Let's prove it! Roman deity competition

Im not going to follow or believe any of these playthroughs from now on unless lock moddified assets is on and they are accompanied with a recording.

Too many highly improbable things are being done repeatedly by the same few people.

Also surprisingly, whenever I put up a game with locked modified assets, these people refuse to play them, hint hint.

I would imagine this is also why they dont like playing HOF games.

It should be a requirement for games like this to be uploaded and played under HOF rules.
 
Since you have so much time to play forum games, why not spend some of that time playing this then? You obviously seem good enough for it judging on your posts in this and other threads, so give it a try:

http://forums.civfanatics.com/showthread.php?t=451187

No one is saying you have to win the challenge, I am just very interested in seeing you give it a try.

Moderator Action: Was this part, below, really necessary? I do not think so as it makes certain implications, not something this thread needs more of. Enough of this behavior please.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889

Or is it because it requires the HOF mod + rules?
 
This thread is now closed.

edit - At Duckweed's request, I have reopened this thread. Please continue your discussions in a civil manner or it will be closed permanently.
 
Originally Posted by Bebekija View Post

So in order for this to actually work, each participant in this competition would have to put enough time, effort and good will in trying both options : Praets VS something else (HA rush, Cats+Phants, whatever).
But I doubt it will happen....

Starting to read the earlier posts...:lol:

Anyways, I completely disagree with trying both ways given you have map knowledge.
That is why I gave up praet #1 (now I think about it, perhaps I gave up way too early); knowing map forbade me to try again. Map knowledge is helping way too much.

I agree with Duckweed's results are not a proof. With him, there's isn't any UU as all UU's look awesome under his control. :lol:

Still, I have felt from my attempt preats are cheap and quite useful.
Someone else should give a shot to give a bigger sample though...

There were some strong facts already shown in my report to demonstrate the power of praets.

1. Had to fight 3 deity AIs at the same time. No other classical era unit could do better.

Praets, especially level 3, smash everything in the open field. Mao was forced to leave the war very soon. I also killed the counter-attack SOD from Alex in the open field without loss.

Level 3 praets (CRII, they only need to won 1 battle, moreover, with JC, it's easy to have 2 GGs very quickly to settle and have 2 cities pumping level 3 praets from barracks) are also killers for anything inside the city. That's the main reason why I only suffered trivial loss before 475BC.

Praets are excellent defenders, better than CGII archers on hill city. Players who played the Roman deity AW game should have an impression of them. As you can see from my 475BC screenshot, how could other offensive units (many of them were severely wounded) survive the Zulu attack.

2. No other classical units could do better than praets against medieval units.

Thanks to Shaka, I had to delay the war progress on Alex for more than 10 turns and Alex also had LBs when I resume the war. However, whether AIs have LB does not matter, LBs are similar as Axes when facing praets, as you could find from my war with Mao, usually you only need 1 level 3 sacrificing praet to would it and then use you level 4+ praet to kill it, that's what I said about 1:1 loss ratio. Most important, using praets, instead of cats, has the major advantage in such a war, it's swift. You don't need to wait for the bombardment. Remember, every turn of delaying of taking a deity AI's city means 2~3 more reinforcements.

3. Praets are cheaper amd more powerful compared with other classical era units as HAs, Cats, and WEs.

Production is the major factor affecting the early rushing, in deity level, numbers are absolutely needed. I'd never complain about the RNG, if you lose a war because of bad RNG, the only thing to be complained is the player himself since you have to consider the situation of bad RNG. As you can see from my 500 and 475 BC screenshot, I gathered ~ 2 dozens of praets to take Sparta.

Praets>>>WEs simply because of
1. CR promotion
2. earlier availability
3. cheaper

Had to go back, and check but no BUG in custom assets so you were using the normal UI which I can barely use anymore :p Be interesting to know if Duckweed did anything to combat peacevasselling (iirc he could declare on, or bribe Shaka to war, demand/beg for peace treaty, have a high power rating from units surviving as Shaka makes some sort of war check to see if takes the vassel). Now I may have to code dig to remember, or hunt from threads/guides here to see if i remembered peacevasselling correctly :)

There was nothing magical. Shaka was at war with Charley in the beginning so he will never take vassal while at war. When Charley capitulated to Shaka, I immediately bribed GK to join me and then Mao bribed Shaka to DOW GK as GK was a LT of Shaka. So the situation was back to the beginning, Shaka will not peacefully vassal Mao since he was at war already.
 
