1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Life After Loco

Discussion in 'Team Epsilon' started by Memphus, Oct 22, 2007.

  1. Memphus

    Memphus Deity

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    So it is inevitable now, Loco will be out of the game in 5-8 turns now.

    What are our plans from here? Do we look at engaging Innovia right away? Or do we focus on setting up our newley conquored lands?

    Let's not forget as soon as we declare war on Innovia it is - 2 :) in our cities with a marketplace.
     
  2. classical_hero

    classical_hero In whom I trust

    Joined:
    Jan 30, 2003
    Messages:
    33,262
    Location:
    Perth,Western Australia
    We will be too stretched out right now, so I will say that we just build up for the upcoming war with Innovia.
     
  3. DaveMcW

    DaveMcW Deity

    Joined:
    Oct 8, 2002
    Messages:
    6,489
    We are in a Cold War with Innovia already, but we do benefit from the resources so it doesn't make sense to declare yet.
     
  4. peter grimes

    peter grimes ...

    Joined:
    Jul 18, 2005
    Messages:
    13,314
    Location:
    Queens, New York
    It would be ideal for to wait for Piffle to finish off Aloha before we turn to Innovia. Otherwise, we will have done more than our fair share of bringing the game down to the last two teams.

    Alternatively, Innovia realizes that they are the next target. Maybe we should engage them diplomatically to ensure that we don't have to fight for a while. That could buy us some time to reinforce our infrastructure.
     
  5. Memphus

    Memphus Deity

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    As Far as Innovia attacking us I don't think that is anything to worry about. As long as Bomabay is a stronghold, they can't touch us because our Navy will sink anything. I am unsure if they even have access to Iron, (which means no Frigates)

    So that leaves them the only option of comming by land through Bombay.
     
  6. peter grimes

    peter grimes ...

    Joined:
    Jul 18, 2005
    Messages:
    13,314
    Location:
    Queens, New York
    We can't assume they won't ever have iron...

    But it almost sounds as if Memphus is implying we should hit them before they get to Oil or Uranium for transports. :shifty:
     
  7. General_W

    General_W Councilor & Merlot Noble

    Joined:
    Aug 8, 2005
    Messages:
    8,198
    Location:
    Washington State (GMT -8)
    I think we should bulk-up Bombay, make sure we keep our Navy strong, and then use our tech advantage to get a more decisive advantage before we attack.

    LOCO was MUCH weaker than Innovia when our war with them started, and if they had played better (like Chamnix is doing now) then we'd be in significantly worse shape.
    Innovia is both stronger and better managed. Let's not get involved till we've got a more significant advantage… like Bombers or Tanks.
    Maybe we could find a way to help Piffle out a little more once LOCO is dead - keep them from switching sides on us.
     
  8. DaveMcW

    DaveMcW Deity

    Joined:
    Oct 8, 2002
    Messages:
    6,489
    Techs needed:

    Infantry - Assembly Line
    Artillery - Physics, Artillery
    Marines - Assembly Line, Physics, Electricity, Industrialism
    Tanks - Assembly Line, Physics, Electricity, Industrialism, Railroad, Combustion, Plastics
    Bombers - Assembly Line, Physics, Electricity, Industrialism, Railroad, Combustion, Plastics, Flight, Radio


    I think we can help them more by fighting Innovia.
     
  9. peter grimes

    peter grimes ...

    Joined:
    Jul 18, 2005
    Messages:
    13,314
    Location:
    Queens, New York
    I'm not against additional military aid to Piffle - as long as we can still defend our Eastern Core and our newly acquired Locopotamian lands.

    I could see sending them a few Galleons of Rifles, for example. Or cannons. But it would be a waste to send Cavalry - especially after Memphus' strategic analysis in the Game on Life Support thread :lol:
     
  10. Memphus

    Memphus Deity

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Eastern Core and Loco lands are defended if we take the fight to Innovia.

    The only concern become the Western Land for a Piffle / Aloha :backstab:

    Surprising Innovia will be alot harder as the have scout ships.

