Turn 90: Kubilai has decided that the former leader, was no longer worthy of making decisions, so he retired in the tradional manner of power transfer of the Mongols.
The first decision that we had to make, was to decide that we didn't need no fancy learning yet. What we needed was troops, and good ones, to bolster our new found position and take the gems paradise from giggles.
Beshabik changes the 'library' to a barracks, ready in 2 turns. Now that is more Mongolian!
Turn 91: The uncivilised Axe, decides that attacking our Keshik is a fitting act of martyrdom. We do like the extra practice this gives our troops, making them better.
We have sent orders to our wandering Keshik to turn around and make his way back to the motherlands. We will need every horse we can get to ensure victory over giggles.
Turn 92: The glorious barracks of Beshabik has completed. A Ger would be nice, but it will take too long to make. So we decide to start on our main battle unit, the Keshik. Karakourum also decides the current speed of the Keshik traingin is not fast enough, so we insist they finish immediately.
Turn 93: Something called the Great Wall has been built far away. I wonder if it is as great as they say it is, I doubt it. We decide in the spirit of friendship, to sign Open Borders with WK & Mehmed. This allows us to traverse their lands.
Turn 94: Our returning Keshik sees a new Giggles city, called Lagash, defended by something called a Vulture. Well, I think it would make great carrion itself. It is carrying a large shiny weapon, made of metal. Hmmm, we must find where he is getting this metal from.
Turn 96: We have discovered the source of Giggles metal. There is a mine, in the middle of the plains. We know that mines cannot be built just anywhere, so there must be something hidden under the mine.
Also, we see a new settler coming towards our lands. Hmmm, not sure what to do!!
Turn 97: Giggles founds Ur right next to our staging point for the assault on his capital. This is very irritating! Don't make me mad!!!!!
Turn 98: Once our Keshiks withdraw from Giggles lands, we decide to turn our focus to Kish first. If we must conquer another city first, Kish is much nicer.
Turn 99: The time has come, so we declare our intentions to the world, and tell Giggles his head does not look right sitting on his shoulders, or words to that effect.
Turn 100: Our brave Keshik has destroyed the mine, where it is rumoured the magic metal came from. He is not expected to survive the reprisals.
Kish is taken, without the loss of any of our troops.
Turn 101: Indeed our brave Keshik suffered many attacks, and was defeated, but not before destroying an enemy Chariot, Catapult and almost killing a vile Swordsman.
Our posse has moved on Uruk, and found it to be barely defended!
Turn 102: Uruk is ours. 2 of our Keshiks blunted the weapons of the few defenders present. 2 Keshiks are holding Uruk, we have seen and heard about a new kind of very deadly unit that Giggles has, called a spearman. Hopefully we don't see any come near Uruk.
Turn 103: A great general is born. Peace is declared. Lagash & Eridu are on hills, so we are not confident of victory without substantially more troops. Ur still has no infrastructur built, and no special resources in its immediate area.
Turn 104: We have ordered that breeding should begin in Karakourum.
Turn 106: Nubian is indeed very popular. We have several troop smassing outside, and so does Giggles, WK & Mehmed. We will have to time this right, if we don't capture it in 1 turn, I doubt we will be given a second chance.
Turn 107: Ahhh, Gilgamesh has foolishly attempted to conquer Nubian's 3 Archers with 2 units. Thanks Giggles, should make taking it much easier. Indeed, we take it without losses. The time has again come to insist that our workers make things faster. A boat is created in Uruk and a Library in Beshabik.
We have learnt about the cycle of the year. I hereby name the first period of time, lets call it a 'month', Kubilary.
Turn 108: Grrr, Giggles put fishing boats on his Uruk clams the turn before it was captured, and I did not notice. Does not matter, this boat can explore the world.....
The breeding program is starting to produce results, and a group is ready to depart Karakourum and start a new settlement.
Turn 109: Ning-hsia is founded north of Karakourum, it is felt that we must learn about how to harness the wonderful long grasses near the new settlement.
Turn 111: We have learnt how to plant, and harvest the long grasses. It has been named 'Agriculture'.
A wonderful way of masking our bad smells has been discovered, it invloves capturing a substance called 'Incense'. It has everyone in the empire a little bit happier.
Some uncivilised spearmen have appeared to our East. Hmmmm.
Turn 113: We decide to give our extra Crabs to Giggles, in the hope that he might let our boat sail past Lagash. It does not work!
Turn 114: We take the whip to Uruk, finishing the library. Some say this building will help us to reclaim Gems & maybe even corn for Uruk.
A new barbarian city has emerged to the East. It is called Apache. Hmmm, it does seem well located. We decide we want this city for ourselves.
Turn 115: We are beset by barbarians. A galley has approached Karakourum, this puts our fishermen in grave danger.
The barbarian spear man has moved onto our only source of incense. I can now smell all of my troops again, and it is not pleasent. I will have to sacrifice a Keshik to rid myself of this interminable spearman.
Turn 116: Our glorius Keshiks vanquish the marauding spearman, but not until after it has destoyed the incense.
Turn 118: The barbarian galley has now destroyed both of our fishing boats. We are training a galley, but another barb galley has appeared on the west coast.
Turn 120: Ho hum, our glorious troops are waiting for Apache to grow to pop 2, so that we can capture it. It is exactly where we had planned a city anyway.
Please Note:
- One of our Archers is headed to Nubian.
- One of the 2 Keshiks outside Apache is a super-medic.
- Turfan will expand its borders in 2 turns, and make copper available.
- Giggles is
WHEEORN !!