Libraries

That'd create homogenity of decisions as everyone, regardless of playstyle, would have to do the same thing because while you COULD go right side first, the result would always be you falling lots of techs behind...

It's interesting that this argument has been used on both sides of this debate -- here and in the 3/7 patch thread. From my pov, the barracks buff pretty much means everyone should be building barracks right away (as opposed to eventually because they are a core building). I saw that as too much homogeneity.
 
It's interesting that this argument has been used on both sides of this debate -- here and in the 3/7 patch thread. From my pov, the barracks buff pretty much means everyone should be building barracks right away (as opposed to eventually because they are a core building). I saw that as too much homogeneity.
Time for a poll?
 
Time for a poll?

If we roughly agree on what we're polling!

In my mind, it's the necessity of hurrying to build barracks in most games, as a result of the cap. My guess is that the science aspect is meant to justify that necessity -- but nerfing the science wouldn't necessarily be what we'd be polling. You'd still probably have to prioritize barracks, even if they lost the beakers.

My own preference would be for the barracks to lose both the +1 to the cap and (less so) +1 science... then make up the unit losses by scaling the cap upward in the early game.
 
How much "rush to barracks" are we talking about. Does that mean building barracks before:

Shrine
Monument
Well/water mill
Council
Military units

Indont think anyone is questioning its a necessary building, but is it so strong it trumps all other buildings and units...or is it simply a strong essential building in a sea of strong essential buildings?
 
It's interesting that this argument has been used on both sides of this debate -- here and in the 3/7 patch thread. From my pov, the barracks buff pretty much means everyone should be building barracks right away (as opposed to eventually because they are a core building). I saw that as too much homogeneity.

If they're nerfed Science-wise, then warmongerers will not be able to afford rushing Swordsmen/Water mill techs without falling behind - and tbh it already is barely affordable even with some free ruin techs unless you also get enough Copper/Iron tiles to at least give you some other gain than just Swordsmen. Even Military Theory will be hard to get before Libraries In addition, warmongerers will have yet another problem posed before them - what do you build first after Monuments/Shrines? Barracks won't be enough for Science without having Science (or with only 1) but without them you cannot field units, so you'd need to spend way more time on Buildings before and after units. Libraries would just take over the spot of Barracks as what everyone builds ASAP, all the while warmongering would get yet another barrage of nerfs. It'd be better if Walls got better at Supply while Barracks got worse, though even that'd be a nerf as you'd need to build up your defenses (spend more production on buildings) before sending out an assault force, whereas you're likely the one who gets Markets later when even Markets might not be enough for your needs.

If Barracks had no Science or just 1, then warmongerer would need to build Council, Library ASAP anyway (meaning his build order would be similar to that of a peaceful guy, but he'd absolutely need Barracks for supply), and tech costs would need further trimming down due to less Science overall while teching is already kind of slow. Authority would need to be buffed for sure if Barracks got nerfed, so maybe remove 1 Science from Barracks, but add +1 Science per Barrack in Authority so warmongerers aren't hurt by needing to play exactly the same as Progress/Tradition, but peacemongers build Libraries before them anyway unless they need supply? Or buff Authority in some other way so you won't fall off hard if you don't rush Libraries every time. It'd still probably require early tech costs reduction of some sort.
Time for a poll?

A new thread would need to be opened for that I think.

If we roughly agree on what we're polling!

In my mind, it's the necessity of hurrying to build barracks in most games, as a result of the cap. My guess is that the science aspect is meant to justify that necessity -- but nerfing the science wouldn't necessarily be what we'd be polling. You'd still probably have to prioritize barracks, even if they lost the beakers.

My own preference would be for the barracks to lose both the +1 to the cap and (less so) +1 science... then make up the unit losses by scaling the cap upward in the early game.

