0 - pre turn
Checking Military advisor screen. I was right Hittites - Fascism, Inca - Communism, Maya - Democracy. I want at least Nationalism in PT. We can get the optional goverment techs.
Lux rate 30%->20%
IT Muskets in Kish kill 2 attacking cavalry, one retreated and we lost 1 musket. Incas are building Universal Suffrage.
1 - 1355AD
Kish: Walls ->Library
Sumer: Musket ->Cavalry
Dabrum: Library ->cannon.
elite cavalry kills Hittites cavalry on plains 1 hp left.
reg cavalry kills Hittites cavalry on plains no scratch.
Cannon stack one tile closer to Harran.
2 - 1360AD
Der: Cavalry ->Cavalry
elite cavalry kills vet cavalry on mountain and GL "Enmerkar" appeared.
cannons + cavalries killed two rifles on plains.
Enmerkar formed army. 3 vet cavalries joined gladly.
IT Hittites cavalry kills one musket in Umma.
3 - 1365AD
Ur: Cavalry ->Cavalry
Utrecht: Courthouse ->Cavalry
Sagres: Musket ->library
IT Inca needs Dyes and 20gpt to continue shipping Furs. Hittites kill our 2 undefended cavalries on plain.
4 - 1370AD
Amsterdam: Settler ->courthouse
Umma: Walls ->Library
Kisurra: Cavalry ->Cavalry
Marad: Cavalry ->Cavalry
Inca's city Babil on our continent starts to get some culture pressure.
Harran: Cannons fire, yellowlining one rifle and 2 rifles get 1 hit.
Cavalry army wins its first battle killing one rifle.
Attacks second time and wins again +gain promote.
elite cavalry dies when it attacks yellow rifle.
elite cavalry kills the yellow rifle.
New governor installed in Harran
IT Hittites kill one cavalry + musket
5 - 1375AD
Sumer: Cavalry ->Cavalry
IT Crusader bravely kills one rifle. Longbow kills wounded crusader.
6 - 1380AD
Lagos: Cavalry ->Cavalry
Der: Cavalry ->cavalry
Ugarit: half of the Cannons fire, yellowlining 2 rifles.
elite cavalry kill wounded rifle
elite cavalry kill wounded rifle
New governor installed in Ugarit
Cavalry army kill 2 rifles and cavalry.
IT Maya offers MP. I refuse. Inca completed US.
7 - 1385AD
Ur: cavalry ->Cavalry
The Hague: Musket ->Musket
Tarsus: no cannon backfire.
vet cavalry retreats but does 2 hit damage to vet rifle
vet cavalry kill vet rifle on 12 size city and promotes!
crusader army narrowly killed reg rifle
elite cavalry kill wounded rifle
vet cavalry kill vet longbow
Tarsus razed.
Bad Tibira founded. Damn I had in mind to place it one tile SE.
IT Cavalry on mountain defeats longbow
8 - 1390AD
Utrecht: Cavalry ->Cavalry
IT Hittites and Incas signed peace. Inca continues shipping Silks for Wines and 22gpt.
9 - 1395AD
Kua: Cannon ->Settler
Marad: Cavalry ->cavalry
Rio Janeiro: Library ->Market
Leiden: cannon ->Cannon
Tutub: Settler ->Galleon
Hattusas: cannons fire.
Cavalry army kill rifle and second.
vet cavalry kills rifle
vet cavalry kills rifle. Is RNG on our side.
New governor installed in Hattusas. SoZ and Oracle has tourist attraction so I didn't raze the city. This is surtain city to become culturally flipped.
10 - 1400AD
Ur: cavalry ->cavalry
Sumer: cavalry ->cavalry
Umma: library ->barracks
Sagres: Library ->Musket
Der: cavalry ->cavalry
Agade founded
The halfway of turns has reached
learn Electricity
11 - 1405AD
Kisurra: cavalry ->cavalry
Braga: cavalry ->cavalry
Notes:
I played 10 turns, I haven't moved units in 1405AD. Tyrana can be captured in this turn.
I forgot to starve Oporto. It has 2 Hittites pop.
I suggest that you research Replaceable Parts or Medicine->SM to get ToE.
ToE prebuild must be started now. We have good chances to get it. AI randomly research Scientific Methods. (may have changed in C3C)
Hittites would give Industrialization in PT. I left the trade options to you.
Inca has Medicine, Indust, Nationalism (+ optional techs) lack Electricity.
Hittites has Nationalism, Indust (+ optional techs) lack Electricity.
Maya has Nationalism, Indust (+ optional techs) lack Electricity.
1405AD - save