Late Game CTDs

I play Large and Huge Maps with 8 to 12 AI. I don't play small maps.

The only problems I do encounter is when I have Frigates and Privateer's, I sometimes get a lag when scrolling. But that usually appears after several hours of play.

I also Play Epic and Marathon speeds.

UOP0.19patch = Solver's Unofficial Patch for the Official 3.17 Patch, found in this sub forum ( Civ4 - Projects & Mod Development > Unofficial Patches ).

JosEPh
 
Anybody has any news?
I just lack the motivation right now to start another game. Although I would do it to test and provide savegames.
Maybe I try UOPO, too. But you think the problem lies within BTS 3.17 itself. I liked the idea of a wrong unit.

Hey, just a hunch, but if its a wrong unit I could just delete the ability (technology) to build the units I posted before one by one and see if I can make the jump that way.
 
i wonder if theres a way to have the game do like a "quick save" (just the changes since the previous save) and only enable manual full save. i bet that would help.
i play rom 2.2 wit patch only, no add ons and after a few ctd thruout game as i approach 1880s it is ctd almost every turn or so. my feeling is that the save file sizes are getting too big or complicated perhaps. i will have to look at the size of the autosaves to see if they are getting larger.
i have a 6 mo old laptop wit vista, if id known then wot i know now i would have rebuilt my 6 year old wit xp. vista blows i can't play alot o my games (like total war).
 
Greetings,

I have some news.
In my log file "PythonDbg.log" last line is: "PY: Revolt - The Japanese Empire is in anarchy!"
So I have removed all japanese cities in WorldBuilder and have passed this critical year successfully! without CTD.
You can try it with your save for investigation of this bug.
If you don't know how to enable logging check first post in this threat - http://forums.civfanatics.com/showthread.php?t=273368
Sorry for my bad english :)
Salut!
 
@ Nazik
Thanks for the info. Are you playing with rev turned on?
Are you referring to the crash in 1482 you also posted in the bug section? Did you manage to play the game until the end? What map (Civs) did you play your game with?

I just did a routine system reinstall. Should take another week until I have time to reinstall Civ and test again. Maybe by then the Problem is already solved *hope*.
 
Yes revolution DCM is turned on with all components except Stack Attack, Opp.fire, Rev.Inquisition and Super Spies. I play large map generated with perfectWorld script and all 34 civs is in the game now.
Played with huge map and same perferences previus version of BtS and RoM+Rev - no problem. This CTD appears with new version.
 
Yes revolution DCM is turned on with all components except Stack Attack, Opp.fire, Rev.Inquisition and Super Spies. I play large map generated with perfectWorld script and all 34 civs is in the game now.
Played with huge map and same perferences previus version of BtS and RoM+Rev - no problem. This CTD appears with new version.

Hi
where do I disable Rev.Inquisition and Super spies? Also in GloablDefineAlt? I cant seem to find those options.
 
Greetings,

I have some news.
In my log file "PythonDbg.log" last line is: "PY: Revolt - The Japanese Empire is in anarchy!"
So I have removed all japanese cities in WorldBuilder and have passed this critical year successfully! without CTD.
You can try it with your save for investigation of this bug.
If you don't know how to enable logging check first post in this threat - http://forums.civfanatics.com/showthread.php?t=273368
Sorry for my bad english :)
Salut!

Yes! I have also cured my CTD with deleting the viking empire, Also had the message in the logs. Thanks!
 
Good to know that some of you guys has managed to solve the CTD bug, but manually eradicating an entire civilization from the game isn't properly a fair solution to the problem, don't you agree?
personally i'm anot going to do that, it would destroy the game atmosphere...
anyway, de gustibus non disputandum est..

Cheers
nem
 
Good to know that some of you guys has managed to solve the CTD bug, but manually eradicating an entire civilization from the game isn't properly a fair solution to the problem, don't you agree?
personally i'm anot going to do that, it would destroy the game atmosphere...
anyway, de gustibus non disputandum est..

Cheers
nem

I agree, especially the Vikings (MN) LOL:p
 
Good to know that some of you guys has managed to solve the CTD bug, but manually eradicating an entire civilization from the game isn't properly a fair solution to the problem, don't you agree?
personally i'm anot going to do that, it would destroy the game atmosphere...
anyway, de gustibus non disputandum est..

Cheers
nem

Agreed. It's not solution - it's investigation, that can help in this bug fixing.
I have posted this already in bug reports threat with my logs and save...
 
Good to know that some of you guys has managed to solve the CTD bug, but manually eradicating an entire civilization from the game isn't properly a fair solution to the problem, don't you agree?
personally i'm anot going to do that, it would destroy the game atmosphere...
anyway, de gustibus non disputandum est..

Cheers
nem

Yes of course but, not being able to play the game destroys much more than the atmosphere. ;)
 
Well this is disheartening, I've recently downloaded this mod, using REV, DCM, archer bombard, stack attack, IDW all on but active city resistance, and have been enjoying it quite a bit, no CTD's, but I'm only at like 1,000 BC so... I was coming to post about it and found this... late era CTD's, I assume these are not the MAF errors common in the past right? Well probably not if deleting civs cures it, should I go back and turn of stack attack, archer bombard, air bombing, hope not. In my game I had a rev occur and no CTD, are these only certain civs, or only late in the game?
 