After those changes, Barracks would be so awful even warmongerers wouldn't bother to get them. I'm a warmongering menace but after your changes, I'd much rather build a Council over them as it'd produce more Science (+birth Science), be on the way to mandatory Libraries, it'd cost no maintenance and early XP is not worth having 1 unit less as barracks cost enough to get you more than one horseman, whereas the percentage supply it has is not worth anything for someone who has less pop by definition as he delays buildings to get units and his policies are outright worse at Food/growing. The only people who'd ever see Armouries appear in their can-be-built scroll would be the Japanese as the Dojo doesn't require Barracks, or those who plan to go Imperialism (which is not exactly the best of its kind) and are somehow close enough or simply really have nothing else to do as they've built all the other buildings (excl. Stone Works with 1 Quarry I guess, they're worse) incl. Arenas so they got the Barracks.

I wouldn't enjoy your changes forcing me to go Pottery - Wheel/Trapping - Wheel/Trapping - Trade - Calendar - Writing every game or fall behind in everything as Barracks, instead of producing only 2.5 times Science (because you have to work Scientist specialists every time anyway) less, would be 5 times worse at Science than Libraries or more if you consider the imminent Scientist. It'd probably make Authority unplayable as you either would have to delay your conquest until you not only get Libraries and build armies while hoping your supply cap while you are on a tree that has awful Food is enough, or you'd delay Libraries and enjoy seeing people on Philosophy while you've almost gotten the Forge tech, especially after the killed units yields were reduced by IIRC 20%. That means the policy tree reliant on balling wouldn't be able to ball.

You'd definitely make one thing homogenous after this change - neither warmongerers nor peaceful would build Barracks until it was the last/second to last (stone works 1 stone/marble) building available. Tell me honestly, when would you be building those... "balanced" Barracks? Because I think dead last is the answer as the XP gain just isn't worth one produced unit when early game AIs like to spam units and it's easier to just hit them a bit, you also suggested more generous scaling supply cap which could potentially take the function of the entire building chain over, 1 Science for 1 Gold is not worthwhile when early game dipping in negative Gold can happen often despite worked Markets and little roads because of how bad city connections are, meaning it'd have no real positives at all until after Arenas.

How much "rush to barracks" are we talking about. Does that mean building barracks before:

Shrine
Monument
Well/water mill
Council
Military units

Indont think anyone is questioning its a necessary building, but is it so strong it trumps all other buildings and units...or is it simply a strong essential building in a sea of strong essential buildings?

I agree, I always build Water Mill/Shrine/Monument first. Not Well unless I have Currency or at least work Markets everywhere though, it's just not worth 2 Maintenance when Gold is so scarce and other alternatives are superior.
 
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How much "rush to barracks" are we talking about. Does that mean building barracks before:

Shrine
Monument
Well/water mill
Council
Military units

Indont think anyone is questioning its a necessary building, but is it so strong it trumps all other buildings and units...or is it simply a strong essential building in a sea of strong essential buildings?

Ahead of water mill, and maybe ahead of well... but that's debatable. What you can't do very often is skip it while focusing on the upper half of the tech tree (say, pushing on to Sailing or Writing) the way, for example, you can circumstantially skip Bronze Working and Construction.

Enrico, it would help me to think about your points if I could remember what barracks provided pre-beta. But that aside, it seems that you are saying reducing barracks science from +2 to +1 is devastating to Authority starts. Is that right?
 
Ahead of water mill, and maybe ahead of well... but that's debatable. What you can't do very often is skip it while focusing on the upper half of the tech tree (say, pushing on to Sailing or Writing) the way, for example, you can circumstantially skip Bronze Working and Construction.

Enrico, it would help me to think about your points if I could remember what barracks provided pre-beta. But that aside, it seems that you are saying reducing barracks science from +2 to +1 is devastating to Authority starts. Is that right?
Barracks were the same but without the cap. That nerf would be pretty bad for any aggression because it would change priorities, as he thoroughly explained. I've had many games where that 1 point of science was the difference between no tech progress at all and slowly plodding towards a gold/happiness break.
 
all the while warmongering would get yet another barrage of nerfs
Great Generals are certainly much better now that you can drop a citadel for supply. It makes the Authority finisher much stronger, it used to be kind of useless. Authority is doing just fine, IDK if the new supply overall has been a nerf and I don't it think it matters if it was, its just different.
 
