Anyone tried Norse? I tried 600AD start - well, you'll get your first Husclar at the middle of ME best, witch is late
I captured with 2 started x-bor all independent cites in Mediterranean (except Italy) - but no sack option, and even was able to capture Alexandria, and big pack of workers - but.. You want go for Sweden lands, since it be waste of resource
And your cites will grow so sloooow...
imo, you need at least 2 started workers, or(and) advanced start and maybe some more building in started cites
Concerning the Russian subject, I personnaly find the UP absolutly necessary, and it's a hater of wiping who says it (I almost never play with despotism, even on 1.17). Thanks to it, you can forget about the wonder problem and conquer Byzantium with your starting army (at least 2 wonders) just before the Ottoman civ does it, while you are wiping an other army in Minsk and Moscow (HS city raider 2 with fanaticism) during this time to conquer Kiev, Kazan and other cities around very quickly, I think that even Poland conquest is possible very soon. All of this without almost any cost because at the begining the tiles your cities are working are grassland forest non-valuable tiles, and with the UP you don't feel the unhappiness impact at all. You don't even have to care about economy until 1550, you will catch-up later thanks to your wonderful land and your tech advance at the start. I can't see how you can achieve the first UHV without using Despotism considering the very short deadline, at least on normal speed. After 1550, I agree that it may becomes less useful.
Nothing related but something strange happened during my Russian game : the turn after the end of my "Rise of", Poland declared war on me because I stole Riga from them just before, and some HS and crossbows appeared in some of my cities, I thought this mechanic didn't exist for the human player anymore (I don't have the save just before unfortunaly and I can't reproduce). 6 turns later, while I'm already at war, 2 crossbows spawn out of nowhere in one of my core city (this time I have the save), is this a new Russian particularity ?
It was there at least in 1.17, i got lucky as England to become the target of the Viking invasion. After killing invasion force by sitting in my cities and doing absolutely nothing used protection troops to reenact 100-years war.
A Migration Era barbarian balance improvement suggestion. I recall as I played the late part of the Roman Empire campaign I didn't feel much of barbarian pressure to be presented there. Visigothic, Ostrogothic and Frankish units do spawn but many do only well into late V and VI Century and never truly in overwhelming numbers.
In the most cases an AI Rome usually falls apart by III Century from overextension and other factors, but after I played Rome myself and switched to Byzantium something was telling me that if I didn't push Western Rome to collapse by seizing all of Italia from them they'd have easily repelled all those barbarian assaults and easily made it well into the Early Medieval Era. Also during the II Century I don't ever recall encountering any barbarian land raids at all happening besides very few Sarmatian horsemen, the Marcomannic or Quadi axemen or swordsmen would've been a neat addition I think.
These barbarian invasions didn't feel as impactful and challenging as the Sea Peoples invasions were on my first Babylonia gameplay in 1.18 when they literally swarmed the territories around. Also to stress out Western Rome more I think it would've also been cool to see the Burgundian, Suevian and Vandal axemen invading Gaul in addition to the Frankish ones, before the Vandal sea raiders emerge in the Mediterranean. A plenty more Hunnic Horsemen in Europe would've also been cool to see in my opinion. Also the Anglo-Saxon Barbarian sea raiders in the North Sea, starting with IV Century, giving more challenge to control the Britannia as Romans.
A Migration Era barbarian balance improvement suggestion. I recall as I played the late part of the Roman Empire campaign I didn't feel much of barbarian pressure to be presented there. Visigothic, Ostrogothic and Frankish units do spawn but many do only well into late V and VI Century and never truly in overwhelming numbers.
In the most cases an AI Rome usually falls apart by III Century from overextension and other factors, but after I played Rome myself and switched to Byzantium something was telling me that if I didn't push Western Rome to collapse by seizing all of Italia from them they'd have easily repelled all those barbarian assaults and easily made it well into the Early Medieval Era. Also during the II Century I don't ever recall encountering any barbarian land raids at all happening besides very few Sarmatian horsemen, the Marcomannic or Quadi axemen or swordsmen would've been a neat addition I think.
These barbarian invasions didn't feel as impactful and challenging as the Sea Peoples invasions were on my first Babylonia gameplay in 1.18 when they literally swarmed the territories around. Also to stress out Western Rome more I think it would've also been cool to see the Burgundian, Suevian and Vandal axemen invading Gaul in addition to the Frankish ones, before the Vandal sea raiders emerge in the Mediterranean. A plenty more Hunnic Horsemen in Europe would've also been cool to see in my opinion. Also the Anglo-Saxon Barbarian sea raiders in the North Sea, starting with IV Century, giving more challenge to control the Britannia as Romans.
I think one easy solution would be to have barbarian siege units spawn after they take cities, and to have these armies not use the suicidal barbarian AI.
