Ok. Then I'm ok again and vote for that you take advantage of cheap methods ( -> post bikini pictures
) .
For you: This thread has a genius opening imo, but I'm with the ones who absolutely don't know what to make out of it, and the game being played with a mod makes it even more difficult, even with you bringing all the infos. It'd be far easier if you were giving reasons and would talk more about yourself and what your plans are, i. e. why you have targeted this specific mod, what it offers that is better than standard BtS, why you have stopped playing for CIV HoF, a competition that's basically of unlimited challenge (or at least, one of the highest challenge possible and at least on the same niveau as (S)GOTM) .
Only that you get this right and that you don't feel offended, but CIV BtS is what keeps many players here playing until now, players you can compare with but with whom you've chosen to stop comparing, tell us the why's, enlighten us
Tachywaxon .
I'd personally love to see you playing for HoF again and write about it and I'm sure that the more common format would do you good, and don't forget, the best players play only against themselves and not a specific game
.
Seraiel
Nope. Not offended at all.
In fact, there is no aspect that makes that mod superior to any or stock BTS. What I am basically proposing is a different paradigm. Now, BTS has revealed a lot of its essence making the game processing much manual-like. Because it was proven over years by previous gamers that this beeline, this bulbs succession, this unit, this combo are superior. In the end, although there are still variations thanks to the variability of the map, the tech tree along other features (but mainly the tech tree) is casting in stone the way to play stock BTS.
This has nothing to do with comparison or competition; I thought it would interesting to reinvent the strategy via a new view point. A mod has a different tech tree, units, features, etc. Basically, being new makes ancient strategies not necessarily the ones.
For instance, the mod that was targeted initially, mounted units aren't as powerful as it was in BTS. No more typical overpowered cuirassier rush and such. I'm not saying there is no weak points in another mod (of course there are), but the gameplay (optimal) is different for sure. What I find amusing (but not that much) is if Civ6 was out tomorrow, we would see a gigantic exodus towards that new sequel, but when it's a Civ4 mod, oops, I shut in. Too much effort. Yeah, it's the flock effect, but if the exodus was there in the first place, that meant people are tired of Civ4 then. Why mods are evil then? Because it is wasted effort? I guess so (no real answer). When someone looks at a movie, it won't go looking that movie ad serpiternam.
Anyways, yes, the OP wasn't genius and likely rushed. Probably I didn't believe that would work at all, BTS or not. Combo of past failures (plenty of them) with the slight exodus of past immersive players.
What I find disappointing is I try and I try, but as I try further, it seems to make people flee more. I know for one aspect because of the way I presented the project, there is no way to lift this up. I have strong suspicion once people made their mind, they tag this thread as one of non-interest. Ad vitae aeternam.
Tell me Seraiel, did that work to ya in the write-up? For a moment, it did great. But you see, the reply speed pants a lot right now. Yet, it's deeply explained and interaction is pushed to its limit. Still, I won't say it's a failure. It certainly was a success.
You are right. The good recipe is one released game from a mid or low level player (I say that because last thread by Doshin was horrificly left to die in a trice) that allows anyone to put a word in-between. A word that takes least effort.
Anyways, that's life. And who cares. Just wanted to reply a well-mannered POV to you for once.
I can't go back to any form of competition games. Too involving in time. Time shrinks over months.