Large Map and New Civilizations are now playable

As an update on what I said before about Egypt, I think I realized why I was doing so much better with War Chariots against the Nubians than others, I was attacking as early as I could. I love playing Egypt's UHV and have beaten it like, two more times in the last month, and in my experience, when I invade Nubia, if they have more than 2 or 3 Medjays I'm pretty much out of luck. Usually they have 2 in their capital and a militia in their second city, if I'm really lucky they only have 1 in their capital, and if I'm kinda unlucky they have 3. Not sure if it's because they can get a Medjay out faster than I can get the 2-4 War Chariots needed to destroy each once they get their economy online or if Medjays just benefit that much from City Defense promotions. I'm leaning towards the latter cuz I seemed to have worse luck in general if they had more than 3 Medjays.
 
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Thanks for the detailed feedback!

You are right about the Sea Peoples. Different kinds of barbarian spawns are treated differently in terms of what tiles they can spawn on. The Sea Peoples are unique in being able to spawn next to cities. The reason for this is that their spawn area is extremely limited (only the coastal tiles of the Eastern Mediterranean). If tiles next to cities are excluded, that would exclude basically all tiles in Egypt and most tiles in the Levant with the default settlement patterns. Since spawn locations are selected randomly from among valid tiles, this leads to the situation we had in earlier versions of the mod where the Sea Peoples are almost guaranteed to spawn in southern Anatolia, which leads to the Hittites and Greeks being devastated while Egypt does not see them at all. I want to aim the Sea Peoples at Egypt primarily because they are usually the most powerful AI civilization and need to be kept in check.
 
It is indeed possible on Monarch/normal, I discovered Calendar just on time. You just need 1 settler when your capital is size 2 for the city north of the Yucatan peninsula (why did you build the city on corn and not 1W ???), to conquer Daniban (but very luck based) and then work as many water tiles as possible for the 2 commerce.
The problem is clearly the imbalance between different speed levels. Able to complete calendar with 2 turns in advance on monarch/normal, whereas monarch/epic the same strategy I get 3 turns late
 

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Speaking of imbalance between speed levels, this applies to gold in advanced start. The slower the speed the more things cost in gold. For example, with Burma I could put a Paddy Field on Rice, a Gold Mine and extra culture on normal speed, while in Epic I can only put Gold Mine and culture.

Also regarding Burma, Yangon/Honsavatoi should be their second city, in the coast straight to the south of Pagan rather than one tile west where the city is just called "?". Either the AI should be encouraged to build it or it should be pre-placed some time before Burma's spawn.
 
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I've seen Turkic AI keep founding ? city on a Stone tile too. Does this mean the AI predetermined to only settle certain cities?
 
Question mark only means there is no city name defined for the tile, nothing else.
 
Trying my hand at the Incas on regent/epic again after the new git updates. I tried on normal speed but the new map is simply too big unless you get lucky capturing native workers. Removing the Galapagos and the vexatious gold tile from the Andres road requirement helps a lot, but there still remains this one that hides under the Chilean peak until the Europeans come. Currently there is no guarantee the Euros will arrive to reveal this tile before 1550, I had to worldbuilder a Spanish caravel into the Gulf of Mexico in 1540 to get this screenshot. I think (once the Euro tech rates are balanced) the strategy for Inca will be to have a settler on hand to settle that tile since Kannay's culture won't ever reach that far south in time.

Considering the Incas used bronze weapons, they should probably start with alloys. Being able to build that cocoa plantation and Llama pastures earlier would be beneficial.

I also find it interesting that while the real Incas didn't use currency, researching currency for the market to produce a GM is their go-to strategy for the gold goal. Moving Machu Picchu to an earlier tech and giving it an additional requirement (maybe dye, to encourage northern expansion and abstractly tie in to Incan textile production?).

That's enough rambling about Incas for now, I'll go play another Civ.
 

