Let's play Suleiman [Deity Walkthrough]

Whoever

Chieftain
Joined
Apr 29, 2017
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9
It has been a long time since my last Civilization IV game. And I think that it is the right time for another one! I started a new deity game with a random leader and here we are:
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The autosave is attached.
 

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The first question which comes to my mind is: can I settle the plain hill 2W of the settler? This would keep the wet rice in the BFC as well as all the floodplains. Also, it would be easier to share the floodplains with another city in the west east (which could grab the oasis). Therefore I think that I will move the warrior SE to see if there are any resources in the east. If not then I settle the plainhill.

The tech path cannot be decided until I see what is in my BFC. But starting with The Wheel Pottery for early cottages seems to be very tempting.
 
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Thats some good flood land :D Hmm.. IMP trait makes 2H center tile better (+50% so 3H when building settler) and early advantage gives more (of anything) faster.. and you don't lose wet rice and might get some extra riverside tile (more FP?).
Wait.. when you say west, you think east? :D
 
4000 BC - 3960 BC

The warrior did not reveal anything useful.
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So I slowly moved my settler to the PH.
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I settled Instanbul on T1. The tribels provided me with a scout.
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This is the land I can see at the moment.
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Wow thats cool start, iam trying to start a new game but what iam making is just play couple of turns and thats all.
But this one is tempting :).
I would move warrior on this hill 1SE, then settler 2W its so much adv 2:hammers: spot and we save 1FP .
Allso its temting to move warrior 1NW theres grassland with maybe something :)... :hmm: no warriro on the hill.
This tile 2E from settler is interesting ... pigs ? I see something there ... maybe marble ?
 
I played it to 1880BC
Spoiler :

tech path Pottery- Hunting-AH-Archery-Mining-BW-Writing.
A bit low on cities but its ok for now.
And this map is looking rly sceary.
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Budica is plotting allrdy :run:.
And what is this Oracle 1920BC, and Bismark Oracled Philo :eek2:. I have played only 1 Deity game with such a thingand yea its rly sceary.
Good thing we got WE's and yea probably with this situation isnt bad idea to just rush some1.
 
It is possible that by settling the PH, I wasted some seafood in the west. But I think that the 2H city tile is worth it. Also, fogbusting should be rather easy now as we are completely safe from the west. Therefore I think that I can try to defend only with warriors (if there is no copper nearby). With two units (warrior + scout) I hope to quickly reveal good sites for the next few cities. I have the following plan for the opening of the game:

Build a worker, then warriors. With the 2H city tile, this should be fast even if I do not work any other hammer tiles. Use the warriors for fogbusting. Grow my capital on the rice and floodplains.
Research Pottery, then Mining. I want to have some superearly cottages, and also some mines for imperialistic settlers.
The worker improves the rice first, then some floodplains and finally two plainhills (so that they are prepared for when I start to build settlers).

I am looking forward to read the reports from your shadow games! But I will probably play very slowly so I do not want to see any spoilers right now.
 
3960 BC - 3200 BC

This was just a warm up turnset and I was lucky with the barbarians.
I popped two more tribal villages for 27 + 46 gold.
My scout killed a lion (with 0.1 health remaining) and my warrior killed a bear while hiding in the woods (he earned Woodsman I promotion for his heroic defence) and then an archer. The warrior is now fortified south of Instanbul while the scout just circles around another barbarian archer and tries to survive.
My worker improved the rice first and now he is constructing my first cottage.
As I had two units from T1, exploration was not difficult. The land looks very good. I have not met anyone yet but the continent does not seem to be very small so I do not think that there are no neighbors. Also, it turned out that I did not waste any seafood by settling Istanbul on the PH. Moreover, there is probably an island in the west.

Here are some screenshots:
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The savegame is attached.

I will soon come up with a plan. I need to decide mainly on tech choices, barb defense, city cites, worker management, build order. But if you have any ideas then tell me please!
 

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Here is my plan. Any comments are appreciated.

I like the following locations for my first few cities.
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The N city grabs the deer and it can work two FPs.
The W city grabs the oasis and it can work each of the FPs.
The SW city grabs the clams and the cow and it can work two green riverside tiles for Istanbul.
The SE city can work the cow (if it is settled after the SW city) and one FP and it will eventually grab two ivory tiles.

The only city needing some culture is the SE city. But I can wait for a library so there is no need for Mysticism at the moment. So the only technologies I need are these: Hunting, Fishing, AH (all of them to improve resource tiles), probably Archery (it seems too risky to wait for horses and/or copper), BW (for whipping), Writing (to whip libraries).

It is tempting to research BW now and whip my first settler. But then I could be overwhelmed by barbs. Therefore I think it is much safer to research Hunting -> Archery first. Only the next technology is probably BW. I also think that I can afford to grow Istanbul to size 5 before starting the first settler. As I cannot whip the settler, I want to work mines (for the imperialistic bonus). So after constructing the cottage, I will mine the riverside PH, then the green hill and then the other PH. I want to build at least one archer and another worker before the first settler. The next city should grab the deer (no need to construct roads).
 
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3200 BC - 2480 BC

During this turnset I met Zara Yaqob and Boudica. Otherwise there is not much to report as everything went according to the plan decribed above. I researched Hunting, Archery and (almost but not yet) BW. I finished the cottage and then improved all three mines. The riverside PH first (otherwise I would lose workerturns), the green hill next (by doing this, I grew to size 5 one turn earlier) and only then the last one. I stopped building warriors when I had four of them (this was 1T before Archery and I was already paying 1 gold per turn for unit costs). Instead, I invested 1T into a worker and then built an archer. The worker will be finished next turn. I stopped playing since now I need to think about worker management for a while. Istanbul is now prepared to construct settlers so I think that I can build two or three consecutive settlers next. I will not whip them as I have a nice imperialistic bonus. But I will change my civic to slavery anyway so that I can whip granaries (and later libraries) in my new cities. After BW, I will research AH, Fishing and then Writing.
Spoiler :
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2480 BC - 1800 BC

During this turnset, I finished BW followed by AH, Fishing and Writing (not finished yet).
I built three consecutive settlers and settled two new cities. Another city will be settled next turn.
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The land. The borders of Boudica can be seen in the south.
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My cities.
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I stopped as I do not know what to build in Istanbul next. I still want to settle some more cities but probably not right now. Maybe a worker or an archer. Or a warrior (for city defense). I need to think about it. Also, it is not clear what to research after Writing. Any suggestions welcomed.
 

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The main reason for not whipping at all was the timing of the settlers. As you can see from the pictures, I needed to build several roads and cottages. And also improve the deer which is far in the north. The roads do not only connect all of my cities but they also allowed me to move each of the settlers to its final location in only 1T (this was important as all the cities were settled on forests/hills). If I whipped the last settler then the road to the south would not be in place yet.
Another reason (caused mostly by the lack of my planning) is that I am considering building another worker right now (the archer is just a placeholder). I want to settle one more city far in the east (fish + cow) and maybe also in the south (fish + horses + spices). Both these cities require many more roads (or maybe Sailing?). As I said, I am not decided yet. But if I decide to build another worker then I am glad I did not whip any population.
By the way, the PH mine was worth 6H per turn while building settlers. But I plan to switch to a cottage now.
 
One nice spot (cow+fish) to the east, and probably room for one filler (share the cow, and lots of grassland) there.

No copper is a pity, especially since Goth is on a hill.
 
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