Liq-01 Flaming Barbies on the Grill.

Umm... that ginormous Alex army... is that in Delphi or is it on the forest right on our borders? If the latter than we are about to get rolled like a fine Philly blunt... :blush:
 
I see it and its next on the line.
 
Lurky-McLukerstien -

Why do you guys keep building Obelisks with a Cultural civ? Force of habit or is something else at work here?!?:confused:
 
I dont know, I would never build them with creative civs.

Playing now.
 
Woebearer said:
Lurky-McLukerstien -

Why do you guys keep building Obelisks with a Cultural civ? Force of habit or is something else at work here?!?:confused:

At eagles nest, I want an obelisk! We aren't getting any culture from a religion (because we ain't go one), and being creative only gets you so far.
If we want to take Alex's horse tile, we will need to push his border back, and keep it off that tile. Hence, the obelisk. It is a cheap culture producer, something a size 1 city can work on as it grows.

Barracks/walls would be swell too, but neither of those building produces horses. ;) A library would take much longer to build with a size 1 city.
 
Luv_Muffin said:
At eagles nest, I want an obelisk! We aren't getting any culture from a religion (because we ain't go one), and being creative only gets you so far.
If we want to take Alex's horse tile, we will need to push his border back, and keep it off that tile. Hence, the obelisk. It is a cheap culture producer, something a size 1 city can work on as it grows.

Barracks/walls would be swell too, but neither of those building produces horses. ;) A library would take much longer to build with a size 1 city.

Ah! That makes sense, I knew they had you on board for more than your movie star good looks and award winning peanut brittle.

One interesting side note, has anyone else notice that phyicial barrirers such as mountain peaks and rivers seem to impead the spread of culture? Certinly a good opportunity to test that observation.

Lurker receading back into the shadows......
 
Sorry it took so long, rl separated me from my comp.


Turn 205 (750 AD)
Liquidia finishes: Obelisk


Turn 206 (760 AD)
Liquidia begins: Aqueduct
Axeman defeats (5.00/5): Barbarian Warrior
Rockland finishes: Obelisk
Buddhism has spread: Eagles Nest
Axeman defeats (4.15/5): Barbarian Swordsman

Turn 207 (770 AD)
Rockland begins: Aqueduct
Axeman promoted: Combat II

Turn 208 (780 AD)
Tech learned: Metal Casting

Our economy seriously sucks. War would probably send us even farther behind.

We are running representation. Thats +3 sci for each specialist.. and we arent running any! I micro our cities to have scientists. This dramatically improves our research rate! Currency goes from 21 to 9 turns.

Turn 209 (790 AD)
Research begun: Currency
Kill Barb finishes: Swordsman
S&M City finishes: Walls
Archer defeats (2.34/3): Barbarian Archer
Scout defeats (0.80/1): Barbarian Warrior
Axeman defeats (5.00/5): Barbarian Warrior

Turn 210 (800 AD)
S&M City begins: Barracks
Axeman defeats (3.90/5): Barbarian Archer

Turn 211 (810 AD)
Scout promoted: Woodsman II
Rexburg grows: 8
Axeman defeats (3.90/5): Barbarian Axeman

Turn 212 (820 AD)

Turn 213 (830 AD)
Axeman defeats (5.00/5): Barbarian Warrior
Eagles Nest grows: 3

Turn 214 (840 AD)
Axeman defeats (3.05/5): Barbarian Archer
Confucianism has spread: Kill Barb
Eagles Nest finishes: Obelisk

Turn 215 (850 AD)
Eagles Nest begins: Library
Kill Barb grows: 6

Turn 216 (860 AD)

Turn 217 (870 AD)
Tech learned: Currency
Axeman defeats (3.20/5): Barbarian Axeman
Axeman defeats (2.70/5): Barbarian Archer

We can finally get our research up to 30%. This will even improve when our cottages grow.

Turn 218 (880 AD)
Research begun: Code of Laws
S&M City grows: 3

Turn 219 (890 AD)

Turn 220 (900 AD)
Axeman defeats (5.00/5): Barbarian Warrior
 
I looked at the save.... :eek:

I am very impressed! It didn't even occur to me to do the things you did there! Nice moves. You 'da man! :thumbsup:
Liq is going to be so happy to inherit this gift of a gamesave! :D
It's quite a drastic turn around from the save I passed onto you, but you sure did a good job with it.

