Update 3: Years 76-100
THE FIRST WAR: An organized military conflict has erupted for the first time in the history of the world. After the great purging of Hondallab, fighting broke out between the peoples of
Surmum and
Eannuma. Secretly encouraged by the queen of Surmum and sensing the chance for wealth by invasion, the Eannumites assembled a small army and began raiding into the southern parts of Surmum. Despite the growing unrest from within, the monarchy assembled a large army of peoples to crush the Eannumite kingdom in Noptro with overwhelming force. To the amazement of many, the Eannumites stood with a much smallest force in the world's first true great battle. The advantage in the conflict, however, was theirs. The Queen rallied the Eannumites behind her, and the fighting grew intense as the Eannumites within the ranks of the Surmum force betrayed their comrades in arms for the invaders, leaving them shattered. When the king himself was slain in the fighting, open rebellion began in Lubdallab and Gedallab among the Eannumite populations. Ultimately the Eannumites prevailed over the Karubites and other factions of the region, leading to the establishment of Eannumite hegemony under the divine queen over what was Surmum. The Queen married the old king of Eannuma, bringing a new era of glory for their people, and herself.
The nation of
Aagödia has seen a major turnaround in development over these twenty-five years as compared to the previous. Population growth has recovered, though food production remains at a low rate, as farmers recover from the recent famines. The wealth of the nation has grown with the completion of Serephina's Temple of Detoxification, a celebrated bathhouse upon the river which runs through Syngöd. The new establishment has helped restore some faith in the matriarchy among the city dwellers of the queendom, as the cultural foundation of the people begins to truly emerge into history.
Aagodia Stat Changes
+4,000 Total Population from growth
Serephina's Temple of Detoxification completed
+2 Legacy from wonder completion
City Dwellers Loyalty rises to Loyal
Eannuma has truly risen to a golden age of victory and prosperity. Beginning this period of twenty-five years as the weakest power of the western Keralian Sea nations, it has emerged to become its strongest. As discussed above, in the First War, the Eannumites conquered Surmum and placed themselves above the rest in those lands as well as their own. In order to reflect their rule, they set up their capital in the Surmumese city of Ludallab, showing a new legacy upon the Bunrun River. The priesthood has risen to achieve political strength of its own among the assortment of factions within the grown kingdom. The Karubites also continue to maintain a presence though many died during the late conflict, some Eannumites have called for their expulsion from the natural lands of Eannuma. Another group of those who bred in the cities between the two groups has been termed the Eannrubites, and none of the new leaders are quite sure how to approach this mixed race.
Eannuma Stat Changes
+3,000 Total Population from growth
Priesthood faction emerges
Eannrubite Faction emerges
Nobility Strength rises to Medium
Assumes statistics and legacy of the nation of Surmum after victorious conflict internally and externally
The kingdom of
Enfel has managed to persevere and prosper among hardship over the course of the past twenty-five years. The plague from Klaplant spread into their borders from runaway slaves fleeing the devastation of the failed rebellion, causing many thousands to die. Despite the deaths in the cities, the people continue to flourish, as gentle rains and flooding have helped to increase the yield of crops throughout the lands. The population has grown at a rapid rate, as Enfel seems suited to supplant Klaplant as the stronger power on the Plavant River.
Enfel Stat Changes
+48,000 Total Population from Growth
-18,000 Total Population from plague
City Dwellers Loyalty rises to Loyal
Nobility Loyalty decreases to Wary
The nation of
Fimbulvetr was hit with great devastation over the past twenty-five years, clipping back the growth and prosperity of the nation. Approximately fifteen years ago a great tidal wave emerged from the depths of the Keralian Sea and crashed into the city of Northri and the surrounding areas. Thousands vanished into the sea, called by the gods for unknown punishment. The great catastrophe has weakened the monarchy as many have come to believe that the kings must have perpetrated a great sin to have angered the gods that they would send such a great wave.
