Update 30- Years 1901 to 2000: Reign of Chaos
Throughout the world, the Strangling Death faded away, due to effective quarantines and growing immunity. However, its effects, especially in Azulia, will never completely disappear. The nature of knowledge is changing, as improved bookmaking methods allow the spreading and preservation of knowledge more effectively than before. Literacy is improving However, the war and destruction which has fallen upon the world is doing its best to undo all such positive advances.
It was a great time in Destre. Construction projects and intellectual development abounded, for the first time since the collapse of old Trinlin. Some would say that it was the first time since the fall of Magland, but the Destrians would loathe to admit that.
A series of agricultural canals greatly helped the farmers, and new foundries greatly helped the numerous metalworkers. Something of an economic heartland is beginning to develop in the Gulf of Destre.
(+Eco Center may be in your Future)
An ‘Imperial University’ has begun construction in Avien.
Expansion southwards is taking place. However, the land is unpopulated, other than by several nomadic Trinlinist clans, and the vast herds of beasts they pursue, and largely useless for settled civilizations.
The Mag tribes in the rump state in the north have organized under what is known as the ‘Council of Five’ (oddly enough, the same name as a similar organization in Fwiglo, albeit spoken in a very different language). The small settlement of Seden has developed as the capital. The small Trinlinist branch known as ‘Magarism’ has spread widely through the Mag population. It teaches of the revelation of the Five Gods to a man named Loran who was taught to never let go of what one is given by the gods, and to accept and make use of what the gods give you even when it is too much or too little. The stubborn ideals of the religion are highly appealing to the much-suffering population.
Raising a large number of peasants as ‘Magarsolim’, the Council of Five ordered several discrete movements into Trinlinese territory, to support the powerful and rebellious population in the Mag homeland. With a small amount of help, the area was soon entirely back under its own people’s control, except for the former capital city of Magon. A bloody battle approached.
(-2000 Magarsolim Militia)
But it was averted. For here, the Trinlinese defenders parleyed. Both Trinlinese and Mags had a history of conflict. The Mags were coerced into joining Trinlin, then they rebelled and ruled the Trinlinese harshly, then in turn were overthrown and forced under foreign rule. But the score was even, it had been settled. The Trinlinese and Mags needed to fight no longer. The true enemy was the force which had redrawn all of the borders in the region- Rozan. And now, more than any other time was the ideal moment to strike.
Thus, Trinlin and Magland set out to agree on borders (ultimately dividing along ethnic lines, minus a small strip of Mag territory on the River Wiviter, which went to Trinlin, and a strip of northern Trinlinese territory, which was needed to connect northern and southern Magland. The solution was far from perfect, leaving many Trinlinese people living in northern Magland (not to mention the large populations in Eastern Destre). These problems are for another day) and set out eastwards as a combined force.
From the barbarian lands of the far south, a tremble of fear emenated. The Hiutu were on the move.
Under the command of an untitled man named ‘Besbagle’, a great force rose moved northwards. Growing in size and riches as it plundered tribe after tribe, the terrible warlord finally reached the frontiers of the great Kingdom of Rozan. Daring whoever sought to defend it, he marched into the Wildlands, the vast uncivilized expanse between Trinlin and Rozan. With great promises of plunder, numerous tribes joined him and set out on their path of destruction.
Rozan, at the time, was racked in a succession struggle between the two sons of King Vanevrel, who had fallen deep into senility. It barely even reacted before the horde of Besbagle had reached their riverine homeland. The two rival Rozanian armies united, but they were depleted. The horde of some ten thousand Hiutu and Wildlanders assaulted half as many Rozanian soldiers. The mighty Sgelme killed many of Rozan’s soldiers, but as losses added up the undisciplined barbarians began to panic and flee. With his army now outnumbered Besbagle’s forces continued to fight, but were gradually forced back into retreat.
Rozanians felt that they had secured their place for many years to come with the Battle of Rozan (the eponymous capital city). However, this was merely the first of three disasters to befall the army.
For soon after the victory, the diarchy fell apart and the two brothers returned to their fight, just in time for a large force, led by a rogue Fwiglan Prince, Felar, to enter their borders.
(-1500 Faerr, -500 Axemen from Fwiglo to Rogues)
Felar’s forces crashed into the lightly-defended eastern frontier of Rozan, quickly conquering the critical cities along the river.