Answers to other players who questioned the IW beeline

Praets are easy to have

Some players said that my strategy was gambling or relying on luck. First, this map/thread was intentionally for praets show. As I said in the beginning, I played to IW before I opened the thread. Iron are more abundant than other strategic resources as Horse/Copper/Ivory. Furthermore, this was a crowd Pangaea map, and was not favorable for Roman since you had to research AH for the Cow and did not have any seafood resource. In average, it's not hard to reveal Iron close to 2000BC. This map is for warmongers, what if there's no horse nearby, which is of higher odd. How many times you could not grab Iron 1500~2000BC? I confess that not every time that you can have Iron, but at least more chances of having it than horse and copper.

On a side note, not researching archery as early as possible is a bigger gamble in over 50% of deity games.

Is researching IW without Iron is a disaster?

It's NOT, because of ~300 beakers, just a suboptimal play. If you have other strategic resources, you can always switch to that path and try to take Iron from your neighbor. As you have already seen, how long is the life span of praets.

BTW, if you disagree with my opinions or any others, please keep your disagreement and discussion in a good manner instead of being sarcastic and/rude!
 
There was nothing magical. Shaka was at war with Charley in the beginning so he will never take vassal while at war. When Charley capitulated to Shaka, I immediately bribed GK to join me and then Mao bribed Shaka to DOW GK as GK was a LT of Shaka. So the situation was back to the beginning, Shaka will not peacefully vassal Mao since he was at war already.

So its was keeping the wars going then, but instead of bribing Shaka in on someone Mao bribed him in on someone who had recently declared against him.
I'm wondering thou, for the AI to bribe in other AIs, does in only happen at the start of the war? ie if AI gets Alpha 20 turns into a war will it then bribe in people to help that war or will it wait until it gets declared on or declares on someone else? I know this time it was due to Ghenghis being a LT, but I'm trying to remember an AI bribing someone in on me in middle of war (thou i probably just assume its a dogpile most of time).
 
Great explanations. I hope I didn't insult the way I phrased it (the quote), but just like BOTM40, your accomplishment was as terrific and I wonder if it wasn't more from skills than from preats' specs itself. Well, then, I believe praets are strong.
 
Iron are more abundant than other strategic resources as Horse/Copper/Ivory.

Pretty sure this isn't true.

I just investigated this on my last 5 games on Tropical Maps, short before Victory (so having 50% landmass) by looking on my own Ressources:

Game 1: 10 Copper 7 Iron 4 Horses
Game 2: 4 Copper 3 Iron 2 Horses
Game 3: 3 Copper 6 Iron 6 Horses
Game 4: 7 Copper 8 Iron 7 horses
Game 5: 6 Copper 9 Iron 3 Horses

That makes: 30 Copper 33 Iron and 21 Horses, so it seems as if Copper and Iron is quite eaqually distributed, while Horses are a little more rare. That's it for Tropical maps.

Hth, Seraiel
 
Pretty sure this isn't true.

TMIT vs Duckweed. Fight. *Battle ringbell* :D

Okay, seriously, I let here code strips to those who are willing to interpret these or maybe I shall redirect DanF5771 to this matter.
And IIRC, Duckweed did some code diving in the past(a post in one of those deity threads he linked to me), so he wouldn't have any problem to decode the stuff I guess.

In XML>Terrain> CIV4BonusInfos.xml

Copper
Code:
<iPlayer>50</iPlayer>
			<iTilesPer>128</iTilesPer>

Horses
Code:
<iPlayer>100</iPlayer>
			<iTilesPer>256</iTilesPer>

Ivory
Code:
<iPlacementOrder>5</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>40</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>100</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>

Iron
Code:
<iPlayer>100</iPlayer>
			<iTilesPer>128</iTilesPer>

I think those parts are the crucial ones. The ivory case looked different, so I took a bigger part, but the max latitude (40) more or less defines its rarity. Starting the very northern part means perhaps no access at all on ivory in cases no AI is willing to share that strat. resource.
 
I interpret this to mean that Horses and Copper have a likelihood of 50 (%?) of appearing in an area of 128 tiles while Iron has twice the likelihood over twice the area. Effectively, all three have the same likelihood but the iron may be further away. I think that corresponds with my experience.
 
I've found difficulty level to correspond with critical resources for some reason. For all the diety forum games that I've played, almost all have both Iron and horses nearby but for a lot of the "help me do better" maps on Monarch, Emperor, etc, a lot of time time I won't be able to find either resource.