Fimbulvetr Stat Changes
+5,000 Total Population from growth
-14,000 Total Population from tidal wave
Nobility Loyalty decreases to Wary
City Dweller Loyalty decreases to Wary
Farmer Loyalty decreases to Wary
Honacia saw the chaos of the fighting of the first war in history along the western fringes of its territory and kingdom. The matters were exacerbated by an extreme lack of food caused by an unfortunate dearth of productive farmers and efforts in farming. Thousands died from starvation or fled into the cauldron of the war in the west and died there while looking for succor. The famine was made worse from the arrival of refugees from Hondallab when the city was purged of Honacian influences and people. The people continue to lose faith in the priesthood and government, as some blame them for the construction of the temple when the gods were clearly displeased with their current actions. The Great Temple of Onsalum was completed over this period, acting as a new great site of Honacian culture and religion as well as a place of safety from the Bunrun River's occasional flooding.
Honacia Stat Changes
-12,000 Total Population from food shortages
+2,000 Total Population from Hondallab refugees
+2 Legacy from wonder
The People Loyalty decreases to Riotous
Royal Court Loyalty decreases to Wary
It has been a tumultuous twenty-five years for the nation of
Klaplant. Plagues and fighting have devastated the countryside, leading to anger and confusion among the populace. Though food production was high throughout this period, the population declined from a vicious plague which spread like wildfire through the city of Plen. After Lant was constructed in the east as a fortress city against Enfel, the plague quickly spread through there two. In all, thirty percent of the population is believed to have died over the course of the plague. To make matters worse, the plague was taken as a sign from the gods to the slaves to rebel. A major rebellion was launched against the Klaplantian overseers and was ultimately brutally suppressed. After this period, though the population greatly declined, the Klaplantan nation managed to emerge intact, as the greatest rabble-rousers among the slaves were slain and order was restored.
Klaplant Stat Changes
+31,000 Total Population from Growth
-39,000 Total Population from Plague
-6,000 Total Population from Slave Uprising
-1,000 Levies from Slave Uprising
Slave Loyalty increases to Wary
Farmers Loyalty increases to Riotous
Nobility Loyalty decreases to Wary
Korala's history over the recent twenty-five year period has been a mostly quiet one. People have solidly gone on doing their jobs and carrying out their duties to their civilization as they have for generations with little change. Near the end of the period, however, the ruling monarch announced plans for the construction of a great temple in Kayyatek to honor all of the gods to begin development immediately.
Korala Stat Changes
+11,000 Total Population from Growth
+1 Legacy for Story
The island of
Neek continues to exist in a quiet period of development and prosperity, as the island continues to develop over the course of the Urban Revolution.
Neek Stat Changes
+7,000 Total Population from growth
+1 Legacy for island map
The new
Sultanate of Qubuqtahar has been declared in the eastern region along the Keralian Sea, north of Sylvania. Emerging from the followers of the teachings of Jahal Tahkar, the religious state has been founded as a theocratic regime. Since his death, the population grew rapidly, and the state expanded with great prosperity. Unfortunately the growth was not to last for long as the nation aroused the wrath of the gods. Approximately fifteen years ago, a great wave erupted from the depths of the Keralian Sea, pouring into the lands of Qubuqtahar. The city of Shal-an-Jahaq was left in ruins, and the surrounding farmlands were ruined and flooded for years. Ultimately the city managed to regroup and rebuild, but they remain forced into a backward state from the great devastation.
Qubuqtahar Stat Changes
+15,000 Total Population from growth
-15,000 Total Population from tidal wave
The People Loyalty decreases to Wary
This period of history has been mostly quiet for the peaceful nation of
Rowacha, as people continue their generational professions without much interference or change.
Rowacha Stat Changes
None
The clan based nation of
Ruhin continued to see a widening divide between the northern and southern clans over the past twenty-five years. The Reh clans continue to view Ruh with distaste and increasing anger, viewing attempts to elect a leading priest as an attempt to inflict tyranny among these very individualistic people. The Reh Clans have grown increasingly distant, as some are beginning to believe that they may be better suited on their own. Despite the increasing political problems within Ruhin, the nation continues to grow and prosper as a whole. Recent development have led to a massive amount of lumber and stone being added to the stockpiles of the nation, increasing the construction potential of the government.