At this point, the elder Rozanian prince was killed, and the younger took control. However, by this point, his nation was too weak to do anything other than fend off the attacks. Then came the Mag/Trinlin force, to seal Rozan’s fate. While the force was comparatively small, it was well armed, trained, and battle-hardened. The Rozanian army’s remnants suffered a quick string of defeats, completing in the fall of the capital after the Second Battle of Rozan. Pillaging the city, the western force then turned back, avoiding the logistic nightmare (some would say impossibility) of holding on to Rozan. Instead, they reconquered several ethnically Trinlinese cities which had been part of Rozan after the partition.
(-1500 Trinlinese Swordsmen, +1 Bonus Eco to Trinlin, +1 Bonus Eco to Magland)
Besbatle’s Hiutu forces and Prince Felar’s Fwiglans then proceeded to conquer the broken remnants. The Hiutu pillaged Rozan a second time, and conquered Hevberg. They established themselves on the southern bank of the river. Felar conquered much of the economically valuable regions on the north side of the river, and declared himself King of Rozan, gaining the support of many locals. The rest of the country and most of the Wildlands fell into anarchy.
The two new forces in Rozan frequently skirmished for territory, but nothing escalated into full scale war. The Hiutu have found themselves beginning to settle, adopting many discarded pieces of Rozanian government and culture.
(-Rozan, +Hiutu, +Felaran Kingdom of Rozan)
Rarely has a nation had as quick a rise, and as rapid and monumental a fall- as Rozan.
Fwiglo itself simply expanded northwards, into better agricultural lands.
Guarela and the Priory of Envia remain as peaceful and unchanged as always. Some would say ‘stagnanat’, with all that implies. Gerougia, for its part expanded its island holdings, gaining complete control of the area.
Rajkutra’s great Temple of Pattanagara approaches completion. Militarily, the nation has ceased expanding (though it continues to send out many missionaries) and gone into a period of consolidation, where infrastructure and the education system are improved and developed. Things are looking up for this young nation.
Throughout Guangfei, the Cult of Tzu is spreading. Many people pick up the teachings, practicing the beliefs alongside other established belief systems.
Ending a long period of non-expansion, Imperial armies are marching again. Some barbarian groups were lured into Guangfei by gifts from the Gong An and tales of the almost mythical glory of Guanzhong, others put up resistance, such as the Tinurajis north of Rozan, or Trinlinist tribes of the Wildlands, who through skillful and persistent raiding dealt embarrassingly large casualties to General Wan Shei’s forces.
(-1000 Spearmen, -1500 Swordsmen, -1000 Crossbowmen, -500 Ma Bing)
Questions of the necessity of some of these campaigns, and their potential negative side effects (relationships with New Veritas, Rajkutra and the Trinlinists) are being raised in the capital.
The Valin Autorex, shortly before his death, returned power to the Assemblum. However, the new Assemblum is encountering numerous problems. People are beginning to question the effectiveness of their traditional government. Why are our greatest times spent under the command of an Autorex? Why can only the landowners vote? Why are the representatives almost always the rich, the well-connected, and the children of previous representatives?
Growing lack of faith in the government aside, the Republic of New Veritas has expanded south of the White Mountains without much difficulty.
Otaria is growing increasingly isolated from the rest of the world by piracy, including several raids in which the locals claim to have seen the legendary flag of the Black Hand.
(-20 Bladeremes, -1 Otarian Eco Point)
Aryie has begun to develop its new, radically expanded nation. Infrastructure projects have taken place throughout the nation, and new cities are developing. Education is dramatically on the rise, making Aryie possibly the best-educated nation in the world- given that few people have heard from the Citadel of Knowledge in recent years, and stories of it are beginning to be viewed as folk tales by younger generations.
(Aryie Enters Imperial Age)
On a less positive note, the Myocacan population remains angry at the Aryiens.
Myocaca, under Thranwuir III, has completed the Light of Blade in the Harbour of Helmthorn, a colossal shrine and lighthouse which dwarfs all other buildings built up to this point. Even the famed Stratikrator’s Citadel in Redemption is only a fraction of the height. Local myth claims that you can just barely see Otaria from the highest point of the structure. Serious doubts have been cast on this claim by anyone who is aware of eyesight limitations or the curvature of the earth, but most locals will simply insist that the observers aren’t looking ‘from high up enough’.
