Pre-turn:
Not much to say, all quiet on the front lines.
Birds chirping... Sir Toma must have scared off all the barbs.
1. 1025 BC
Worker will be built next turn in Capital. That's all.
2. 1000 BC
Rexburg finishes worker, start on Archer.
Want spare archer for the next settler build.
*Barb warrior & archer north of "Kill Barb".
Switch civic to slavery
3. 980 BC
Road to cows completed south of capital, moving a worker over towards Kill Barb to hook up copper.
4. 960 BC
Borders at Kill Barb expand.
Only the Barbarian warrior is close to Kill Barb, Barbarian archer is wandering around to the cities west now.
5. 940 BC
Writing is discovered
switch research to Mysticism (for masonry later)
Bombay is sighted NE of our empire.
6. 920 BC
Rexburg trains archer, starts on Settler
Two barb warriors closing in on "Kill Barb" finally.
Other Barb archer disappeared to our west.
Worker starts mining copper.
IBT: Judaism Found in a distant land
7. 900 BC
Two barb warriors just outside of Kill Barb, worker still working copper
IBT:
Archer defeats Barb Warrior at Kill Barb,
second barb warrior retreats without fighting
8. 880 BC
Our archer doesn't even require healing! lol
Worker still working the copper.
9. 860 BC
Barb warrior north of Kill Barb regains his courage, is again at the walls (if
we had any) of Kill barb.
Our archers call him names. I hope he attacks.
I notice what seems to be a barb town SW of Kill Barb!
Interesting, copper will solve how we take that town.
IBT:
Isabella requests open borders. Nope, we have standards.
Off with you, wench!
10. 840 BC
I discover pigs east of the stone resource.
This may affect my dot maps! *Curses* Pigs... bleh.
Barb Warrior north of Kill Barb runs away again. What a coward!
Mysticism due next turn
11. 820 BC
Mysticism discovered, start work on Masonry
I decide to stop fooling around with this barb warrior.
Medic warrior attacks Barb warrior at Kill Barb.
Our warrior wins.
Yeah baby!
Copper mine completed at Kill Barb, now to hook that sucker up into
our trade network
12. 800 BC
Rexburg finishes Settler, starts on Library (will get the whip)
I start moving our settler/archer pair towards stone site. I want to
grab it before Ghandi does.
Worker starts building road from copper mine towards Kill Barb
13. 780 BC
Lord McCauley smears our good name, and suggests that we are the poorest civ ever.
(Sure; totally ignore the barbs. Bet we got more money than them,... maybe)
Our medic warrior in Kill Barb is due for a promotion, will save that
for next player. No emergency yet at Kill Barb.
Rexburg goes unhappy, gets the whip.
Library due next turn.
14. 760 BC
Library built in Rexburg, starts Obelisk (While waiting for city to grow)
15. 740 BC
There is
ivory north of our "RedDot"/stone resource city location.
I have a
settler/archer ready to move onto RedDot. It looks real good
now with the ivory resource within reach.
There is still pigs east of stone, so I will leave settler where he is,
and allow the SG to debate where to settle. (do we want pigs or ivory for
RedDot?)
Alex has built a city NW of Kill Barb, and we have a barb warrior heading
towards the city.
Medic Warrior in Kill Barb still due a promotion.
Worker at Kill Barb almost has copper connected, suggest next improvement
should be cow resource near city.
*************************
Turn Order
1. Liquidated -- On deck
2. Merzbow
3. S.ilver
4. Scowler
5. Sir Toma
6. Luv Muf -- done
7. Zavior -- Next up!