BurN called me a peacemonger. I don't think anyone has ever said that about me.
Our military cannot stand up to Monty right now -- but I will be building troops and watching carefully for the moment that he becomes vulnerable. Kublai, by the way, has "Nothing to gain" from attacking Monty, oddly enough. So we don't have to worry about a dogpile, but it does make it more difficult for US to take advantage of a dogpile.
Turn 323 - 1515AD
Charlie and Monty exchange a city.
Turn 325 - 1515AD
Lib is one turn from completing.
What to do?
Trying to research Nationalism and poping either Constitution or Democracy to get a head start on SoL would be nice.
On the other hand, I could try to pick up Steam Power to build dikes. I need Chemistry and Replaceable parts for that.
The advantage of going this second route is that if I only have time to research ONE tech, I could pop Steel (if I do Chemistry) or Rifling (if I do Replaceable Parts). Both of these have a higher beaker cost than if I poped Constitution (after Nationalism).
Oh, here's we go. I'll research Replaceable Parts, trade it for Chemistry (which several AIs have) and then pop Steam Power. I can Dike everywhere at that point and research rifling. Riflemen can be used defensively while I build up the Democracy route, or can be used offensively if I research Steel.
Either way, I'll want the rifles because I'm about to make enemies with Monty...
Peacemonger, eh? Well, I'll show you...
(And yeah, I put a turn into the wrong tech....
)
Turn 331 - 1555AD
Frederick grabbed Education this turn. So much for all that.
Well, I can trade Education (and Music) to Charly in exchange for Chemistry and pop Steel with Liberalism. I can then rush out some cannons and take a big bite out of Monty...I hope.
Turn 332 - 1560AD
Hm...It looks like no one has economics. It WOULD be nice to get a GM out of that and use it for a trade mission, not to mention the extra trade routes (especially once Astronomy comes into play -- and three AIs have Astro and Kublai is willing to trade it, but it looks like I have a Steel monopoly right now, so lets wait...)
Grrr...I dunno. There's always the chance we might not be first. Besides, it would be nice to work towards our UB AND see about getting rifling.
Replaceable parts it is...
Turn 339 - 1595AD
The English have a stack just outside of the Aztec Canterbury. It's going to be a balancing act to be the one to capture it...
Turn 342 - 1610AD
Now or never...
W...T...F...
The Aztecs had already been sieged.
First Cat Withdraws.
Second Cat suicides.
Cannon has 99% chance, is promoted for max collateral, succeeds.
Cannon has 99% chance, is promoted for max collateral, succeeds.
Maceman has 98% chance vs Knight. LOSES.
Crap. I can't depend on having enough units in Canterbury now to defend against the counter-attack. I'm going to have to let the English take another shot.
Luckily they don't appear to have enough people to complete the conquest...and next turn I have 3 more units available for the assault.
*crosses fingers*
Turn 343 - 1615AD
Wait.....what?
AGAINST Quill18?? No no, I *started* the war, Charlie. You dummy.
Wow...I'd better take Canterbury and try to get something out of Monty for peace in case this passes.
Oh wow, The Hague popped some gold in a mine!
Okay, attack Part 2.
Cannon dies to Knight.
Cannon dies to Knight. (I had 81% odds.)
Cannon withdraws from Knight.
Musket defeats Jag.
Mace defeats Knight.
Mace defeats Knight.
Mace defeats Chariot.
Mace defeats Treb.
Sorry English, better luck next time.
Monty will make peace with my for 90 gold.
Charlie will make peace with him for Liberalism.
I'm not in a position to grab more Aztec land yet (especially if AP vote passes), so this seems like a good way to put the brakes on Charlie. War will inevitably break out again soon, so I'll be sure to develop a stack of Rifles and Cannons...
I raise a little post-war cash by trading Liberalism to the other civs before Charlie can.
Our empire:
We have NOT yet converted to Christianity. I was hoping Charlie would ask me so that I could milk the extra diplo points from agreeing. We're currently only at a +2 due to a whopping -4 heathen religion modifier. I think it's time for us to do it. Monty's at a 0 with us right now, but I don't think that affords us any more safety than the -8 or so we'll get after a religious swap. He's currently at -12 with Charlie (mutually). If I keep a strong garrison in Newcastle/Canterbury, I think we'll be safe.
We can also build the Forbidden Palace now. Where? The Hague?
I have to head out for the afternoon. There may or may not be more turns this evening.