I'm not going to spill the beans, though.
Let Liq take a peek and see for himself.
 
preturn:
code of laws in 4 turns

mm rex to stagnate growth without hitting avoid growth...

hmm ok nm lets see switch from pure research to a Forgein 18 .. starve res mildly.. code in 4 still. Also working cottage now to help grow it instead of coast.


for some reason the auto logger didn;t log sooo... sigh. well my notes assume there would be auto logger info the help it along..

[1]910 AD

snore...

[2]920 AD
Forest near kill barb... so now we get +1 health from the forests.

[3]930 AD
snore..

[4]940 AD
liq01-code.jpg

Code of laws comes in!!

well civil service would own except it's 16 turns away. monarchy nets us the happy from wine but we can really use beuroc and maces so civl in 16 it is..

liq01-960.jpg

Barb swordsman shows up near rockland... lars is there to clean up.

IBT: lars flawless

[5]950 AD
got workers down at sm to hook up marble.

[6]960 AD
snore

[7]970 AD
liq01-alexmono.jpg

oooo ooooo 320 GOLD?????? oh hell yes. move reseach up to 60% for an ugly -18 gold a turn... civil is in 10 turns now only spending 180 of rthe 320 gold we got... sweet.

take one of the scientists off rockland as its starving. I'd rather not hit stagnent growth with no surplus food.

cvil in 11 now =/

we have a great eng who will dicover machinery for us... Since my turn is almost up I'll sleep him for SG to figure out what to do.. hurry a wonder, discovery machinery, meld with city... my choice would be nab macinhery but I'll let sg quibble.

IBT: opps that's what that message I missed was about... lars owned an archer

[8]980 AD
snoore

[9]990 AD
snort

[10]1000 AD

ok well didn;t do much of anything other than fatten our bank to spend on tech.

marble will be hooked up next turn I think.. 3 workers.. one will need to swap to roads.

liq01-heron.jpg

We Have Heron the great Eng cooling his heels in rex.. with marble and civil coming in...

we want to revolt to beuroc btw :)

Cheers!
-Liq
 
Can we build the Chichen Itza, or has Izzy built it already?
Just one idea about how to use the GE.
Do we have Lit? (Great Library)
Oh well, whatever we do, It'll be sure to get our Empire back on our feet again.

Machinery? Windmills/watermills? Hmmm. Not at war, so we aren't desperate for better units to build.... although it would get us closer to guilds etc...

Whatever, A free tech, or save him for a wonder? Maybe a tech would be better, since we have stone and marble now, many wonders will come fast(er).
Windmills would be good too, I suppose, in this hilly map of ours.

Forges are nice, we need markets and courthouses too, lots of expenses to cover, but we should come out sitting pretty nice with strategic cities, large pop and room to grow in the SE.

I wonder where all those barbs are coming from South of Stone City? Is there a barb town down there by now or something?
 
Saddly Great Library was built already muf...

Some town named rexburg :p


Choices on wonders since civil doesn't net us are citchzen and parthenon.

especially after mable is hooked up next turn, parth will be a one turn GP build. it's a nice wonder for us but to be honest it's even nicer out of the hands of another civ.

Citch is not really all that great for us imo to waste the GP.

So machinery or parth... both valid choices... kinda like parth now that I think of it.

collosous and great lighthouse we should get eventually just for the free GPP but not worth the GP for sure.

For techs we CAN rush music for the free artist... not a bad idea if you want to use it for free tech as well.

Cheers!
-liq
 
Got it... I like parth too, hard to quibble with +50% GP for a while with a non-philo civ, non-pacifism - it's a gen-u-wine +50%.
 
Played one turn now, and I slightly disagree about using the Engineer to build the Parthenon. We want Machinery because when CS comes in soon we can build Macemen. With Construction shortly after that, we'll be unstoppable. The only additional GP that we really need now is a scientist for the Academy, and that is pretty much guaranteed to come sooner or later from Rexburg.

Thoughts? Vote? I'm split here. I'll be back playing tonight.
 
sun is up, liq is not able to think at all (bright light bright light!!!) but I agree completely as parth is not that useful to us..
To balance it out though, to keep parth from the other civs is more useful such that it's value as a filibuster earns more.

I too like the idea of instant machinery though such that it's a tough call.

I honestly cannot see which is better..

as for value, keep in mind a few things..

1. epics are time sensitive
2. we have marble hooked up
3. beur is coming in about 8 turns for the hammer boost
4. forge is coming online as well.
5. 8 turns may be too late

what's the time delay on researching machinery ourselves?

more I see it, parth is prolly the better value as rex has lots of infra to build and is hooking up some nice gp to take advantage of the +50%. but!!!! liq never thinks offensively.

