Arright, here are the orders from Ardan. They are word for word, except for the 'Blanked' bit. They captured the level of detail I like working with:
Now, you could add little details, like the names or backstories of your commanders, or things like that.
Heck, I'm even fine with really long orders on one condition:
Don't be rambly, going on for sentences where you could just say 'advance towards the capital'.
As long as your long orders are fairly concise and well organized, I'm fine with them. Thlayli's (if he'd like to post them, or edited versions of them), for example, are long, but very clear. As are alex994's and Luckymoose's. (these are just a few names, you can ask me for my opinion of your orders style if you'd like)
~Darkening~ said:Stats:
Spoiler :
Union of Ardan
Cities: Arcadia: Vael Dash, Cuastia, Venix, Adrax, Tinatopia, Cronith, Caridython, Erax, Radis; Orum: Orum, Soran, Fe Nar; Davar: Ardan, Ardjex
Leader: Republican Officials/~Darkening~
Culture: Davian, with Small Lengel Minority in Davar, Large Orumo Majority in Orum, and Medium Nontinese and Valin minorities in Arcadia. Majority Pirian, with Medium Tengri Minority in Davar, Large Gooranist Majority in Orum, Medium Orthodox Oneist minority in Arcadia, and a growing New Eldist minority throughout the nation.
Government: Federation of Republics
Economy: 8- 5/3
Population: Medium
Army: 1000 Spearmen, 1000 Urban Militia, 1000 Tuatha Volunteers, 1000 Davian Marines
Navy: 4 Sloops, 10 Tiranes, 55 Jyuphia (Galleys)
Education: 1 (1 Upkeep)
Technology: Iron Age
Wonders: Marble Tomb- +1 Culture, +1 Confidence, Reborn Glory- + Cities of Dava and Boro, + Dava and Boro eco centers (4/7)
Description: A brother race to the extinct Eldranians and defeated Veritasians, Davar was the last of the three to fall. Part was occupied, part fled over the Exodian Ocean. Now, the ancient land is embroiled in the chaos of war, and government comes from Arcadia, on the far side of the Ocean.
Spending
1. Pay 1 point to Khemri, 1 to education support, and 1 to project. 3 points
2. Use two points to train swordsmen, one on Marines (whatever they are), and one on archers. (4 points.)
3.) 1 point to train ten galleys.(1 point)
Actions
1.) Send 1000 swordsmen to reestablish control in Orum and begin expanding it to the north (along the coast.)
2.) Find the heir to the Tir Tairngire throne and put him at the head of his volunteers.
3.) Attack Tir Tairngire, moving the 3000 swordsmen, 1000 Tutha volunteers, 1000 Marines, and 1000 spearmen south. Land the force togethor at the southern city and quickly move (along the river) to take the capital and reestablish the heir to the throne.
4.) Take 20,000 urban milita (conscripted from Arcadia) and attack that bladiest state to my north. March on it quickly and destroy it, offering the ihabitants the choice of converting to Oneism or a return trip to Ontaria.
*Yeah, I'm sorry about always [Blanking- Sorry, don't want to get another warning] over LINES orders. I do long, drawn out orders for everything else and neglect this. Sorry.
{I forgot the last one and you said you didn't want a bunch of orders, so I resent these.}
Now, you could add little details, like the names or backstories of your commanders, or things like that.
Heck, I'm even fine with really long orders on one condition:
Don't be rambly, going on for sentences where you could just say 'advance towards the capital'.
As long as your long orders are fairly concise and well organized, I'm fine with them. Thlayli's (if he'd like to post them, or edited versions of them), for example, are long, but very clear. As are alex994's and Luckymoose's. (these are just a few names, you can ask me for my opinion of your orders style if you'd like)