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I just want to echo pretty much everything Maggy_Domain said. I actually did go full cottage/windmill economy, but only once UHV1 was completed:

View attachment 694857

Also, don't forget that the UP/UB works with drafting too! I used it when attacked by Japan+Korea to quickly build an army in the East.
How did you settle Siberia?
 
Tried to do Persia on Epic/Paragon. I had a lucky start where Babylon already had Ishtar Gate and Hanging Gardens, while Egypt had Pyramids, Sphynx and one or two more.

The thing is that I'm not exactly sure what to do. I know the hints are in conquering non-stop and also conquering Greece before they have a chance to spawn their armies on my territory.

As for UHV1, I go straightforward to Babylon, and once I conquer their cities Assyria is next. The destination city can be in northern Anatolia.
As for UHV2 and 3 obviously I have to conquer cities and also build cities and a couple wonders on my own.

I try to use Babylon to spawn prophets and engineers, but I still don't know what to build for my army, infrastructure and what techs to research.

Is there a Persian strategy yet?
 
How did you settle Siberia?
You mean like in terms of city placement? Here's what I went with. I tried to get as many as I could down by expanding naturally, making sure to have workers ready to improve the land as I went... but the last 4 I just settled right before the deadline (shown in the screenshot as the cities building Katorgas). At this point in time I have 55 workers (normal speed), so I'm trying to get the land improved ASAP so it's a boon rather then a drain on my economy.
 

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Tried to do Persia on Epic/Paragon. I had a lucky start where Babylon already had Ishtar Gate and Hanging Gardens, while Egypt had Pyramids, Sphynx and one or two more.

The thing is that I'm not exactly sure what to do. I know the hints are in conquering non-stop and also conquering Greece before they have a chance to spawn their armies on my territory.

As for UHV1, I go straightforward to Babylon, and once I conquer their cities Assyria is next. The destination city can be in northern Anatolia.
As for UHV2 and 3 obviously I have to conquer cities and also build cities and a couple wonders on my own.

I try to use Babylon to spawn prophets and engineers, but I still don't know what to build for my army, infrastructure and what techs to research.

Is there a Persian strategy yet?
Yes there is, I did it on Paragon/normal, the strategy is pretty straightforward :

https://forums.civfanatics.com/threads/1-18-paragon-normal-uhv-strategies.690456/post-16624407
 
no idea yet, I have only play the Turks twice.
I tried positioning my Oghuz to cover the whole Central Asian Steppe and managed to get 13 Horse Archers before 900AD. 9 from Central Asian Steppe and 4 from the Pontic.

No barbarian Oghuz at all.
And when I opened the worldbuilder, Byzantine somehow lose Amphipolis & Constantinople to just 2 Bulgar Lancer and 2 Bulgar HA. If only I captured them. :/
Oghuz begin spawn after 900AD, a lot of them. But i got only one pack of Keshik.
Well, if you can manage OE (and you probably can), and get some luck (i had 6,99% in 896AD, so i used WB to add 1 culture point in one city. And Arabia quick collapsed after I took Babil), with silk route you can afford BIG army and have good economy.
So cultural UHV most difficult after 1UHV, but can be done with Silver Tree.. Mongols on Regent\Epic not a problem at all. Next time will try Monarch
 

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Tried to do Persia on Epic/Paragon. I had a lucky start where Babylon already had Ishtar Gate and Hanging Gardens, while Egypt had Pyramids, Sphynx and one or two more.

The thing is that I'm not exactly sure what to do. I know the hints are in conquering non-stop and also conquering Greece before they have a chance to spawn their armies on my territory.

As for UHV1, I go straightforward to Babylon, and once I conquer their cities Assyria is next. The destination city can be in northern Anatolia.
As for UHV2 and 3 obviously I have to conquer cities and also build cities and a couple wonders on my own.

I try to use Babylon to spawn prophets and engineers, but I still don't know what to build for my army, infrastructure and what techs to research.

