Tarquelne
Follower of Tytalus
- Joined
- Dec 8, 2001
- Messages
- 3,718
I tend to win games with a Mage SoD. Or two. It may not be much of an issue in MP, but the AI seems to have real trouble coping. So I've made some changes that I hope limit the power of magic while keeping it fun.
I'm not proposing WM adopt these changes, btw - though that'd save me trouble every patch
- I just want to discuss it.
Here's what I've got so far.
1) A nerf to the level 2 Arcane damage spells, including summonings. For direct-damage spells, generally 1/2. For summonings, usually -1 strength and no boni from mana. But it varies.
2) Can't build an adept if unless you've got more mana sources than the number of adepts + mages. Arcane leaders get 1 extra. (I might make more expensive or remove some mana-source buildings. And House Carnath(sp?) may be a problem.)
3) Dispel doesn't reset mana nodes. So no more getting a Water, Sun, and Enchantment node just long enough to make a couple of terraformers and an Enchanter. You'll be stuck with what you capture or the WM-gods provide, and any node you build will be a real commitment.
I may have to limit Priests, too, to fully nerf magic in the way I desire. (Any thoughts?) Mages being tied to mana nodes feels right. But I'm not sure what'd work for Priests. Population? # of cities following the state religion?
I'm not proposing WM adopt these changes, btw - though that'd save me trouble every patch

Here's what I've got so far.
1) A nerf to the level 2 Arcane damage spells, including summonings. For direct-damage spells, generally 1/2. For summonings, usually -1 strength and no boni from mana. But it varies.
2) Can't build an adept if unless you've got more mana sources than the number of adepts + mages. Arcane leaders get 1 extra. (I might make more expensive or remove some mana-source buildings. And House Carnath(sp?) may be a problem.)
3) Dispel doesn't reset mana nodes. So no more getting a Water, Sun, and Enchantment node just long enough to make a couple of terraformers and an Enchanter. You'll be stuck with what you capture or the WM-gods provide, and any node you build will be a real commitment.
I may have to limit Priests, too, to fully nerf magic in the way I desire. (Any thoughts?) Mages being tied to mana nodes feels right. But I'm not sure what'd work for Priests. Population? # of cities following the state religion?