788AD – Killed 7 tank, 3 inf in Varna and 4 tanks near our new city Inca North. The suicide settler made it. Ince 159 inf, 16 tanks. We have 53 inf, 43 tanks. There are still 2 redlined tanks near Ince N. but they have infantry to get through. Hopefully rushing harbor next turn. We need more tanks up there. It is almost time to go on full offensive. We have 6 injured tanks and the 11/17 tank army in Inca N and 17 tanks – 10/17 tank army in and around Varna.

IT – they only attacked Varna with 1 tank this turn. They sent around 7 tanks to Inca North though now that we will be getting silk hooked up in 2 turns.

[10] 1790 – Killed all but 1 redlined tank in Inca N. They did send the bulk of the tanks to the left side of the contingent there where 2 infantry are unfortified. I’m hoping they will resort to going where their redlined unit is so we can kill them off. Made Maya polite with gift of saltpeter and horses. We have a UN chance. Give him lots of resources and trade him our gifted cash for 1 tech and give him other techs 1 turn prior too UN build.

Notes: I don’t know if the 2 infantry in Inca North will hold up because they can reach them. They are certainly heading to Inca North now, Varna has been secured with furs. Silks will come online next turn so you will have some flexibility with some cash. Time is dwindling so if UN does not come in, we will have to go on the attack. It is Inca 155inf/15 tank to our 54/47. Most units are healing. If it gets close to the end I would consider abandoning island cities with tanks still on them for defense and airlift those in too. We don’t really need those cities after we get computers and most are filled with scientists for the computer push. We could certainly use more tanks for the assault. I feel our production advantage and secure Inca continent locations should get us 5-6 cities coming up. I would even turn off science after computers come in and rush some bombers in lower shield cities. C3C bombers are lethal and a group of 12 or so can take out a pile of infantry. I want to apologize to the group for my play in the first few turns. I was excited to go and get some cities and probably lost a few tanks and infantry due to wanting to “get at ‘em”. Once I settled down into what the situation was I got some kill zones set up and knew I could decrease their numbers easier than trying to take a city with a group of 6, injured by the time they got there, tanks.

Good luck.

>> THE SAVE <<



 
So Barbslinger, did you get your wish of intense modern warfare :D :D :lol:

I wouldn't worry too much about the early play. The position I left you with was an extremely rough one with all the Infantry from the Mayan war just returning. It sounds like you also got hit by the initial wave of tanks (they had gotten MT about 5 turns before). It sounds like you got the situation more stabalized by the end.

I looked at Incan culture and it is 93737. Kuningas, on your turns it might be interesting to list the Incan culture each turn, sort of as a count down. Our best hope is the UN. Keep the Mayans as happy as we can and hope. It may be a long shot as we have ruined our rep in the game and they were pretty upset with us at one point, but them being cautious gives me hope. We can gift them into the modern age - with 3 cities they aren't a threat. They may abstain in which case we probably have less than 10 turns to destroy the incan cultural heavy weight cities (and each destroyed city gives us a bit more time). This may not be possible, but do your best Kuningas. Your choice on taking 5 or 10 turns (and I am really hoping you take 3 and we win by Diplo!).

I don't think I have ever had a game this close, and I haven't had the AI run away culturally like this (though my deity experience is still not huge). Cultural is very difficult because you can't just go kill the capitol, or the city with the UN to stop it. You basically are forced to massive attacks on heavily defended cities.

By the way, do we know whether razing Incan cities hurts the Mayan attitude toward us?

Good luck Kuningas! Don't worry too much if you cannot win militarily (i.e. take enough cities fast enough). I am not sure it is doable. My gut feeling is that it is not.

It occurred to me recently, that a better strategy back when we first noticed the high Incan culture might have been to rush cultural buildings in all towns. We could have probably gotten to 50k culture by now and stopped the Incans by keeping within 1/2 their culture. Sadly, this did not occur to me, and I also thought the military solution was going to be faster.
 
I gifted them hoses and saltpeter near the end and he's a smiling man right now. Unless he abstains we should win this. Once silks come online save a wad o'cash fr 1 or 2 turns before UN vote. Gift the cash to him and then let him purchase a tech from us. Then right before the UN build gift him all lux, techs into modern age. It should work. If it does it will be funny thinking that we never had to go to war at all!
 
