LINES-World of Magic

Update III- 2300 BCE

In the center of the Pacific Ocean, the Hawaiian people have finally taken all of their archipelago. A tribe of primitives on Oahu put up a significant fight when the Hawaiians first landed on the island, but they were defeated and joined the Hawaiian nation. The elders believe that they are distant cousins of these people, separated by vast tracts of water for as long as 1000 years.

In Hilo, construction of the great colony ship continues. Its construction is a marvel of technology and aquamancy. It currently lies in a sunken pen, water held out by magic. The ship's massive frame is nearly completed, and the exterior hull is beginning to come into existence.
(-50 Hawaiian Infantry, +500 population)

In New Hyperborea, the people celebrated the completion of the colossal firegates of Voormithadreth. Already the temperature is rising to more pleasant levels. But there are some consequences that the Hyperboreans were not expecting. The raised temperature is killing off several species of local game. Insects are becoming more of a problem than ever, and diseases from the south are spreading through the land. But the benefits are outweighing the consequences, as the population has boomed from better farming.

As the Hyperboreans continue expanding to the south, the natives are becoming fiercer and fiercer. Acts to strike fear into them, such as feeding clan leaders to horrors, have solidified the belief that the Hyperboreans are the ultimate evil. The natives have developed a primitive form of magic, which they are using to strengthen their warriors. Many battles have been fought, with both sides taking heavy losses. But the Hyperboreans never could have suspected the plan the natives had. After retreating from one battle, several native sorcerers were captured. Sacraficing themselves, they released the bonds keeping two horrors captive. The horrors caused great damage to the Hyperborean army before they were defeated. One was killed while the other, a great beast that seemed to consist of only jaws and tentacles, escaped. Its whereabouts are still unknown.
(-150 Hyperborean Infantry, -2 Horrors, +3500 population)

Elgovia has expanded to claim vast tracts of land as its own. It has convinced its people that this expansion is for the good of Elgovia, and they have accepted that fact. But this expansion has angered several tribes who were formerly on friendly relations with Elgovia. Their ancestral lands are now claimed by the great nation, although the Elgovian population is very sparse. Many have moved out, but others have integrated into Elgovian society, bringing their negative feelings with them.

Dur Khaz's problems with the necromancers of the great jungle are just beginning. Several raids by living corpses have been launched, although they have all been stopped with few casualties.

Across the Atlantic Ocean, the war between New Atlantis and Atlantica has risen to a deadly new level. Atlantica began to block the river seperating the two armies. The New Atlantean Geomancers, managed to stop the Atlanticans and turned the spell against them. The ensuing flood killed a significant fraction of the Atlantican army. Just after the flood, the New Atlantean army rushed over the river and continued their advance through New Atlantean territory. The advance was fated to end from the start, because the Atlantican cavalry, previously bound for Ur, turned around and charged back to their homeland. They managed to push the New Atlanteans back to the river, leaving everything as it had been for years.
(-100 Atlantican Cavalry, -200 Atlantican Infantry, -200 New Atlantean Infantry)

Gorin's campaign against the barbarian Picts is going excellently. Pyromancer and Lomba raids have been frighteningly effective. The Picts have been pushed back to the inhospitable northern tip of the island. The Pict leaders, after a long council, have sent an offer of peace to Merzan. They will join the Gorin, if they are represented the same as any citizen and are given all of the same rights.

Karthage has utterly destroyed the pirates on Sardinia. Using to great effect a combination of magic, leviathans, and amphibious troops, they took the island with only 50 casualties. The pirates have offered peace on these terms:
-The pirates give the island of Corsica to Karthage.
-The pirates will keep the Balaeric islands.
-The pirates will never again attack a Karthaginian ship.
-The pirates will aid Karthage in naval warfare if they are needed.
-In return, the pirates wish to be taught the secret of aquamancy.
(-50 Karthaginian Infantry)

Germania has expanded to encompass a large region in northern Europe. While they are still nomadic, they have built one city near the center of their lands, where their council meets to discuss the nation's affairs.

Illyria has claimed lands in Dalmatia and Western Thrace as its own. While the Illyrian army has prepared for a pirate attack, it never came. But the Illyrians are ever vigilant. And the pirates have collapsed into anarchy, seperated from their western bretheren.