A Migration Era barbarian balance improvement suggestion. I recall as I played the late part of the Roman Empire campaign I didn't feel much of barbarian pressure to be presented there. Visigothic, Ostrogothic and Frankish units do spawn but many do only well into late V and VI Century and never truly in overwhelming numbers.
In the most cases an AI Rome usually falls apart by III Century from overextension and other factors, but after I played Rome myself and switched to Byzantium something was telling me that if I didn't push Western Rome to collapse by seizing all of Italia from them they'd have easily repelled all those barbarian assaults and easily made it well into the Early Medieval Era. Also during the II Century I don't ever recall encountering any barbarian land raids at all happening besides very few Sarmatian horsemen, the Marcomannic or Quadi axemen or swordsmen would've been a neat addition I think.
These barbarian invasions didn't feel as impactful and challenging as the Sea Peoples invasions were on my first Babylonia gameplay in 1.18 when they literally swarmed the territories around. Also to stress out Western Rome more I think it would've also been cool to see the Burgundian, Suevian and Vandal axemen invading Gaul in addition to the Frankish ones, before the Vandal sea raiders emerge in the Mediterranean. A plenty more Hunnic Horsemen in Europe would've also been cool to see in my opinion. Also the Anglo-Saxon Barbarian sea raiders in the North Sea, starting with IV Century, giving more challenge to control the Britannia as Romans.
Yeah, I have spawns for these groups defined in the code but they are currently disabled, because at the time Rome really struggled against them and they were overrun too early. However that was also at a time where there were several other issues with Rome that it is doing much better with now. So I think it makes sense to enable those spawns again and see what the current situation is.
Anyone tried Norse? I tried 600AD start - well, you'll get your first Husclar at the middle of ME best, witch is late
I captured with 2 started x-bor all independent cites in Mediterranean (except Italy) - but no sack option, and even was able to capture Alexandria, and big pack of workers - but.. You want go for Sweden lands, since it be waste of resource
And your cites will grow so sloooow...
imo, you need at least 2 started workers, or(and) advanced start and maybe some more building in started cites
With 3000BC start you get 3 settlers, 3 Archers, 4 Longship, 4 Husclar, 2 workboat, 1 scout and 2 workers after found capital.
600AD start - 3 city (1 of them with 1 pop), 2 Archers, 2 Longship, 2 X-bow, 1 workboat.
Probably 600AD start need a little buff
P/S Ancient Lisboa look not bad
UPD. For some reason all those Barbarian didnt attacked Independent cities and went to France? Should i report it as a bug? I checked in WB they at War with Independents
UPD2. I started new game - and got peaceful Visigoths again. And here was surprise for Moors)))
UPD3. After i land in Iberia - they finally start conquest of Iberia
Does Celts received second born date? It's look like they spawn in ME, even if where no cites Ireland.
UPD. Oh, i see. Independent city spawn in Ireland, and only then Celts can reborn
@WhiteEyes did you got 1UHV for Turkic?
7% of the world is huge. I got 6,75% but OE is extrem, especially if you take Persia and get new Core (witch is poorer for Core pop). I have only 2 (1 tiny) city in non-historical and non-Core area
And there are still not enough Barbarian HA in area. I was able capture only 6 unit till the date (2 just before screenshot)
Hmm I thought it was for Monarch level, I usually play Paragon (fail most of the times) and normally have no problem beating Monarch with any civ. Before 1.18, I was able to beat Mayans on Paragon (cheesing scout in Greenland) but now I could only achieve 1st UHV on Monarch level by manually adding an additional settler and worker, just barely though (got calendar by the deadline).
My suggestion for balancing: start with 2 settlers and 2 workers and spam several barbarian animals around the peninsula so you could hunt them with your holkars, thus getting some food to speed up your growth.
@WhiteEyes did you got 1UHV for Turkic?
7% of the world is huge. I got 6,75% but OE is extrem, especially if you take Persia and get new Core (witch is poorer for Core pop). I have only 2 (1 tiny) city in non-historical and non-Core area
And there are still not enough Barbarian HA in area. I was able capture only 6 unit till the date (2 just before screenshot)
no idea yet, I have only play the Turks twice.
I tried positioning my Oghuz to cover the whole Central Asian Steppe and managed to get 13 Horse Archers before 900AD. 9 from Central Asian Steppe and 4 from the Pontic.
No barbarian Oghuz at all.
And when I opened the worldbuilder, Byzantine somehow lose Amphipolis & Constantinople to just 2 Bulgar Lancer and 2 Bulgar HA. If only I captured them. :/
It is indeed possible on Monarch/normal, I discovered Calendar just on time. You just need 1 settler when your capital is size 2 for the city north of the Yucatan peninsula (why did you build the city on corn and not 1W ???), to conquer Daniban (but very luck based) and then work as many water tiles as possible for the 2 commerce.