Macinery gets us xbows now and is 13ish turns saved on guilds for kalishes or whatever the knight UU's are. Buero is coming in 8ish turns I think such that we'll have a strong foot to go to war with ghandi.

Key here is parth is peaceful and liq is always quick to see the value of the peacful elements. Machinery is for pure offence..

I'd say go machinery and try and gank parth the old fashion way if we want it. We ARE planning to take out ghadi soon right?:D

Cheers!
-Liq
 
Uh... Liq... Keshiks aren't knight replacements. They're HORSE ARCHER replacements. So they're either already obsolete, or on their way to becoming so (also useless against Alex due to Phalanx).

If you guys have lots of plans for Great People, go ahead and build the Parthanon. I'm not very good at running GP strats, seeing as they require a certain restraint when it comes to offensive expansion (I'd normally never be running specs, but simply working the hills to their death!), so yeah. If the barbs are starting to die down, then we will need firepower to destroym the "civilized" people on the map.

I'm all for rampant destruction of the enemy holdings, although I would like to see a semi-peaceful solution to this game :D.
 
Pre-turn (430 left):

Wow, check out Alex's meteoric fall on the power graph. Guess he's not so much of a threat to us anymore. Gandhi is still a hopeless runner up:

CaptureWiz074.jpg


There's lots of land to the SE. The big question here, is do we expand or let others do the work for us? Though there are some potentially good city sites, I'm partial to improving our economy for now, then ramping up with the military to take out Gandhi.

We don't have Construction yet for cats! Grr. We're not going to be taking capitals with swords people. I leave it on CS for now, but Construction WILL be next.

I put Kill Barb on Heroic Epic since it's highest in production. We're gonna need it. And why was it set to grow so slowly? It has an enormous potential food surplus and is below the happy limit. (I keep it working the cottages of course).

Our happiness in this game simply sucks, we need to figure out a way to grow our cities past 8 or 9. The wine would net us another happy also if we had Monarchy. The silk would with Plantation. Neither which we have.

Hmm... should we settle another city south of Eagle's Next in the hope of stealing one of those gold tiles from Alex? One isn't even Alex's, it's in neutral land. And the land around there is actually pretty good:

CaptureWiz076.jpg


We can't really afford two scientists at Rexburg, especially considering it's starving. Fire one.

Liquidia has a CITIZEN hired, and is starving? :smoke: And why in tarnation is it building an AQUEDUCT when the health limit is way above the happiness limit? We already have the Hanging Gardens in another city. I put it on forge. :smoke:

Turn 1 (429 left):

Gonna use workers to chop-rush stuff in S&M city. But first, I rename it to SandM city; apparently the ampersand is confusing the interface text. Gonna selectively chop-rush in other cities also to get these forges out.

Marble hooked up, time for Heroic Epic drops in half, cool.

The synergy with Machinery is just too good to ignore IMHO, so I use the Engineer to discover it.

Turn 2 (428 left):

Heh, we have a Brian Bloodaxe, but no Eric Bloodaxe? (Google it!)

Turn 3 (427 left):

Zzz.

Turn 4 (426 left):

Zzz.

Turn 5 (425 left):

Zzz.

Turn 6 (424 left):

Lars un-mans a barb sword.

Turn 7 (423 left):

Gonna chop-rush a settler at S&M city quickly so I can nab that spot I mentioned above for the gold.

Rex and Kill Barb are now at happiness limits. I stagnate Rex and whip the Epic in Kill Barb. This city was BORN for whipping. :whipped:

Turn 8 (422 left):

Turning Rex production over to military for the forseeable future. KB on forge.

Turn 9 (421 left):

Zzz.

Turn 10 (420 left):

Zzz.

Turn 11 (419 left):

Lars de-mans a barb axe.

Turn 12 (418 left):

CS -> Construction.

Revolt to Bureaucracy.

Turn 13 (417 left):

Zzz.

Turn 14 (416 left):

Zzz.

Turn 15 (415 left):

Settler pops in S&M.. read on...

To next player:

CaptureWiz077.jpg


The settler in S&M should be settled on the city ruins two squares east of the unclaimed gold tile south of Eagle's Nest (see the dotmap above). That gold will net us an extra happy. The crossbowman should be used to escort the settler.

Man, cottages go slow as heck in Epic. We're working tons of them now but our economy still bites.

http://nryan.com/Civ4/Liq01/Turn03/Liq-01AD-1075.Civ4SavedGame
 
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