Tripolye has fallen into a bitter war with its old enemy Scythia. Warlord Vargas had just united all of the southern Scythians when Tripolye launched an attack against the capital city of Azov. The warlord raced back to defend his capital. He arrived to see his guard being overrun and Tripoleans pouring into the city. His army charged in and the two nations fought in the great walled city. Vargas eventually managed to force the Tripoleans into a retreat, but he was unable to stop the fire that they had started. Over half of the city was gone after the fire died down. Bent on vengeance, the warlord drafted half of the surviving men into his army and marched to retake occupied western Scythia. A vicious battle took place. The Scythians couldn't take the city, for the Oborotni terrified their steeds. So they fortified just outside of the city. The Tripolean army was too busy healing to launch an attack against the fortified Scythians.
(-100 Tripolean Infantry, -100 Scythian Cavalry, -100 Scythian Infantry)

Ur has begun to reclaim some of its former lands. Settlers have rebuilt cities on the southern Black Sea and Persian Gulf.

Songhai's small army has finally reached the borders of Ur. King Desh was greatly amused, and asked what had brought them to Ur. They launched an attack, which was backed up with rocs from Abyssinia. Ur's dragons and archers killed many Songhai soldiers. They would have all died if not for the rocs, who evacuated the force to the Sinai.
(-100 Songhai Infantry, -1 Loyalty)

Abyssinia has expanded its holdings in the Sinai, much to the annoyance of Khemri. Both nations raced eagerly to claim the land, although Abyssinia took it faster, thanks to the mobility of their rocs.

In the fertile Indus river valley, a civilization has grown around the city of Mohenjo-Daro. Descendents of Ur, these pyromancers have expanded further up the river and along the coast. They dream of someday rivalling Ur for power and influence.

The Mongols continue to spread southwards, absorbing new tribes as they meet them. The massive Tower of Karakorum is now 20 meters high, and is already an impressive monument which people travel great distances to see.

China is recovering rapidly from its civil war. It has expanded both north and south, meeting the Mongols, who have not taken a liking to China. The Chinese exile-nations are building up their militaries and expanding. All of them dream of someday defeating the Cho dynasty, which now rules China proper.

In the frozen wastes of Antarctica, a great Palace of Ice is under construction by the ice mages. And to their north, the penguin Kingdoms continue to prosper. But tensions are growing between Tiss and Bikk. Will they fall into war? The first penguins have ever known?
 
Mapmapmapmaaaaaaaaaap!

WOMIII.png
 
From Gorin
To Picts
We Accept, we will also begin construction of roads to the north immediately, so that our 2 cultures can better understand each other
 
A question about the pirate's proposal. If I accept, will the pirates become a NPC nation complete with a military, economy, growth, etc?

And if you havent' done the story bonuses yet, I would prefer either aquamancers or galleys (which both appear in my story) but I'll take anything really.
 
Indus Orders:

-Buy 10 Firelords
-Buy Pheonix's
-+100 infantry

Launch all our forces and finish off anyone living along the Indus who dares defy our rule. 100 infantry along with 10 firelords and 5 Pheonix's will progress along the northern bank with the equal amount on the south bank. If we encounter any enemy forces our firelords will cast fireballs to burn enemy forces alive, weaken their morale, and break their resolve. Pheonix's will provide support to our forces.

Begin the construction of Magic Foundry. A large foudnry that our Firelords will power, providing mystical weapons to them in combat, along with higher-grade weapons for our soldiers.
 
OOC: well I can get it started, and spend points on it next turn then can't I ;)
 
Hey, the Temple of Soloman was built like that ;)
 
Kal'Thzar said:
Aww man, are you doing bonus's for stories :p

Yup. I'm starting to update stats now. If you want to choose what you get for a story bonus, be quick. And Warman, you get a bonus for making the map.
 
And yes, the pirates will be an NPC nation. But they'll become one next turn anyway.

@Kentharu: The Atlantean nation to your south is Atlantica.
 
Niombala Unbolo had recently become the Royal Governor of the Sinai Province. He had always dreamed of achieving a post like this. Menilekria, capital of the Sinai province, was now his home. He had lived all his life on a farm along the Blue Nile, not the usual starting place for members of the Abyssinian court. He had gained his position by a stroke of luck. While on vacation to Aksum, he had been sipping coffe in one of he many cafes and conversing with an old acquaintance. As a courtier passed by, Niombala was describing an idea he had for a project that he felt the government should pursue. It involved placing a giant funel cloud, with patterns dancing around the signs, over every city in the empire. This would demonstrate the power of Aksum and the priests. As the courtier moved by, he had a servant find out Niombala's name. Several years later, the courtier was part of a conference discussing what to do about the dissent in the Sinai and Yemen provinces. It occured to the courtier that Niombala's idea was perfect. He suggested it to the king, and the king liked it. Soon enough Niombala was sought out and given governership of Sinai so as to run the project to put down the dissent. Now, Niombala had secured himself as the favorite courtisan of the king and had earned the respect of his betters. With this respect, Niombala planed to convince the government to embark on a grand project.
********
Project: Nine Winds- +1 Loyalty, Ability to found 4 cities a turn
 
I know. Still it's a valid remark considering it was a real life wonder.
 