    Finally We need to be stretgic with our attack on them as that might tip the game and be enough to have Aloha & Piffle join together to take us out, and at this point I don't think we can eliminate 3 teams...
     
  11. peter grimes

    peter grimes ...

    Joined:
    Jul 18, 2005
    Messages:
    13,314
    Location:
    Queens, New York
    That's a good point, Memphus. Even though our Treaty with Piffle establishes a peace treaty between us until we're the last 2 teams, we can't trust them not to stab us. Afterall, if they reach a point where they feel that their only hope of winning is allying with Aloha (or Innovia) to attack us, they'd be stupid not to do that.

    Once Loco is wiped out, we should help Piffle out through an enhanced Lend/Lease: Loan them units while we strengthen our new economy. This will help to keep our unit support reasonable, and help to eliminate Aloha quicker.

    The faster Aloha is eliminated, the better for the Alliance.
     
  12. classical_hero

    classical_hero In whom I trust

    Joined:
    Jan 30, 2003
    Messages:
    33,262
    Location:
    Perth,Western Australia
    That is where we should try and focus our energies on, by supplying Piffle with troops in their battle with Aloha. Removing Aloha will do the world a good for us, so I think that should be our goal.
     
  13. peter grimes

    peter grimes ...

    Joined:
    Jul 18, 2005
    Messages:
    13,314
    Location:
    Queens, New York
    Actually, the more I think about it, the best unit we could give Piffle is Riflemen. They get +50% vs. Cavalry (Cossask), whereas Cannons and Cavalry are Cossack fodder.
     
  14. Memphus

    Memphus Deity

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Personally I think giving them assembly line so they can get factories and infantry will tip the scales.
     
  15. peter grimes

    peter grimes ...

    Joined:
    Jul 18, 2005
    Messages:
    13,314
    Location:
    Queens, New York
    But that will pull :hammers: away from unit production.... Piffle needs to field superior numbers of units - and fast!

    Waiting several turns for Factories to come online, or waiting for Infantry to be produced, then shipped to the front, isn't as fast as Epsilon shipping and then gifting 2 or 3 Galleons of Rifles to Piffle.

    It sounds like I'm really gung-ho for this idea. I'm not. I'm just trying to further discussion. I certainly don't want to do anything that will weaken us overall!

    I agree that Piffle getting Industrialism will change the tide of the war - but I think Rifles will do it faster.
     
  16. Methos

    Methos HoF Quattromaster Super Moderator Hall of Fame Staff

    Joined:
    Jan 1, 2005
    Messages:
    13,100
    Location:
    Missouri
    I still haven't located my vanilla disk, so this is without having looked at the save.

    We're just completed a war and have (or will) gain several new cities. We're going to need to build up our infrastructure and economy to support them. If we intend to continue warmongering than razing them should be a consideration. Destroying Team Loco is a good thing, but letting it destroy us isn't.
     
  17. peter grimes

    peter grimes ...

    Joined:
    Jul 18, 2005
    Messages:
    13,314
    Location:
    Queens, New York
    We're keeping most of Loco's cities. We haven't razed any of them yet, if memory serves. But we might raze a couple that we haven't taken yet.

    They have 4 cities left, but we only know the locations of 3 of them. We are about to take their Capital. Then we won't take another city for a few turns, as we reorient our forces.

    Our economy is getting a boost from State Property, so keeping Loco's cities isn't nearly as costly as it would be otherwise.
     
  18. Memphus

    Memphus Deity

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    To reiterate that so far of the two cities that have come "online" from Loco they already have courthouses and are generating more than they are sucking out (of the economy).

    I see us keeping all of Loco's cities, unless the 1 city we can't see is in a terrible position.
     
  19. General_W

    General_W Councilor & Merlot Noble

    Joined:
    Aug 8, 2005
    Messages:
    8,198
    Location:
    Washington State (GMT -8)
    :agree:
    Put them to work in service of The Leader in the soon to start war against Innovia! :)
     

Share This Page