I am not sure about that. The 5 cities I destroyed totalled 99 culture per turn (Vilcas especially - I went back and investigated it, had 36 culture with Shakespeares and (though I didn't know it at the time) the Forbidden Palace).

So that would have been +1500 culture without the war (perhaps more if they would have built culture instead of military)

Actually even more seriously, the Mayans would probably have been destroyed ruining any chance of a diplo win - this one just occurred to me now - I think the war was required and that the attack to cut the Incans in half was more significant than I thought. It probably kept any tanks away from the Mayans.

[Edit: I am really glad to hear they Mayans will probably vote for us. The military win is extremely dubious at this point]
 
>By the way, do we know whether razing Incan cities hurts the Mayan attitude toward us?

IMO we get attitude hit when Inca and Maya sign peace treaty. Quite high hit :D

I got it, I played two turns and UN is one turn away. Hope for the best.
 
1 - 1790AD
Initial plan on my turns. Hold defensive position and wait for UN. If UN fails I go full offense.

MM'ing, Silks come online in next turn.
Inca: 93737cp, 22 Tanks, 155 Infantry
We: 54 Infantry, 54 Tanks

2 - 1792AD
Adana (island city) recaptured
Lazapa (ex-Mayan city) captured

MM'ing, Computers in 6 turns, +33gpt.
Inca: 94010cp (+273), Begin: 22 Tanks, 155 Infantry. End: 13 Tanks, 149 Infantry
We, End:53 Infantry, 50 Tanks

I believe our cities in Incan's continent are safe. I lost some Tanks when I took those two cities.

3 - 1794AD
Sausa (ex-Mayan city) captured
Tikal (ex-Mayan city) captured
- (ex-Mayan city) razed

Inca: 94283cp (+273), Begin: 22 Tanks, 149 Infantry. End: 13 Tanks, 138 Infantry
We, End: 53 Infantry, 54 Tanks

definitely Southern part is ours. There is 2-3 Infantry fortifield per city. More happiness, Gems connected.

UN vote in next turn. I gift Mayan to Modern Times. I give Fission for MPP and MA vs Inca. They are Polite. Do they vote for us? or not?

4 - 1796AD

Inca: 94554 (+271) Begin: 22 Tanks, 138 Infantry.
We: 54 Infatry, 61 Tanks.



The UN vote:





:band:

Victory
 
The spirit of the SG:



Inca's culture growth were faster before the war. Culture growth halved in war time. mobilization? I think I play from the last save without UN to see if it's possible to win domination. Congratulations to team, hopefully players who dropped have time to read this. Special thanks to Greebley. This game would be dead without your aid.
 
WOOT! We won! Congratulations and thanks for playing this out Kuningas, and Barbslinger for helping us through the tank warfare. I am glad we didn't drop this. It was an interesting game.

Ya, they must be mobilized. That may make a military win possible. Silly Incans! I will have to remember that if I am ever facing a cultural AI win. Warfare will drive the AI to 1/2 their culture! It could even be used if you are going for a culture win and are worried about getting over 2x the AI culture.

Kuningas, I would be curious if you do play it out whether you can win it militarily, so post the results. My guess is yes with the 1/2 culture aspect. I may try myself if I have the time

Krys,
If you are still around, it was an enjoyable game you started. I don't know if your burn out on civ is permanant, but if not, maybe we will see you around again (or the Civ 4 SGs :D )

[ Edited out a request for the save. I just missed it first time thru]
 
Yippee! Glad to lend a hand guys. We made him happy after all. Good point on the culture graph. Will keep my eye on that in the future.
 
So I had to try out the military victory.

I succeeded - Incan culture was slow enough to pull it off. I ended up destroying the Incans in 1844, but I bet it could be done faster if more care was taken.

The culture was within 2000 of the Incan win.

Here are two pictures and the save right before I destroy them if anyone is interested. By 1852, I had destroyed the Mayans as well.




The 1844 save before Incan destruction
 
Hello guys ! :) Well, I kept lurking this game, just to see if it was going well, and I'm happy about this victory. :thumbsup:

I don't wish to return to SGs (at least now), maybe someday I will feel like going for a special game...? Right now I'm only playing PBEM at the CDZ site, and it already takes too much time ! I don't even play solo, but as soon as I don't have exams coming up (in 1 month), I'll start playing on my own again (have to play those bloody conquests someday)... and work on my mod. :o

In any case, we'll hopefully meet here or there someday.

Thanks for playing to the end.
And a lot of fun for you in your next games !
 
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