At any rate, the massive pyramid-based, tower-topped structure is a marvel to behold, and it can indeed be seen many miles away.
Other than simple economic recovery and technological advancement (influenced by Khemri and Aryie), little of international interest has been happening.
(Myocaca Enters Imperial Age)
Lord Anabet of Khi was a most interesting man. Born into a noble house in northern Khemri, and raised as a scholar, few would have expected great things from him. He was quite quiet, and on a first impression seemed to be an extremely calm and reserved man. By all accounts, this would be true, in person. But in his actions through nations and armies, he was quite possibly the most gregarious and daring men of his time.
Anabet had been one of the first to recognize the fact that Khemri as a united nation had collapsed, while other were still insisting that it was as strong as it had ever been. And uniquely among those who accepted this, he did not despair, or turn to selfish goals- he boldly set out to do what outsiders considered impossible- to resuscitate an Empire.
First, he set out to break his enemies. Anabet was under no illusions about the state of the monarchy. It was a puppet tied by strings of corruption and greed. It had to go. However, it had many powerful allies, and could not be taken down easily. A roundabout route was needed.
Through a variety of manipulations, Anabet organized a campaign against rebels in Davar. However, on the campaign, his generals activated an alliance with a local rebel group, and forced the surrender of the Khemrian forces led by other Lords. Uniting them behind the banner of reunification through several moving speeches, the generals then set back towards Khemri. Much more would become of Anabet’s local allies later.
Meanwhile, forces in Khi surprise-attacked the Royal forces of Khadon. A large force was pinned on the Khim Delta and defeated, the river was crossed, and history repeated itself in the fall of Khadon. King Erias II and his entourage escaped by sea to Khaso, and quickly began to gather an army. The lines for a civil war were drawn. There were those who supported the idealistic cause of Anabet- that is to say, the reunification of Khemri, and the those who supported the King- or as Anabet claimed, supported the continued weakness of Khemri for their own greedy causes. The two forces became known as the Reformists and the Loyalists, respectively.
Having taken Khadon, the rapidly-ascendant Anabet drew the Aegyptian clergy to his side with promises of renewed power, and the reclamation of a powerful state of Khemri (and perhaps several implied threats). With that, he also gained a large amount of influence in the Kehexou Sea, in which the Alexandria/Alaxau-based state had numerous holdings and fleets. However, this force could not be used to full effect against the Loyalists, due to the sudden outbreak of a Kehex rebellion.
The local population, and several Kehex nobles, had been planning a rebellion against the broken power of Khemri for several years. The dependence of Khemri on Kehexou’s sailors had repeatedly been a problem in the past during similar situations, and history very much enjoys repeating itself.
Fortunately for Anabet, this time only about 1/3 of the navy successfully defected, and several officer purges ensured the loyalty of the remainder of the fleet. No decisive naval conflicts took place, though the war tied up a dangerously large number of Anabet’s forces.
Meanwhile, land forces held the line against the large armies of Said and Tekrehexou, under the command of Lord Kyroth, a man whose chivalry was matched only by his prowess as a general. It has been argued that he was one of the only Lords who actually had genuine loyalty to the Ptolemaic Dynasty.
In the south of Khemri, Anabet’s forces moved southwards towards the mountains, capturing the King at Swadri. However, the forces guarding him were well-stocked, and a siege is ongoing.
Nurmafer was encouraged to join the Reformist Cause, as Lord Anabet offered independence (albeit vassalized independence) to the people- and more importantly, the local Lords.
Finally, there is the force coming out of Davar. Anabet’s generals convinced the Lord of Mogulia to join, however, their arrival threw Old Veritas into chaos. Numerous people there (assimilated Valins and Khemri settlers) supported the Reformist Cause, but many Valin Oneists (perhaps led by survivors of the Order of the White Rose) supported the ‘Loyalists’, due to the increased decentralization giving them a better chance of regaining independence.
Fighting is raging throughout Old Veritas, though the Reformists are taking the upper hand, having forced the Loyalist forces far out into the Peninsula. However, the entire area is, for the most part, out of control.
