Lack of Later Era Units??

I wrote about _vanilla_ civ5 and civ6 without any expansions. :)

Composite bowman, machine gun and privateer came with Gods & Kings expansion and battering ram and siege tower were unique units in Civ 5. Now they are for all.
All right, I didn't realize that you're talking about vanilla version.

If the tech tree includes everything what was meant to be in, I have the feeling they are going the BE route with less units for each type.
But still I hope there was a reason the previewers participating in the 150 turns press preview were not allowed to show the later part of the tech tree (besides unrevealing late game information). The reason being that some of units/buildings etc were not implemented in the tech tree yet.
In looking through some old press releases it would seem that the corp/army combo is set to kick in during the Napoleonic period... Which probably means they cut riflemen and will keep the atrocious harquebus design used as the generic musketman... In re-reading the IGN May 11th article it would seem like the author called musketmen riflemen. I hope I'm wrong about this and they just haven't finished adding in the midgame units. It wouldn't prevent me from playing, but it sure as heck would make me skip as much of the midgame as possible to avoid the eyesore...

It sucks.:sad:
 
If it is then it is not a good design, as BE is a game about only Future era, less units for each type may make sense. But Civ is game cover ancient to future era, lack of unit tiers is bad.

I agree, I would rather have more unit tiers too.
 
In the first Filthy video I saw on wednesday, he said that they aren't supposed to show the civics tree and later eras tech tree yet. Maybe because they are, you know, not ready and fully stocked yet? :p
 
Civ5 had too many especially in modern and above. Dont mind cutting some of them for a more consistent system.

Agreed, there were far too many 'filler' units that seemed to be there only to make the associated techs/eras relevant - longswordsmen and the various great-war units spring to mind, I rarely if ever built these in ciV (even when war-mongering) as they were usually obsoleted by way better units before I had chance.

IMHO military tech should be a step-change in power rather than loads of tiny increments, otherwise they just become a boring stepping-stone rather than a strategic goal in their own right.
 
The musket was improved over time but if every little change would be added as a tech the unit would go obsoloete very quickly. Improved tactics make sense as civic cards which mean that the industrial era musketman may be significant better then the renissance era one.

Muskets was used well into the 1800s, only the ability to mass produce beach loading rifles made it obsolete as musket could be reloaded much quicker then muzzel loaded rifles which was only used as a weapon for specialists. Rifles have existed about as long as muskets but was to expensive to produce and to slow to reload that their main use was for hunting.

Longer eras between units should reduce the importance of science and make culture more important for your army.
 
By the way, machine gun is in at advanced ballistics in the modern era. There is nothing in between it and crossbows. Now that is a gap.
 
Maybe machine gun is a support unit and not a ranged unit. Artillery likely replace archers at cannons and beyond.
 
The musket was improved over time but if every little change would be added as a tech the unit would go obsoloete very quickly. Improved tactics make sense as civic cards which mean that the industrial era musketman may be significant better then the renissance era one.

Muskets was used well into the 1800s, only the ability to mass produce beach loading rifles made it obsolete as musket could be reloaded much quicker then muzzel loaded rifles which was only used as a weapon for specialists. Rifles have existed about as long as muskets but was to expensive to produce and to slow to reload that their main use was for hunting.

Longer eras between units should reduce the importance of science and make culture more important for your army.

I could also see something like Line Infantry be unlocked by a civic. Same with knights though (was there a chivalry civic/tech? I dont think I saw one). Maybe there could be a medieval knight infantry or something unlocked by civics? (based on the assumption that the civics tree is not ready yet)

Edit: Also, I think one of the cannon-type icons in the tech tree might be the next stop for crossbowmen.
 
I could also see something like Line Infantry be unlocked by a civic. Same with knights though (was there a chivalry civic/tech? I dont think I saw one). Maybe there could be a medieval knight infantry or something unlocked by civics? (based on the assumption that the civics tree is not ready yet)

Edit: Also, I think one of the cannon-type icons in the tech tree might be the next stop for crossbowmen.

There are 3 units on civic tree: 1 ship, 1 is probably archeolog other is with a leaf icon on it. So no Line infantry there.
 
Agreed, there were far too many 'filler' units that seemed to be there only to make the associated techs/eras relevant - longswordsmen and the various great-war units spring to mind, I rarely if ever built these in ciV (even when war-mongering) as they were usually obsoleted by way better units before I had chance.

IMHO military tech should be a step-change in power rather than loads of tiny increments, otherwise they just become a boring stepping-stone rather than a strategic goal in their own right.

Well, it seems that you're one of the players complained about units last for a short time:p

In contrast, I'm a big fan of million unit types and crowded unit upgrades, this is my favourite unit upgrade tree in Civ5 -- with RER mod and EE mod at the same time:goodjob: :
Spoiler :
latest


I really hope I could get a unit tree like this in the official release.
But if Firaxis don't give us this, @Pouakai and @zwei833 , why not cooperate and make it come truth again in Civ6:D
 
That's what I meant with "not ready yet". :p

I hope that is the case. I actually argued too that possibly the tech tree (or/and the civic tree) is not ready yet in the tech tree thread based on number of buildings and wonders.
 
All these "irrelevant" units that "quickly go obsolete" were often more relevant at slower game speeds like epic, which some people prefer.

The general pacing in VI seems slower too. I don't think anyone made it past medieval in the ~100 (quick) turns they reached? Some of this is due to unfamiliarity with the system, true, but it's definitely more difficult to just spam science buildings and tech now. There's no national college equivalent.

It was honestly surprising to see so many warriors being used in the wars that happened. Kinda felt like Fall from Heaven 2 ;)
 
I do like that there are fewer tiers, since in many cases for Civ V I did not have to chance to use some of the mid tier units before I invented more modern replacements. That was especially annoying when those mid tier units was the civs unique unit.

Also the upgrade paths of Civ5 is in several cases completely broken.
 
Maybe machine gun is a support unit and not a ranged unit. Artillery likely replace archers at cannons and beyond.

I bet it's an anti-infantry support unit, like how there's a bazooka guy against tanks and anti-air unit and they are confirmed supports.
 
I can live with fewer tiers, if there is another unrevealed mechanic which enhances units over time. Can we still expect mechanics that are not revealed and mentioned yet?
One such mechanic would be that all accummulated experience points would have another function besides promotions for that specific unit. It should enable enhancements for every unit of that type. But this requires a visual change such that it is visible to the player.
 
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