Well this is disheartening, I've recently downloaded this mod, using REV, DCM, archer bombard, stack attack, IDW all on but active city resistance, and have been enjoying it quite a bit, no CTD's, but I'm only at like 1,000 BC so... I was coming to post about it and found this... late era CTD's, I assume these are not the MAF errors common in the past right? Well probably not if deleting civs cures it, should I go back and turn of stack attack, archer bombard, air bombing, hope not. In my game I had a rev occur and no CTD, are these only certain civs, or only late in the game?

It is totally random but it seems anytime from 1700 you can come across these CTDs. And yeah not same as MAF, although you might still get some MAF later on with huge or greater maps. Nowhere near as bad as it was with Warlords though.
 
i do understand that some of us could do everything possible to get to end of the game, and also appreciate all the efforts that have been made in search of a fix for the CTDs, but I think that now it's time for the authors of the mod to do something serious about it, since it is useless to put a mod together (a great one, I would say) and even create pathces and updates for it, if actually the mod cannot be played until the end. I know it may sound as arrogance, but someone had to tell this and i think many of you share my thoughts.

Are you there, modders? :dubious::dubious:

BTW, I heard of a program called Civchecker (you can find it in the utility programs sections of the forum) that looks after game graphics and tells you if there are troubles in the game (or in the mod you are using). I tried it on RoM and the results were more than 2000 missing art files and some undefined symbols...the cause of CTD may be there. Now since I am not competent I am not going furhter into that but I ask you all to give it a try it's really simple to use! The bad thing is, once the program has told you what is wrong, it does not tell you how to fix it...

let me know your thoughts on this post,

Cheers
Nem
 
i do understand that some of us could do everything possible to get to end of the game, and also appreciate all the efforts that have been made in search of a fix for the CTDs, but I think that now it's time for the authors of the mod to do something serious about it, since it is useless to put a mod together (a great one, I would say) and even create pathces and updates for it, if actually the mod cannot be played until the end. I know it may sound as arrogance, but someone had to tell this and i think many of you share my thoughts.

Are you there, modders? :dubious::dubious:

BTW, I heard of a program called Civchecker (you can find it in the utility programs sections of the forum) that looks after game graphics and tells you if there are troubles in the game (or in the mod you are using). I tried it on RoM and the results were more than 2000 missing art files and some undefined symbols...the cause of CTD may be there. Now since I am not competent I am not going furhter into that but I ask you all to give it a try it's really simple to use! The bad thing is, once the program has told you what is wrong, it does not tell you how to fix it...

let me know your thoughts on this post,

Cheers
Nem

I totally agree with you. In the past two months, i didn't play CIV because now the BtS without RoM is boring and with RoM is incomplete. I think the late CTDs' solving should be the top priority, before new patches and addons. I know this looks selfish, but the only help i can provide is feedback. But, anyway, thx for all the efforts.
 
Are you there, modders? :dubious::dubious:

BTW, I heard of a program called Civchecker (you can find it in the utility programs sections of the forum) that looks after game graphics and tells you if there are troubles in the game (or in the mod you are using). I tried it on RoM and the results were more than 2000 missing art files and some undefined symbols...the cause of CTD may be there.


I am the author of civchecker. I have never played RoM but I have downloaded version 2.2 to see if I can help any. In order to resolve the 2000 missing art files, you need to use PakBuild to explode the fpk files into individual files and then reassemble the art directory. Not too hard, but it took a few minutes.

Civchecker prints the following messages, which appear to be real errors. Any of these "could" cause a crash:

MissingArt: Art/Movies/Religion/Egyptian_Myth2.dds
Used: rom art/civ4artdefines_movie.xml at line 224
MissingArt: Art/Movies/Religion/Greek_Myth.dds
Used: rom art/civ4artdefines_movie.xml at line 228
MissingArt: Art/Movies/Religion/Zoroastrianism.dds
Used: rom art/civ4artdefines_movie.xml at line 232
MissingArt: Art/Units/aztgr/grenadier.nif
Used: rom art/civ4artdefines_unit.xml at line 1700
MissingArt: Art/Units/MWUnits/M60/M60ted.nif
Used: rom art/civ4artdefines_unit.xml at line 10698
MissingArt: Art/Units/Unique/Japan/Zero//Fighter.nif
Used: rom art/civ4artdefines_unit.xml at line 12491

Any of these could cause a crash. In particular, earlier in this thread, somebody has mentioned removing the Japanese civ in order to prevent a late game crash. The Japan/Zero missing art seems highly likely to cause this. If there is anybody listening who has developed the mod, they could probably use this information to make some simple XML fixes to remove these missing references. I don't guarantee this will fix any CTD, but it can't hurt.
 
Thanks for those reports and investigations. :)

By the way, I got pass some CTDs after I disabled all RevDCM debugs to off mode from the ini files. Not sure why they would cause crashes but just in case I disabled them by default in next version.
 
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