Rewriting the way of the world

"It is completed; row us away from the platform. Everyone prepare for the ritual and take up your appointed place"

The cold, clear tones of the Lord in Green rang out over the creaking of wood and rope, and the bustle of many workings. A moment of heavy silence followed his pronouncement, then the noise resumed as the congregation loaded the row boats and cleared everything of value from the platform that they had be working on for months.

Once everyone else was off the platform Seemithoor preformed his assigned task - the final check on this thing they had all worked so hard on. Although lacking in terms of shear power for blasting through the fabric of the world, his formulations always had a deft elegance and neat cohesiveness that led even the very senior priests to consult him before weaving a complex or novel spell, and this project certainly filled both of those requirements.

The circular platform was roughly a hundred meters in diameter; an artificial island of wood floating in the cold Voormithadreth Sea. To the untrained eye the platform would appear as a colossal piece of art, with apparently randomly placed posts and columns rising from the deck (and extending invisibly beneath it) and huge arches extending from on side to the other, the effect heightened by the dense symbols etched into every square meter of the decking and superstructure. These runes were arrayed in complex nets and patterns extended out in three dimensions by the additions to the deck.

Seemithoor ran his hands over some key symbols and felt the distortion caused by the knot of power each rune marked out. Though charged with magical energies the symbols were not yet connected up into their final configuration - this was a pile of coloured stones, not yet a mosaic to delight the eye. In actuality, Seemithoor mused, the symbols were the thing itself, this machine of magic and coiled space, the wooden jig that bound them in place just an aid for human eyes and minds that would not be able to appreciate the grandeur of this construct unaided. Conventional Hyperborean wisdom would have the jig carved out of crystal or some other durable substance, yet here the very frailty of the wooden shall was an asset.

He visually inspected all the various subspells that would draw the magic and drill through space; the spells of opening - surprisingly small due as they only had to reach a few miles down to the mantle, the bulkhead spells that would hold open the throat of the gate scores of meters in diameter, the warding spells that would let heat through to warm the chill sea but not the fluid rock of the earth, the caulking spells that would allow the gate to continue functioning at the thousand meter depth it must endure. And then finally, and most importantly - though this fact was often not appreciated by his peers, the substrate spell. This was his pride and joy; once the heat of the opened gate had burned away the wood, the substrate spell would hold the other spell structures in its immaterial grip, out of time, out of space, enduring by the energy of the open gate - perhaps, as he sometimes dreamt, eternal.

This task completed, he walked back to the last rowboat, trying not to let the fact his was being watched by nearly every priest sorcerer of significance in the land. He turned to the figure in green on one of the distant boats and gave a deep formal bow. He could feel rather than hear the mass sigh of relief the crowd let out. As the boat was rowed out to a safe distance he tried not to bite his nails, a nervous habit no amount of scolding or beating could ever break him of.

The shoal of boats was maneuvered into five groups arrayed around the spell-machine, the sacred pentangle used for magic since before the earth coalesced from its dusty nursery. They were as far way from the firegate as they could and still connect with its workings, for once the gate was opened, they would find lingering to be inclement.

Every sensitive in the crowd descended into the magical trance that enables reality to be dealt with on a much more intimate level. Seemithoor could feel them impinging on his consciousness, it was distracting, for could never work well with crowds, but it must be done today.

Without words, for in this state a spoken word would be child lifting a boulder; totally insufficient for the task at hand, the Lord in Green and his senior priests bundled all the many threads of will into five great concerted thrusts and set them to work. The spells were brought to readiness and integrated into one network; all the construct need now was power, which the crowd was eager to provide.

With a great creaking the membrane of the universe held under the structure of the gate began to ruffle and shake, slowly rising up in a great funnel. Then a backblast of energy brought the crowd to its knees - the gate was opening. In that millisecond duration as the fabric of the universe was ripped through by the gate, and before the sheet of the singularity was spread to cover the worlds shame, Seemithoor thought he could see beyond, to the ylem, to the outside. That briefest moment felled him to the deck, and he wept tears of wonder and blood, the stress of opening the gate give him a nosebleed.

The gate was designed to open slowly giving the boats time to reach the galleys and make their escape. As they fled the daring among them would look back and see a dull red glow at the heart of an iridescent sphere of magic, spinning as its wooden prison fell away. The sea was beginning to steam, and strange waves rocked the little boats as the priests tried to deal with the great-grandfather of all headaches.

Once again the voice of the Lord rang out over the waves, chill and as deep as the ocean depths

"We have done well today; we will open the other two gates later in the year"
 
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