It is indeed possible on Monarch/normal, I discovered Calendar just on time. You just need 1 settler when your capital is size 2 for the city north of the Yucatan peninsula (why did you build the city on corn and not 1W ???), to conquer Daniban (but very luck based) and then work as many water tiles as possible for the 2 commerce.
Haven't tried normal speed yet but will give it a shot. Reason for building on corn is because there you have 1 permanent food plus access to fish and tobacco on island
I completed UHV for 4 earliest civs on Regent/Epic. Heres my feedback.
Egypt:
UU: I found War Chariots useful for conquering 2nd UHV area. Compared to Light Swordsmen they are cheaper, are available earlier and with tech on path to your wonders, have 2 movement and immunity to first strikes allows them to usually damage Nubian Medjays even when losing. All those attributes would be also true for regular Chariots. Desert Adaption is nice to have, but somewhat unexciting. Flood plains bonus rarely came up. Sea people's invasions usually went straight for my capital through desert tile 1E of starting spot or traveled south through the hills on Red Sea's coast. UB: Obelisk gives +25% culture, which is a big help for culture goals. Priest slot helps get Great Prophets. Since flood plains no longer give commerce Prophets are more important than before in getting Philosophy in time. UP: Getting a few civics available with out requirement tech or anarchy is nice. I liked specifically Monarchy's production bonus for workers and Settlers. Gameplay: So called tutorial civ is now significantly harder. Took me nine attempts to get a win. Out of 8 failed attempts I would put 2 down to bad luck. One was when other civilization completed Sphinx early. I didn't check which one. Both Babylonia with their tech bonus and Harappa with their faster growth can steal one of Egypts Early wonders, but it seems to happen quite rarely. Other bad luck defeat was when Sea Peoples captured Jerusalem and gathered stack of 12 Axemen to send against me. Overall primary challenges for Egypt UHV were barbarians and Greek conquerors. Greek conquerors event spawns massive amount of troops so most sensible way to get around that is win before them. Doing so for me required Oracle. That lead to interesting choice with tech order. If I focus on getting War Chariots early Oracle gets stolen, and if I beeline for Oracle I risk being overrun by barbarians.
Babylon
UU: I build Asharittu Bowmen because they are Archers. Unique bonus of collateral damage on defensive unit isn't very useful in my opinion. Especially Babylons UHV doesn't require you to conquer anything. UB: Edubba. Cheaper Library with bonus to research. Very nice effect, probably necessary for UHV1. UP: Free techs are very strong and I like how much it gives agency to player. Gameplay: Game play is rather similar to 1.17. Tech goal represent the biggest challenge. Specific order techs need to be researched has changed. Arithmetics was the biggest problem. Some times Harappa was doing well and beat me to it and some times China decided to beeline it. China also gets Construction significantly earlier than before. Usually before India spawns. Since India no longer starts with Calendar that is beatable.
Harappa
UU: Extra pop on founding city is good. UB: Earlier baths are required for UHV. Also nice synergy with UP. UP: Extra food allows very fast city growth early. Gameplay: I liked that all 3000 BC civs start with worker. Makes early game less waity. First two UHVs are rather simple. Once you figured puzzle aspect of 1st one, can't realy fail them as long as you focus on them. Population goal requires more population than before but new map also allows Harappan cities to grow bigger so required amount of cities hasn't realy change by much. Main obstacle in growing cities is happiness. Monarchy can give lot of happiness but big military will ruin Harappa's economy. Biggest difference to 1.17 was that Harappa has to deal with barbarians now. That caught me on surprise on first time. Made late game somewhat more exciting.
Assyria
UU: Azmarus are very good at capturing cities and are back bone of Assyria's armies for UHV game. Siege Rams are nice to have as early source of bombardment but you can get by without them. UB: Assyrian Empire ends up costing quite a lot of money so reduced city upkeep on Barracks, which you want anyway in most of your cities, is good to have. UP: No resistance in conquered cities. Getting captured cities working earlier is helpful. When sacking cities there is still 1 turn of unrest. Gameplay: Very action packed game. Getting gold necessary for 1st UHV, even when sacking every captured city, required me to conquer whole Mesopotamia, Susa and Jerusalem and still invade Egypt and capture their capital, which I did with 2 turns to spare. I was somewhat cautious and tried to always outnumber enemy 2:1. On normal speed getting 1st UHV would require player to be significantly more aggressive than I was and I can see such a run being ruined in couple of bad combat rolls. For 2nd UHV conquering cities is easy part. Azmarus excel at that. Hard part was defending my new holding against Sea Peoples and keeping my finances in order. Stacks of Sea People spawned next to my cities. I thought barbarians can't spawn next to cities. Was that feature changed or do Sea People work differently. My economy was running on loot from new conquests so my army getting stuck in Egypt when Egypt's culture no longer covered Sinai desert put a stop to my research.
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