For the most part, the Vassal States have remained neutral, though technically speaking they should be loyal to the Crown, and thus be Loyalist. Zuoharra has prepared its army, and it is suspected that there is a movement which is shipping goods to the besieged forces at the Loyalist fortress of Swex, right on the border. Kalmar would be happy to support the Loyalists, but the large Reformist presence in and immediately around it has discouraged King Vadon III from pursuing a military path. However, he has fought pro-Valin rebels in his own territory, albeit only in minor skirmishes.
While Anabet is gaining the upper hand, the future still lies in the balance. His forces are stretched, the King is still alive- and foreign intervention has yet to come. Not to mention the wildcard of Kehexou…
(Stats Get Split Up, -3000 Pikemen, -1000 Archers, -4000 Royal Guards, -2500 Crystal Knights, +80 000 Militia, -15 River Boats, -5 Tridents, -5 Bimarines, -15 Caravels, -500 Kalmar Axemen)
Anabet’s allies in Davar were an interesting group. They were a Lengel tribe (one of many who arrived during the occupation) which had become both settled, and Pirian Oneist. Despite these significant changes, however, they maintained the fiery Lengel fighting spirit. A group of powerful tribal leaders were the ones who organized the loose groups into one powerful force. They had already begun a rebellion when Anabets attention fell on them. He offered them recognition in exchange for help.
They served their purpose earlier in Anabet’s campaign, and were from then on largely ignored. It was around this point that the nation was formally founded, as ‘Dengarai’. The Dengarian forces quickly expanded the nation, gaining a coastline before moving south. Many Keranians joined this young and vivacious nation. Expansion in Davar would soon come to a finish, however, as a new opportunity beckoned.
(+Dengarai)
The situations in Croyodon and Gorin have been shifting interestingly. Gorin is shifting back towards a more free and open nation, while Croyodon is growing increasingly theocratic. It is difficult to see exactly what could be the causes, though most historians credit the enlightened rules of Kaisers Basu Oborski X and XI. As for Croyodon, it was a growing idea that it was their destiny to someday see the destruction of the Gorinese Empire and the rise of their own. This idea was only made more extreme by the religious philosopher (and later Elect) Oteracus, who led to the adoption of Nordrassa as a state religion, the syncretic Nordist/Masra religion which had been developing in Croyodon for centuries. The Gorinese peoples’ lack of acceptance of missionaries convinced many Croyodonians that action needed to be taken.
Tensions built with growing trading competition in the Kaosian Ocean, and a variety of other economic factors. The swelling of Croyodon’s economy created an amount of resentment from the Gorinese, whose economy was in a rather stagnant state.
General Laticonic crossed the border into Gorin without a declaration of war, then traveled the short distance to the Gorinese fort-city of Grarth. Specific details of what happened to the city are little but speculation and wild rumours, though it is strongly suspected that some elabourate treachery was responsible for the fall of the city and surrounding areas. At any rate, by the time that word reached the Kaiser’s ears, a large force had organized around the captured city and was already on its way southwards.
The Kaiser, who was noted for being a rather altruistic man, did not expect to see an attack coming from the North, despite the straining relations, religious turmoil, and other aforementioned signs. Truth be told, the man was much more prepared to defend against an invasion over the Crystal Ridge Mountains from a rogue Khemrian faction. However, the power of Gorin is nothing to sniff at, and Basu Oborski XI had a huge amount of resources on his hands.
Redirecting forces from around the country, the Kaiser ordered the construction of a series of fortresses along the Wardash, and sent his army to confront Laticonic’s.
Now, Croyodon had a strong and borderline fanatical army, and a relatively strong economy, but it simply couldn’t outdo Gorin in staying power and sheer might. Thus, Oteracus the Elect (the same man who had previously led the rise of Nordrassa) sent messages to nations around Terrania, calling for more nations to join the war.
The Iron Faces were quick to respond. After spending many years in recovery, they set out southwards with all of their forces. First de facto joining in on the Gamorrean civil war, they conquered southern Merhai, reuniting the nation for the first time in generations. With the way to Gorin now clear, the Khagan led the Iron Face Horse Archers back against their ancestral enemies.
The other major outside force to join was the young nation of Dengarai. The opportunistic post-Lengel nation, and their Keranian allies, accepted the Croyodonian offer and marched into Gorin’s nigh-undefended eastern border.