Is there a Persian strategy yet?
You dont have time to build infrastructure, only army and Aspadana Palace (ASAP), Mausoleum if you short on wonders. Actually if where not enough wonders in World - better restart
 
The problem is clearly the imbalance between different speed levels. Able to complete calendar with 2 turns in advance on monarch/normal, whereas monarch/epic the same strategy I get 3 turns late
just to speak on this as our resident marathon player (which I know is discouraged, hence why I rarely comment about its balance) but yeah the balancing is absurd right now. The big tech leaders can pretty reliably hit the global era by the end of the 1700s, the advanced start costs are borderline comical, some UHVs exponentially increase their victory threshold (like Mali or Assyria), while others use the same value regardless of difficulty. Just a lot of shenanigan-ry but I know it's not high priority
 
You dont have time to build infrastructure, only army and Aspadana Palace (ASAP), Mausoleum if you short on wonders. Actually if where not enough wonders in World - better restart

What do you mean in army? Because spamming Immortals seem to work. Using my initial Horsemen and Elephant whenever victory is guaranteed helps me create some very powerful units. Whatever an Immortal can't defeat, two more will do.
 
The Kushans seem to have a lot of potential. Here some tech graph from a game wher the AI Kushans managed to found Islam. They are starting with more Techs than others who spawn at that time (Dravidia, Korea, Khmer).

Also note that Tibet (4 cities) is amongst the leaders in Tech, only significantly behind France and Mughals (me).

Spoiler Tech graph :

Kushan techs.png

 
Getting the Oracle as the Greeks is still insanely RNG-dependent. With the new map, I'm starting to be partial to the idea of it requiring a peak in the city radius, all of the civs that currently would want to build it can, but they would have to conquer a neighbor to do so, and all of the civs that could build it right away are militaristic enough to have other priorities.
 
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Getting the Oracle as the Greeks is still insanely RNG-dependent. With the new map, I'm starting to be partial to the idea of it requiring a peak in the city radius, all of the civs that currently would want to build it can, but they would have to conquer a neighbor to do so, and all of the civs that could build it right away are militaristic enough to have other priorities.
What difficulty are you playing on? I have managed to get it on every try, building it right away in Athens while hooking up the marble.

Also, I will reiterate a previous point; I don’t think wonder restrictions should serve to gatekeep wonders for certain civs, unless necessary so as not to cause ahistorical Macchu Picchu in Milan, etc.
 
Feedback on Kushans, Monarch, Normal.

Currently the Pagan Religion is Olympianism.

The UU does make conquering very simple against almost anything pre-pikeman. War Elephants in cities are only a minor inconvenience.

UHV #1 and #2 are relatively straightforward. I did notice that #2 is written as (...) by turn 220 but only triggers in turn 220.

In this game I did UHV #2 without conquering persia, just settleing central asia. This turned out to be a bad idea, due to triggering a collapse due to losing to many cities on the turkic spawn. Conquering persia should not be too difficult.

Economically the Kushans are really strong, due to the great land. Ignoring UHV#3 a human could currently be half-way through the medival techs by turn 220 (500AD). As a result playing for UHV#3 should be relatively simple, seeing that one does not need much technologies. Just start banking gold and later run the culture slider.

The UP is only marginal. Here a religious spread returned about 20-30:gold: with a missionary costing 40:hammers: this is barely above the return of producing wealth.
 
What difficulty are you playing on? I have managed to get it on every try, building it right away in Athens while hooking up the marble.

Also, I will reiterate a previous point; I don’t think wonder restrictions should serve to gatekeep wonders for certain civs, unless necessary so as not to cause ahistorical Macchu Picchu in Milan, etc.
Regent, normal, maybe I've just been getting bad luck. Either way, I don't want the Oracle to be gatekept from Babylonia or Egypt, I want to increase competition for it and reduce the frequency at which Greek players spawn into a game where they have no chance to build it.
 
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