I've tried rushing with units and I find Quenchas to be the best, and HA's and Praets to be about the same in terms of success. Also, because of the defensive bonuses that LB's get and they have a first strike(which HA's are immune to), I don't find LB's to be that different when going against either Praets or HA's. The 1st strike does matter in combat. Also, with either unit, there's little way I can get a 1:1 kill ratio going against an LB inside a city without siege. You have a 6 str unit with +25% defense for city and another +25% for hills if the city is on a hill and then +60% or whatever for the fortifications, plus the First strike against Praets. Sure, you can get city raider, but they can get Garrison just as well. Without siege, in my experience, its closer to 2:1 than 1:1.

Axemen are just as good against Praets as they are against HA's. The only problem that I've had with HA rushing is spears. But I've rarely(if ever) encountered an AI that bulks up a spears. Either way, I still prefer the 2 movement unit over the 1 move unit, its much easier to switch targets and defend if the AI manages to sneak through your lines with a few swordsman or something.

I usually play temperate since its the default for weather and I find resource distribution to be about the same. Both HA's and Praets are sub-optimal play in terms of research so you can't fault either for that.
 
If I were to guess as you did, my instincts would be that copper is half as likely to appear in a capitol BFC, and half as many horses appear overall.
Senior moment. I miss-read the numbers. :blush: On re-reading, I'm not at all sure what they do mean. However, I'm pretty sure that they don't apply to BFCs as the map generator treats that as a special case.
 
Huh. Does
<iMinLatitude>0</iMinLatitude>
<iMaxLatitude>40</iMaxLatitude>
mean that you won't normally find elephants in the southern hemisphere?
 
Got some time to finish this game after long break.:)

740AD

Ready to go for Bismack and he gave up ~1000AD. Another big mistake here was that I built too many cats and used them for bombardment. Why didn't I use the same strategy as in the Chinese war for the German war? As you see, even with stronger forces, I was 3 turns slowers in the German war simply because I relied on cats more, that's silly!

Spoiler :

Civ4ScreenShot0012-2.jpg



1150AD

The winning was assurred when I include Bismack as a vassal. Let's see how to beat a super power Shaka. 16 cities vs 16 cities. Shaka's forces were cannons and lots of Cuis hiding in the dark. He went WHEOOHRN long time ago and had not ready to DOW yet. Anyway, Roman was ready. The stack you see in the screenshot was for Shaka. I posed another smaller stack in the north to deal with his vassal -- Charly. I DOWed and waited for his major stack to move, then I sent part of the SOD to take the border city -- Augsburg, and empty it immediately, I killed his major stack of Cuis this way. His biggest stack in Augsburg did move toward to Knossos as expected, I left 1 CGIII Musketman in that city. His stack was gone the turn after he took Knossos, level 3~4 cannons and the cheapest praet veterans did the terrific work.

Spoiler :

Civ4ScreenShot0013-2.jpg



1370AD

Shaka's resistance was fierce and he didn't want to give up yet, so I made another 2 small stacks to invade Mongolian. 4 turns later, GK gave up.

Spoiler :

Civ4ScreenShot0014-2.jpg



1420AD - The End

Zulu still did not want to bend.

Spoiler :

Civ4ScreenShot0001-5.jpg



Praets played the absolute major role in conquering 3 AIs and remained active in swiping through the Zulu empire. If you are wondering how powerful was Shaka, the last line tells something, 86 Cuis, not counting other units.

Spoiler :

Civ4ScreenShot0003-4.jpg



And the info screen.

Spoiler :

Civ4ScreenShot0002-4.jpg



I'm getting rusty and lazy to play CIV games, but I'm still learning.:) The only thing I want to say at last is that "Don't easily deny anything that you have never tried yourselves. CIV4 is a complex game and there are many viable and workable strategies."
 

Attachments

I DOWed and waited for his major stack to move, then I sent part of the SOD to take the border city -- Augsburg, and empty it immediately, I killed his major stack of Cuis this way. His biggest stack in Augsburg did move toward to Knossos as expected, I left 1 CGIII Musketman in that city. His stack was gone the turn after he took Knossos, level 3~4 cannons and the cheapest praet veterans did the terrific work.

Rusten would be so disappointed for your lack of chivalry against the AI...

Joke. Of course, you made a great game. I don't even want to pursue my game with super advanced Mao...I'm such a p*ssy!
But only truth is Rusten dislikes this abuse.
 
I don't see how such tactics are any more "abusive" than rolling the AI with cavalry or draft rifles :lol:.

Abusing the AI is what high level civ is all about, and that's true in every civ I'm aware exists.
 
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