lazy workers

shizlac

Chieftain
Joined
Jan 6, 2005
Messages
8
Location
Arkansas
I have read a lot and tried before posting this. When I unselect railroads as a task for workers, they use there turn but do nothing when automated. I am simply trying to modify a world map for a long game of ancient time, where nothing is available past some mideaval advances. Also, seeing as playing giving a hundred workers orders every turn is not palatable, I havent played the map long enough to find out what else I will have to tweak as a result of changes. The advanced eras are still there minus all the advances. Will my civ enter new eras and end up with skyscrapers? p.s. I have kept wonders, etc like smith's trading and linked them to an earlier advance.
and deleted units and improvements past my scope.
 
Basically, in order for the AI to control a worker and give it worker tasks to do, *all* worker tasks must be ticked for the unit. You will notice that in the editor you can tick or untick as many worker tasks as you desire, but the "Terraform" option in the "AI Strategies" section is only tickable if all the worker tasks are possible. So a unit with only some worker tasks can be used by the player as intended, but the AI cannot use it for worker tasks. Thus, in the "Rise of Rome" conquest, if you play as Rome you can use your Legionaries to build roads, but if you play as another faction the AI-controlled Rome will use them only for fighting. I know that this applies to the AI when it's running other factions, and I'm pretty sure it applies to the AI when it's automating the player's workers too.

In your mod, the solution is simply to leave railroad as an option for workers, but ensure that you need an unresearchable tech or an unavailable resource to do it (eg make Uranium required but don't allow any to appear on the map).
 
I noticed that the AI has a bad habit of building mines over irrigation. I often have to cajole the workers into building irrigaton as my major cities are often left starving. Any solutions?
 
REJS7 said:
I noticed that the AI has a bad habit of building mines over irrigation. I often have to cajole the workers into building irrigaton as my major cities are often left starving. Any solutions?

Under "Governor" settings in the Civ tab in the editor, try checking "Emphasize Food".

-Oz
 
Or use the 'Automate- Don't Replace" button available in the Advanced Buttons.
 
automated - no alterations. (Shift-A)

i use this all the time. i persoanlly set-up the basic requirements for each city, then use road-to to link the cities, then use Auto-no altering until just before steam power, then use rail-to to get my rail system working, and then use auto-no altering once this network setup so they make new improvements like mine mountians and railroad the roads etc.
 
Under "Governor" settings in the Civ tab in the editor, try checking "Emphasize Food". This does work, thanks.

I hope in CIV 4 they put in a better AI all round.
 
It worked. Tied it to oil and prevented oil from appearing on map.
Now i've got another problem.
All the barbarians and kings have been replaced with elvis.? The only thing I changed before that was giving king units army building, more attack and movement to make them participants. now my king is elvis, and a bunch of crotch grabbing elvises run around the wilderness as barbarians. needless to say, that gives the map a bad out of character touch. WTH???
 
Another thing- If I made a copy of a horseman made it only available to mongols (called hordes) and made it real cheap (3 sheilds, no support cost?) would the ai cooperate and make 'hordes' of them?
 
i'd guess so yes. but remeber the magic word when creating units: "Balance"
 
The AI doesn't seem so focused on cost -- all things being equal, it's likely to build the strongest AF unit for Offense and the strongest DF for Defense. So limiting/tweaking the Mongol force pool accordingly is probably your best bet.

-Oz
 
shizlac said:
All the barbarians and kings have been replaced with elvis.? The only thing I changed before that was giving king units army building, more attack and movement to make them participants. now my king is elvis, and a bunch of crotch grabbing elvises run around the wilderness as barbarians. needless to say, that gives the map a bad out of character touch. WTH???

That happens whenever it's Elvis's birthday, it's an Easter egg. :D

Don't worry, everything will return to normal again.
 
Oz- you gave me a great no duh moment. How many times have I had a new city in the jungle wanting to build modern armor, with resourses available, in 50 turns with 4 occupying tanks in the city and an established metropolis one turn away building them in 2 turns? Why would the ai be any more logical for any other player? Tweaking everything to make the ai act more reasonable takes half the fun out of it though. There's no threat or discovery of the unknown. The ai sucks.
 
As a matter of fact, I think i've about decided Starcraft, somewhere neglected and gathering dust in my cd pile but revered to be the greatest- has better ai common sense than civ 3. Where are those long lost anticipations about the next expansion and how it will be so much better. yak yak yak. Ill let this thread die now.
 
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