The poll would be:
Do you ever build libraries before barracks?
1. Never, I build barracks first, libraries second.
2. Depends on my policies, I use to build libraries first when going (chose Tradition/Progress/Authority)
3. Depends on my aggro. I use to build libraries first when facing an absolute peaceful game / isolated start.
4. Always, who needs barracks? Best training is field experience.
 
Barracks were the same but without the cap. That nerf would be pretty bad for any aggression because it would change priorities, as he thoroughly explained. I've had many games where that 1 point of science was the difference between no tech progress at all and slowly plodding towards a gold/happiness break.

Thanks for the reminder. I don't like the science there because I prefer keeping the techs focused on their basic purpose, and balancing game play via policies... but I'm not going to argue that the +2 science itself is problematic. I care more about the effect of the +1 buff to the unit cap.
 
The poll would be:
Do you ever build libraries before barracks?
1. Never, I build barracks first, libraries second.
2. Depends on my policies, I use to build libraries first when going (chose Tradition/Progress/Authority)
3. Depends on my aggro. I use to build libraries first when facing an absolute peaceful game / isolated start.
4. Always, who needs barracks? Best training is field experience.

Why "used to", as opposed to "I build libraries first when..."?
 
The poll would be:
Do you ever build libraries before barracks?
1. Never, I build barracks first, libraries second.
2. Depends on my policies, I use to build libraries first when going (chose Tradition/Progress/Authority)
3. Depends on my aggro. I use to build libraries first when facing an absolute peaceful game / isolated start.
4. Always, who needs barracks? Best training is field experience.
This poll would be a bit simplistic. Thing is that barracks are usually unlocked first and provide any science needs you may have. Once you have both unlocked, then it depends on your science/military needs. Such a poll would only end up showing everyone's tendency towards war. Maybe try focusing on how everyone feels about the need for unit slots? This thread started on the base similarity between the two, but the library is clearly the better option if you're in need of early game science. I wouldn't argue against making it cheaper though. It is a bit too much of an investment at times.
 
Ahead of water mill, and maybe ahead of well... but that's debatable. What you can't do very often is skip it while focusing on the upper half of the tech tree (say, pushing on to Sailing or Writing) the way, for example, you can circumstantially skip Bronze Working and Construction.

Enrico, it would help me to think about your points if I could remember what barracks provided pre-beta. But that aside, it seems that you are saying reducing barracks science from +2 to +1 is devastating to Authority starts. Is that right?

Yeah, same but no cap enhancements of any sort. It'd indeed be devastating to Authority as not you would need to spend more time teching to Writing as it'd be mandatory (Authority already typically delays Markets and Libraries and gets Barracks to barely get more Gold than Science - were Barracks to be worse at Science, you'd at least need to get Councils ASAP before units, but that'd likely still not be enough, meaning rushing Libraries would be the thingg to do. You'd also need way more time building exactly the same buildings peaceful guys require. I don't see you denying my claim those Barracks would be the very last thing you'd get post your change though, if there are others you'd get before it then please tell me what they are because I just don't see a +1S -1G building being high in anyone's build order, excluding Stone Works with 1 Marble/Stone and piety-less/resource-less Caravansary.

The poll would be:
Do you ever build libraries before barracks?
1. Never, I build barracks first, libraries second.
2. Depends on my policies, I use to build libraries first when going (chose Tradition/Progress/Authority)
3. Depends on my aggro. I use to build libraries first when facing an absolute peaceful game / isolated start.
4. Always, who needs barracks? Best training is field experience.