The Kaiser had braced for a Nkondi revolt, but it didn’t come. The Nkondi, while remaining very true to their strong culture, chose to fight honourably on the side of Gorin against the external threats.
The Aneyans didn’t betray Gorin, though they did not actively fight the Dengarians as they took over the region.
However, the Emorans in the far south, who were still bitter about their treatment at the hands of Basu Oborski IX, used their significant financial resources to gather and equip an army, and hire many mercenaries. With their new forces, the Emorans expanded throughout the large, though sparsely-settled area which had once been Gerber.
As Gorinese forces fell ever further back from the Eastern Front, and the Northern Front Collapsed into chaos under the Khagan’s assault, the peripheries of Gorin were stripped away. However, the critical homelands of the Nkondi and Gorinese held out well. The Croyodonian forces, and the Gorinese defenders, respectively the two largest forces in the entire war, battered each other. Assaults fell on several hastily defended Wardash forts, which were ultimately taken with heavy casualties on both sides. The Croyodonians continued their advances along the predominately agricultural Upper Wardash. However, by the time they started to reach the heartlands of Gorin, the defenses had stiffened and grown in size (due to massive volunteering, and later rounds of levies). The Croyodonian army of Laticonic, several thousand strong in professionals, and with tens of thousands of militia, is stood off against Basu Oborski XI’s massive defenses and even larger militia. Meanwhile, the Nkondi fought off constant Iron Face Raiding, and held the line against the invading Dengarians. Several Iron Face raiding parties separated from the main Iron Face host, raiding deep into Gorin.
The Emorans have largely stopped their advance, upon hitting stronger resistance. They seem to be willing to sign a peace with Gorin, if their independence is recognized.
The Battle for Gorin now hangs in the balance. Croyodon maintains its leads, but it is beginning to crack from the strain of keeping such a large force active. Gorin is still standing, and it may not be without allies for long. For Lord Anabet of Khi has offered his assistance, should Gorin recognize him as the rightful ruler of all of Khemri.
(-2000 Iron Face Horse Archers, +1000 Iron Face Horse Archers, +1 Plunder, -500 Dengarian Swordsmen, -1000 Dengarian Archers, -1000 Emoran Spearmen, +20 000 Croyodonian Conscripts, -5000 Conscripts, -500 Spearmen, -1000 Archers, -5 Catapults, -500 Swordsmen, -1500 Axemen, -1000 Guards of the Council, -500 Mounted Crusaders, -500 Gorinese Spearmen, -1500 Archers, -1500 Mooseys, -1000 Cavalry, -5 Bajo-Oni, -20 Ramids, +80 000 Militia, -20 000 Militia)
Fairhelt is beginning to recover, under the leadership of King Stakir ‘The Wolf’. The nation is beginning to reunite, though minor independent states exist in the southern and northern peripheries. Some fighting against the nearly-absent Iron Faces has won back some old territory with almost no losses.
The Hugions, suffering from the collapse of the trade down the Lunx, have shifted their trading operations to the coast. Some concerns are raised that the military, which is alarmingly small, should be upsized.
Gamorrea continues to be split between rebel traditional Gooranists in the north and the Gorrahnist south. The south has finally begun to act, but large amounts of corruption, distraction and disorganization have prevented any real gains from happening. Meanwhile, the two camps grow ever further apart.
(-1000 Takil-Gorrahn)
In Norvalin, there is a growing movement to formally separate from the Valin Republic of New Veritas, the dominant member in the Union. Many Norvalins feel that they would be better off independent again, rather than being subject to the oft-changing policies of its southern cousins.
Khemri, dragged into struggle and civil war, was forced out of the war against Ardan. The fleet there made one last assault against the enemy navy at the mouth of the Rydos River, which was pushed back, with heavy losses on the UKKK’s side.
(-10 Jyuphia, -15 Caravels)
Ardan bunkered down for the massive assault as Harbinger Ivan’s forces marched onwards against their nation. Total naval superiority was useless as forces outnumbering them by many multiples advanced on land. Soon, Vael Dash fell under a siege, and a fullscale evacuation began from the city’s port. When the forces of Zamdar finally broke open the gates of the Arcadian capital, all of the leadership and a good portion of the population and military had made their getaway. In annoyance, Vael Dash was looted and burned.
