@mitsho
If we move the GP rate bonus from the Austrian UB to the Swedish UB, we need to find a new bonus for the Austrians.
Krepost doubles strategic quantity (like the Bazaar doubles luxury quantity). Dojo gives experience for garrisoned units, with a little culture for strategics on the side.
@Ahriman
The rate of policies and cultural border expansion should be about the same in the current version as v12. Border costs halved, as did the cost to fill out 12 or more policies. Early policy costs were somewhat more complex, but policy rate should still be about the same as before. You can see the numbers on the Policy Costs tab of GEM_Details.xls.
@Eiger2112
I like your idea of Rome gaining population from each conquered city. That's very interesting! It might be more intuitive than my tech-absorbing idea. I'll think about it.
@Ahriman
I focus on realistic timing of unique units, but not buildings, because early buildings are late buildings. It's an abstract premise for Washington to lead the US for six millenia anyway.
@ExpiredReign
Sweden's early Public School is like England's early Steam Mill. It represents how they were some of the first nations to do public education and industrialization, respectively.
@mitsho
Would double OB/RA rewards encourage the Dutch to play differently?
@void_genesis
What if the Dutch gain permanent access to luxuries they acquire? This makes their UA a double-sided effect, encouraging us to both
give our last copy of luxuries, and
gain the last copy of other people. Say Alice is the Dutch and has 1 Marble, while Bob has 1 Whale. Alice offers a trade with marble+money to Bob for his single Whale. After the trade expires, Alice retains both marble and while. She can then trade away the marble to Bob again with a more favorable deal than before.
@Alteris
I like your idea of Persian city captures healing nearby units.
My goal with puppets and annexation is puppeting should be better for small cities, while annexation is better for large cities. I managed to achieve this in VEM. The unmodded game has several bugs and problems with puppets/annexation, and several limitations with the game tools make it difficult, so it's been a low priority for GEM.
@Tomice
I don't understand your question. Are you saying basegame harbors connect cities for trade immediately in G&K, but lighthouses require the trade tech to do that in GEM? The basegame and modded versions use the same AllowsWaterRoutes building effect, so they should work the same way.
@Brannock
I agree +1 sight is underrated. I'd be okay with moving that to Askia.