This is a bit biased considering Libraries need Councils. It's immediate gain to both Science and Supply versus having to spend stuff on Councils before (if it's about fresh cities) for considerably superior Science (+later Culture) as - at least for me - Scientists have to always be worked. If it's not-fresh cities while I went Wheel-MT before going Writing, then they already have Barracks and/or Councils because those two are pretty high in demand and I typically get enough units to bully/fight someone by then from my capital.

That's why you guys build Barracks before Libraries in fresh cities, really. Immediate stronger gain than Councils at Science + getting supply up versus needing to spend more production before you get to the Library. This question would make sense if Councils were to disappear for a version, but as it is this poll is likely to be worthless - all because Libraries have a requisite before they can be built. You're not asking whether people buy Libraries before Barracks, you're asking whether people build Councils AND Libraries before Barracks in a version where supply is often stingy, especially for warmongerers, which makes it biased by definition. The Councils being a requisite for Libraries ruins any claim anyone would make from the results of the poll would make, no matter what the outcome is it can be countered by both sides as not being worth a thing.

Those who didn't vote 1 I could tell you that's because they consider Barracks as worse than Councils, whereas those who vote 1 prefer instant supply + science instantly vs less science slightly faster + way more science way later. Having a Council with access to both Library/Barracks is not realistic, the buildings are too good to delay. The poll's findings are not going to be worthwhile.
 
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I don't see you denying my claim those Barracks would be the very last thing you'd get post your change though, if there are others you'd get before it then please tell me what they are.

I don't think of it that way. If I didn't need them for the cap, then I would build a barracks quickly in my land-unit military city, and soon after in my naval miliatry city (if it's different than the first), then wait until I needed them for crime-fighting everywhere else, unless I had nothing more appropriate to build.
 
This is a bit biased considering Libraries need Councils. It's immediate gain to both Science and Supply versus having to spend stuff on Councils before (if it's about fresh cities) for considerably superior Science (+later Culture) as - at least for me - Scientists have to always be worked. If it's not-fresh cities while I went Wheel-MT before going Writing, then they already have Barracks and/or Councils because those two are pretty high in demand and I typically get enough units to bully/fight someone by then from my capital.

That's why you guys build Barracks before Libraries in fresh cities, really. Immediate stronger gain than Councils at Science + getting supply up versus needing to spend more production before you get to the Library. This question would make sense if Councils were to disappear for a version, but as it is this poll is likely to be worthless - all because Libraries have a requisite before they can be built. You're not asking whether people buy Libraries before Barracks, you're asking whether people build Councils AND Libraries before Barracks in a version where supply is often stingy, especially for warmongerers, which makes it biased by definition. The Councils being a requisite for Libraries ruins any claim the poll would make, no matter what the outcome is it can be countered by both sides as not being worth a thing.
Good point. How'd you do the poll? For me the question is if it is viable (feasible) to rush libraries and delay barracks if I need science, provided barracks is a good early source of science.
 
Good point. How'd you do the poll? For me the question is if it is viable (feasible) to rush libraries and delay barracks if I need science, provided barracks is a good early source of science.
But why ask that particular question? Libraries don't necessarily have to be the best option for early science. There's councils, pantheons, resources, and civ abilities that can make up for this. Libraries are classical and barracks are ancient. There's no real reason to nerf barracks science for the sake of libraries.

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I know the nerf isn't in your question, but I just don't see the reason to so strongly compare the two. They both have their uses for their respective time periods.
 
But why ask that particular question? Libraries don't necessarily have to be the best option for early science. There's councils, pantheons, resources, and civ abilities that can make up for this. Libraries are classical and barracks are ancient. There's no real reason to nerf barracks science for the sake of libraries.

I don't think he's saying to nerf barracks science. More like if he thinks he needs library science asap, can he afford to delay barracks, given the supply cap issue?
 
I don't think he's saying to nerf barracks science. More like if he thinks he needs library science asap, can he afford to delay barracks, given the supply cap issue?
Yes the supply cap is a problem of its own. I think a poll on that would be more productive.
 
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