Meanwhile, the Davian forces in Zamdar continued their assault, but a renewal of instability in Tir Tairngire forced their withdrawal, due to a combination of too few supplies and a need to maintain Pirian control in the perennially unstable nation.
Zamdar now is a dominant power in Azulia. However, that power still stems directly off the blades of swords, the tips of spears, and the thundering hooves of horses, which are needed to keep Arcadia down. There remains the difficulty of constant Arcadian blockades and privateering, which will have to be dealt with one way or another in the future.
(-1500 Cavalry, -500 Justiciars, -500 Justiciar Spears, -500 Archers, +1 Looted, -1000 Knights of the Sapphiric Order, -500 Archers, -1000 Urban Militia, -1500 Davian Marines)
But what of the forces who got away?
The intrepid Davians, having received news about the state of Tellus, returned, with a bold plan. Landing at Ardan, they took it from the infighting Khemrians, and quickly expanded, until making contact with Dengarai and running into a few particularly strong Khemrian pockets.
The reclamation of Davar is underway.
(-500 Knights of the Sapphiric Order, -500 Davian Marines)
Tir Tairngire has experienced several Divotheist uprisings, which have been put down with harsh force, and the help of Davian forces still in Azulia.
Chancosanx has been granted its independence again, albeit as a Valin Protectorate. Oneist missionaries are moving into the country, but they have yet to make a large impact on established faith in the region.
The Tsayans continued their slow advances on the crippled nation of Kelios. Naetsaya advanced eastwards, nearly separating the city of Kelios from the rest of the nation. Meanwhile, in the east, the Saratsayans, under the command of their King Sargad, conquered a large region of old Tsaya, establishing the ancient Tsayan capital as their own.
Kelios, for its part, had to deal with the Revered Temen dipping into senility while retaining power, resulting in a large amount of inaction against the invaders.
Fortunately, Kelios’ system of government allows for relatively easy removal of leaders, and the new Revered, Sabin, put a halt to the Naetsayan advance, though he was unable to stop old Tsaya from falling to the Saratsayans.
As new Tsayan tribes close in from the north, the time remaining for Kelios’ existence seems to be running out. Only a truly great leader or foreign intervention can save it now.
(-500 Keliosi Cavalry, -500 Axemen, -500 Naetsayan Axemen, -500 Naetsayan Swordsmen, -1000 Saratsayan Axemen)
Syracia has kept rather isolated, ignoring most outside events. Not much has happened in this land, save a worryingly well-organized counterattack by the Ida’an’i’i pirates, which retook one of the hard fought
The Yathai peacefully and quietly continue their trading and colonization on the mainland.
ChinCuk has expanded, though their expansion remains limited by their ineffective tribal government. More central power is needed before the capacities of the people of ZhuJing can be harnessed.
Xochicalco has expanded, though the creatures of the jungle remain an obstacle for it, preventing the nation from expanding further west.
Throughout the world, times are changing. Onetime powers are falling, unexpected nations, new and old, are rising to take their place. Who knows how the face of the world will be reshaped before these turbulent times are finished?
Notes: You can only run one project at a time. This is for you, a_propagandist. I only made one thing a wonder, the other two were simply little things you did to improve.
Could I have a description of the Cult of Tzu alex?
I think the big war needs a name. I mean, it’s all connected. Khemri’s civil war was responsible for the rise of the Dengarians, who are fighting the Gorinese, who are in turn fighting half of their neighbours…
Rural Economy still exists as it did before, but I no longer show the regions. Light borders on a map show demographic borders (IE: Ethnic Populations, religious groups, recently conquered territory). You’ll also notice that I’m no longer recording the names of each and every city (just the eco, cultural and religious centers… and capitals of course). Whenever cities trade hands between empires, it’s hell to keep track of it. Perhaps next time around I’ll make my map DNES2 scale so I can write city names on the map. At any rate, if you’d like to keep track of all cities in your lands, I’ve saved the city lists for just that job. I’ve also drawn on a lot of cities to reflect actual populations and population densities.
Also, roads are gone- but I’m just repeating myself. I’m just repeating what I said earlier a few posts ago, and I’m writing this instead of updating.

So you know what to do.