Starting save, for those who may be interested :
4000BC save
Yeehay, we are the Sumerians ! The year is 4000BC, and we find that it's a good date to create something new : a civilization !
0- 4000BC : The Sumerian tribes unite together by a river, and decide to settle in a rich place, where food is abundant.
Ur founded : start enkidu warrior. 2 dyes sources are in Ur's vicinity.
Worker moves north-east to the bonus grassland.
Set science on Iron Working at 20%.
With all this food, we're gonna win, baby !!!
1- 3950BC : Start mine.
2- 3900BC : zzz
3- 3850BC : zzz
4- 3800BC : zzz
5- 3750BC : Ur : enkidu warrior > enkidu warrior.
We decide to explore to the north. Enkidu1 moves north.
6- 3700BC : Enkidu1 moves north ; he spots a hut and spices.
7- 3650BC : Ur size 2.
Mine completed ; start road.
Enkidu1 moves north.
Science 10%, lux 10%.
8- 3600BC : Ur : enkidu warrior > settler.
The people wish to build a granary, but Ur won't build many settlers fast, so we send Enkidu2 down the river in search for a better spot.
Enkidu1 moves north. We find that popping the hut could delay our exploration and our expansion.
Enkidu2 moves south.
9- 3550BC : Enkidu1 moves east.
Enkidu2 moves west.
IT : We spot an Iberian barb warrior in the north.
10- 3500BC : Ur's borders expand, revealing a cattle not so far from the river.
Road completed ; worker moves south-west twice to the tobacco grassland.
Enkidu1 moves north.
Enkidu2 moves west.
11- 3450BC : Start mine.
Enkidu1 moves north.
Enkidu2 moves south.
12- 3400BC : Enkidu1 moves north.
Enkidu2 moves east.
IT : We spot a Portugese scout in the south.
13- 3350BC : Prince Henry is an ugly man and is annoyed with our people. Portugese have 2 cities, 20 gold, and are up Alphabet and Ceremonial Burial. No trade possible, though I wouldn't have made any.
Enkidu1 moves north.
Enkidu2 moves east.
IT : We spot a Hittite scout in the west.
14- 3300BC : Ur size 3.
Mursilis is annoyed as well. Hittites have 2 cities, no gold, but are up Alphabet, Ceremonial Burial, Warrior Code and Masonry ! They would only sell Ceremonial Burial, but at a high price.
Enkidu1 moves north.
Enkidu2 moves east ; we spot some wheat beyond a lake, next to the cattle.
I can produce the settler 1 turn before, but it would delay Ur's growing back to size 2 by 1 turn ; I decide to go with that, as Ur won't build a lot of settlers, and we want them as soon as possible.
Lux 20%.
IT : The Hittite scout pops up the hut.
15- 3250BC : Enkidu1 moves east ; we spot a Dutch warrior and a volcano.
William is annoyed too. The Dutch have 2 cities, 10 gold, and are up Alphabet and Ceremonial Burial. Prices are still too high.
Enkidu2 moves east.
IT : A Dutch settler pair appears to the east ; they're already at Ur's gates !!
16- 3200BC : Ur size 1 : settler > enkidu.
Enkidu1 moves east.
Enkidu2 moves south.
Settler moves south.
Lux 0%.
17- 3150BC : Mine completed ; start road.
Enkidu1 moves north.
Enkidu2 moves west.
Settler moves south.
18- 3100BC : Enkidu1 moves east.
Enkidu2 moves west.
Settler moves south.
IT : The Hittites are already building the Oracle. The AI foolishness begins.
A volcano near Enkidu1 erupts...
19- 3050BC : Enkidu1 moves north.
Enkidu2 moves west.
Settler moves east.
20- 3000BC : Ur : enkidu > worker.
Road completed ; worker moves south.
Enkidu1 moves north.
Enkidu2 moves east.
Sumer (what a crazy name for a town) founded : start granary. Hooray ! The despotism penalty does not apply next to fresh lakes too ! This city will rock.
Well, not so bad for a start : thank the agricultural trait ! Of course you have understood that Sumer is gonna be our settler factory. We have 2 options : either we mine both the cattle and the wheat, and build a granary, either we irrigate both tiles, and don't build a granary. The 1st option leads to a classic 4-turn settler factory (+5 food/turn), the 2nd one to a (faster) 6-turn factory (+7 food/turn). I just can't decide ! I want us to talk about this issue, as it could have some impact on our expansion, and also want the most experienced player amongst us to take his 20 turns now, so as to deal with this issue to the best.
We are the Sumerians : we are agricultural and scientific, and have the enkidu warrior as our UU (in case you didn't notice !). This is great !
The agricultural trait allows to expand quicker : more food = cities growing faster = more tiles are worked = more settlers (and else) on the whole. Because the despotism penalty doesn't apply in city tiles that lie next to fresh water, we want to build as many cities as possible along rivers and by lakes, and this as soon as possible. This will become our main goal regarding the beginning of the game : search for fresh water. Sumer will build most of our settlers, Ur may build some others as well if needed, and workers too.
The scientific trait gives us a free tech in each era. Regarding the Ancient Era, it will halves the cost for libraries, making them our cheapest cultural improvements. We want to get to Literature as soon as possible, so buying Alphabet and Writing will be of high priority. Don't try to research them : they're too expensive, and the AIs will rush towards them anyway. Once we know Iron Working, buy Alphabet at last civ's price, and keep on eye on Writing, so as to do the same. Building the Great Library (from scratch ? or with a scientific leader ? = very unlikely) may be an option : it will depend on our situation then.
The enkidu warrior is a great unit : it is basically a spearman that we can build from the beginning of the game ; it only costs us 10 shields (instead of 20), and upgrades to the pikeman (same), so that our defense military won't be such of an issue (except the high price for the upgrade : 60 gold per enkidu, I believe). These amazing units will allow us to safely explore and expand for a low price, what are you asking for ?
For the very next turns, I suggest we built a worker in Ur, that will connect Ur to Sumer with a road. The 1st worker is on its way to the cattle : don't build a road now ! Let's improve the cattle and the wheat first. Ur could even build a 3rd worker to improve Ur's tiles, while the 1st 2 could quickly improve Sumer's tiles. Your call.
I think we should go for a full expansion mode, after all, there is some room for it (only 7 civs). Don't lose time building barracks. Build enkidus only, to protect our cities and explore the area. I'm not sure if we should send some more units to explore far away : the world is made of continents, and we already know 3 other civs, which is about how many we could have expected to meet.
I stop my comments here. We'll see how it goes, and make sure we have enough time to discuss inbetween turns !
The Sumerians were happily building a new kind of social structure, what they called a civilization. The land was rich, and they knew (better than other people) how to make it richer. And so by 3000BC they were able to settle another place, which they found to be very pleasant : by a nice lake, they learnt how to make good use of wheat fields and cattle through domestication. "This area is so rich that we will soon rule the world !" they were thinking. Thus they called their new city Sumer, in honor of their people (a little weird, but oh well). But how big were they thinking the world was ? They were soon to discover that beyond those little rivers, a huge world was awaiting for the Sumerians to achieve their destinity... (to be continued (by the next player ?))
the save : 3000BC