Preturn: I go get Kuningas' list of cities. Agree on Peninsula hit.
One thing I learned from a recent game: Include a few workers in the attack force. The reason is to build an airport when we get the Air tech. Otherwise we need to take out a town first and spend much cash on the airport. Check the attack force and see that there is a worker. Good Stuff.
I load up a few workers for a secondary attack and send out the existing boats with them.
The Incans have 256! infantry. This will not be easy. I think I will be landing on the one hill on the Peninsula as I expect to get attacked by some of these infantry.
IBT: We get MT and start Flight.
1752 AD:
Well the Incans are going for Tanks too. They will offer very little for MT.
I want flight ASAP, so I MM our towns for it. I gain between 200-300 science doing this (at the cost of growth and builds in more corrupt towns mostly) and can get flight in 6 (it was 8 when I started).
1754 AD: Most transports are lined up. First tanks made. Rush a transport to move the new tank army across.
1756 AD: Our transport with the army is in the middle of the ocean. Even though I want to start war ASAP, I wait one turn to safely land the army. I don't have a destroyer to cover the army transport.
1758 AD: The Incans are now building tanks (they have 7). Don't think that holding off is going to work though. So here we go: I declare war.
We capture the town that on the island we share with the Incas (Caxamalca).
Land troops on two spots. The Peninsula to the N and on one of the two iron that the Incas own.
It looks like if I finish my 10, I will have 6 years of war which is just 1 over the 5 per player we were going to switch to. I will probably do this, but not move the units on the 10th turn.
Lets see what the Incas counter with....
IBT:
We lose our one destroyer and 2 empty transports. Two tanks attack the stack to the N and kill 2 infantry.
1760 AD: Bombard Ica. Get troops down to 1 hp and lessen the city to size 6. Use Cav and an Infantry to destroy the city of Ico. Capture the town of Nicomedia,
1762 AD: Set up to attack next turn. Flight next turn.
IBT: We get Flight with Fission as our bonus tech. Start computer research.
1764 AD: Take the town of Varna. Take the town of Arequippa I take the town rather than razing to build airports using workers. Build a bunch of Airports back in the homelands using workers and switch a few towns to airports. Transport several tanks across to the other continent using the airports. Capture Ancyra (island town).
We now have war weariness but taking Varna gave us another Lux.
I am going to change the towns back to normal (switch back from all the scientists so the towns can grow again).
Ur is building the UN.
IBT: Some riots due to increased WW. Nicomedia flips back to the Incas losing some infantry. I need some settlers over here.
1766 AD: Take back Nicomedia. Take VIlcas. Abandon Arequippa - Flip chance must be very high.
1768 AD: Yes! Our elite tank gives us a leader. Take brusa (island city). Decide I had better abandon Vilcas.
1770 AD: I moved a few units but left a good bit for the next player.
Notes: The war is going ok so far. Progress is slow. We cut the main Incan army off from its core. The troops were all down fighting the Mayans. Now they are all in our cut (LOTS of infantry).
You will get a lot of Tank warfare Barbslinger.
Here is a picture of the overview and our two attack fronts:
Finally, we are going to lose the town on this island, I think: I sent some troops in my new airport, but they don't move in time to save the town. There are 2 tanks outside the city with a lone infantry to defend it.
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