Kuriotates in MP - OOS

Iceciro

Special Ability: Decimate
Joined
Jul 12, 2006
Messages
1,944
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in ur empire, takin ur cities
So, I've got another OOS issue - with the Kuriotates this time.

Occasionally, they'll cause an out of synch because the gold they pull it will be 2 off from what the other players think it is, and once this happens, whenever we try to restart the game (even from fully rebooting Civ IV/Fall Further) it'll go for another few turns then OOS again. We stopped playing with the Kurios and wham, no issue.

I'm wondering if this has something to do with the extra ring they get to work? Or if it's a different problem. I can't imagine what else would modify the incoming treasury gold for them but not be propagated to all players in the game.
 
Haven't checked to see about computers. I can get you those log files, where do you want me to send them to you at?

Though the only thing that's different is the gold for the kurios (Yay, winmerge.)
 
Just zip them and attach here on the forums. Shouldn't be too large I'd think. Might be able to re-create it myself though, long as you are sure gold was the only difference. But I can possibly figure out other things or rule out possibilities based on the other data (like what is in their cities)
 
Allright then.
 

Attachments

Very odd, first level Altar of the Luonnotar, Palace and an Elder Council in the Capital, nothing yet in their second city. No enclaves produced yet either. Will be potentially hard to duplicate, but hopefully I can manage to do so and figure out something else.
 
IIRC, Pratz had both Orthus and Mokka come after him that game. So his production was a little tied up...
 
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