I don't mind it (Lancers are much more useful in both G&K and VEM),
But I still think it is weird, and annoying that a mostly infantry army upgrades into something that requires horses. What if you are one of the civs that have a UU spearman or pikeman, and you want to build a big army of those? Now you have forced obsolesence if you don't have horses, or don't want a mostly cav army midgame.
but I do think Pikes are too strong compared to Swords.
I don't think this will be such a problem in VEM, if we retain pikemen on the combat lines with militia on civil service, because the pikemen are significantly higher tech *and* on a military line. I also like the VEM design of a city attack role for swordsmen and a defensive role for spears and pikes. I don't see any reason to lose that in the update.
Also, I'll be the first to say it: Austria's UA should be limited somehow in GEM
I don't have any experience with Austria yet. I think it will mostly be a problem only if happiness isn't binding enough so that it is easy to expand en masse (and I'm finding this; religion gives extra happiness opportunities but there are no downsides), and if there are no diplomatic consequences (eg it should piss off everyone who was friends with that CS). Otherwise its probably ok. Remember that the decision in vanilla was that it wasn't worth conquering CSes, it was better to befriend or ignore them, so VEM added extra bonuses for conquest, which presumably won't be triggered by the Austrian UA.
And remember that puppets are weaker in VEM than in vanilla.
But I haven't played them yet, so I haven't seen how abusive they could be for early game expansion, which I guess is the main worry. But if that early game expansion adds unhappiness without giving much in the way of income, culture or science, then is it such a big deal? Especially with a 500 gold cost?
Huns seem really nasty for early game onslaught in the hands of the human, but I think that is by design. I think with higher unhappiness per city in VEM that early conquest is probably less valuable.
1) add Synagogues to the list of Follower Beliefs.
How would these be different from the existing buildings?
2) Turn copper & citrus into *bonus* resources.
Why?