Ruhin Stat Changes
+24,000 Total Population from growth
+3 Raw Material Stockpile from harvesting lumber and stone
Reh Clans Loyalty declines to Riotous
The theocracy of
Sylvania has entered an unprecedented and unrivaled period of growth and development along the Keralian Sea. Previously faced with the specter of rebellion from the peasantry, the Fathers have adopted sacrificial rites and the drinking of blood. It is said by the Fathers that blood has magical properties and there is some proof to buffer their claims. With each year's sacrifices it seemed that the farms' yields grew exponentially, leading to a rising population at a rate unlike any other. When word was received of great disasters to the north and south, it is believed that sacrifice helped appease the gods and preserve Sylvania from harm. As a symbol of the rising strength of the nation, the new city of Hartenburg has been constructed, rising from the origin of the Morpork River.
Sylvania Stat Changes
+54,000 Total Population from growth
+1 Legacy from development of culture in orders
The Sons Loyalty Increases to Wary
Surmum is sadly the first nation to disappear into the great book of history, leaving behind a legacy of war and instability. The fall of the nation began with the queen's efforts to purge the city of Hondallab of Honacian influences for the greater good of Surmum as well as increasing her own power. The Honacians in the city were incited to rebel, and prepared soldiers butchered the rebellion, though it was an awful bloodbath. The few Honacians who survived fled east to Honac as refugees. Unfortunately, this encouraged the Eannumites to make their own bid for glory, and thanks to the rise of the Goddess Queen, they have taken over what was Surmum.
Surmum Stat Changes
+11,000 Total Population from growth
-4,000 Total Population from purging of Hondallab
-1,000 Levies from purging of Hondallab
-8,000 Levies, 200 Warriors, and 100 Archers from war and Eannumite rebellion
City of Hondallab Faction eliminated
Overrun by the Eannumites, Eannuma follows the Legacy of Surmum as a nation
Tau has continued its ongoing period of mostly quiet peace and prosperity. With a growing farming population and more emphasis placed by the government upon irrigation and agriculture, the population has once more surpassed that of their Tau-Ren brethren to the south.
Tau Stat Changes
+42,000 Total Population from growth
Tau-Ren has continued prosperity much as their brothers to the north have over the past twenty-five years. Construction efforts on local wonders and the raising of private guards for the Council Leaders has led to a development of a more civilized country. Unfortunately, the people of the city of Thunbloof seem to be unaware of the great guidance of the Council and their discontent seems to be rising. Within the gloom, however, there is a silver lining. The Tau-Ren have seen record production and retrieval of marble from the quarries to the north, bringing in more needed raw products for the Megaliths.
Tau-Ren Stat Changes
+22,000 Total Population from growth
+2 Raw Materials to stockpile from resource collection
Council Leaders Loyalty raised to Loyal
City Dwellers Loyalty lowered to Riotous
Waluka has had a declining growth rate as the population hits the cap as provided by locally harvested foodstuffs. The nation's first military force has been raised to keep the slave population in line, preventing uprising. Unfortunately this seems to have had the reverse effect as the slaves continue to grow more and more unruly, and rebellion seems to be on the doorstep.
Waluka Stat Changes
+1,000 Total Population from growth
Slave Loyalty declines to Mutinous
The
Wu Tang Clan, like several others in the Keralian Sea this year, suffered great disaster inflicted by the gods. A massive earthquake devastated the island of Wu Tang, sending parts of it shifting into the sea, and killing thousands. The attack by the gods has led to many of the people of the Clan feeling uneasy about the leadership, believing that favor may well have left them for others. Overall, however, the population of the island continues to grow and the nation as a whole thrives, despite the setback.
Wu Tang Clan Stat Changes
+11,000 Total Population growth
-6,000 Total Population from earthquake
Creams Loyalty decreases to Wary
Clansmen Loyalty decreases to Wary
The Broken Loyalty decreases to Wary
OOC Notes
@LDiCesare and all players as well: The fall of Surmum is the example I am using for the status of nations in this NES. Throughout history kingdoms rise and fall to be replaced by other states which often take up the mantle of the old. Here this has happened with the fall of Surmum and the rise of Eannuma in its place. Eannuma takes 50% of Surmum's Legacy stat to go with its own, and LDiCesare can work from there. This WILL happen with other nations too, please be aware of this, and that it is the long-term picture you should consider, not just the country you currently control.