Liq-01 Flaming Barbies on the Grill.

I wonder if Sir Toma got his router problem fixed yet?

Ghandi is doomed. I wonder if Sir Toma can lop off Ghandi's head before I get my turn? But I do agree, once this war is over, we shift our experienced units back to the WSW sector, and prepare for a totally uncalled for declaration from our mentally unstable neighbors.
Heh heh.

Edit: as for next game, emperor sounds scary, so sure! Name the time, place, and planet, and I'll so be there! You all can bring the smarts, liq provides the entertainment, Sir Toma we can use as bait, and me... I'll bring, um... the muffins! :) heh heh
 
I've got my problem fixed but can you please skip me this time. I started school this week and my homework for VCE maths is piling up as i type but i should get it under control shortly. By the weekend (only 2 more days and i can sleep) i'll be fine to play a turn.

p.s EMPEROR:eek: :eek: :eek: :eek: :eek: :eek:

who's smoking pot?:smoke:

edit: BAIT!!! What happens if i die??????
 
Pre-Turn:
Everything looks good, Ghandi is toast.
Rexburg finishes: National Epic

IBT: Barbarian attacks our axeman. Win.
Axeman defeats (2.90/5): Barbarian Archer

1. 1205 AD
Rexburg begins: Theatre
Madras's borders expand

Not much happening, waiting for forces to gather around Minoan.

2. 1210 AD
I spot Izzy moving a settler group south of SandM city.
liq318lw.jpg


I also notice that someone has named our War Elephant, Babar! LMFAO.
That is too funny, really guys! *giggle giggle*
Whoever did that was a genious! Babar, oh sheesh, what kind of crew have I gotten myself
involved with here? Heh heh.
Oh, btw, Ghandi has sent a combat II archer to deal with our massing forces outside of Minoan.
I can't put my finger on it, but I am not going to panic quite yet, but not sure why.

I also found our scout taking a holiday near SandM city! What a perv.
I send him off on scouting duty, since I find scouts are quite useful at this sort of thing. *snicker*

I MM a few cities, to squeeze out more population from them. Production remains untouched, but
extra food will get our cities closer to max size.

Rexburg finishes: Theatre

3. 1215 AD
Rexburg begins: The Parthenon

Seige at Minoan begins, catapults are pounding the city, as our troops form up in parade formation
outside the city walls.

Izzy has built a city south of SandM, called Valencia. Hmmmm.
liq326hk.jpg


There is a barb swordsman east of Madras. I guess Ghandi hasn't been doing a good job at fog busting.

Eagles Nest finishes: Courthouse

4. 1220 AD
Eagles Nest begins: Theatre

Minoan's defenses are almost down. Next turn, that city falls.

Rexburg grows: 11
Liquidia finishes: Market
Deux Riveres grows: 2

5. 1225 AD
Calendar is discovered!
liq339bj.jpg


Start work on Horseback Riding.


Liquidia begins: Archer

Our empire now holds over two million people!
liq349ch.jpg

Yay.

Battle of Minoan!
Catapult loses to: Indian Archer (2.10/3)
Maceman defeats (6.72/8): Indian Archer
Maceman defeats (0.40/8): Indian Archer
Swordsman defeats (4.80/6): Indian Archer
Swordsman loses to: Indian Archer (1.86/3)
Axeman defeats (2.00/5): Indian Archer

Minoan is captured!
liq357dh.jpg


Babar then makes a move to remove Ghandi's combat archer from the area.
War Elephant defeats (5.60/8): Indian Archer

Moving units to get into position for next phase of the war, Ghandi's Capital.

Barb swordsman is right outside of Madras now.

Bombay's borders expand

IBT: Barb swordsman attacks!
Axeman defeats (4.30/5): Barbarian Swordsman
Victory!

6. 1230 AD
Kill Barb finishes: Market
Eagles Nest finishes: Theatre

Troops move into Minoan for healing.
Babar and a pair of cats are outside of Bombay now, will move them towards Ghandi's remaining city to scout the area and begin taking down the defenses.

7. 1235 AD
Kill Barb begins: Archer
Eagles Nest begins: Walls
Minoan begins: Theatre

Army continues movement towards Madras.

Kill Barb finishes: Archer
Liquidia finishes: Archer

8. 1240 AD
Kill Barb begins: Archer
Liquidia begins: Theatre

Minoan has a road built to it from Liquida.
Liq's built archer due to arrive in Minoan.
Archer from Kill barb being sent for garrison duty at Bombay or Madras.

Kill Barb grows: 9
Kill Barb finishes: Archer

IBT: Ghandi begs for peace, it ain't happening.
liq362wl.jpg


9. 1245 AD
Kill Barb begins: Crossbowman

Army is at Bombay now, healing an axeman in this city. Preparing for final push on Ghandi.

Barbs moving towards Madras in force now.

Rockland finishes: Courthouse

10. 1250 AD
Horseback Riding is discovered!
liq377oo.jpg


Begin researching Music
Change this as you see fit. Ghandi already has Music, so the
free artist isn't up for grabs anymore

Rockland begins: Keshik

War weariness is setting in, Knock off Ghandi ASAP.
Barbs have Madras surrounded.
liq382ze.jpg
 
Just curious, did that swordsman you lost at mino have odds? weird it was the only casualty other than a suicide cat.

Should ask Alex to attack izzy...:D

1. Liquidated
2. Merzbow
3. S.ilver
4. Scowler
5. Sir Toma
6. Luv Muf
7. Zavior <---


Cheers!
-Liq
 
Summing up: Post Turn Data
******************

Demographics:
liq396pu.jpg

**********************

Religion View: (I think we may want a state religion)
liq3105st.jpg

**********************

Tech Tree:
liq3119hc.jpg

**********************

Competition Tech Lead:
liq3127gi.jpg

*EDIT:
Yes, odds were in our favor for the win with the swordsman, but Ghandi's archer pulled a victory out of his
censored6or.gif
 
wow we are in serious danger of draining our already p0 economy... let the barbs have madras save the troops in there by moving out if they have the movement. No point keeping madras or losing it's garrison.

Assuming ghandi as 3 towns left one south of that lake, one north and one east. Might want to sign peace actually after grabbing capitol and just chill. Better to let ghandi deal with the barbs than us.

we need to find that barb town in the SE and take it out.

Cheers!
-Liq
 
On the upside, Minoan is about to come online. It has developed cottage tiles, so we can look forward to some income from that city.
The scientist at Rex was turned into a engineer to speed up the Parthenon construction. When we get some more resources hooked up, we may be able to reduce the amount of unhappy faces in some cities, and boost our coin production again. (maybe)
We could do a civics switch to negate the war weariness, that's another idea.
No unhappy faces, and them citizens would be back working the cottages for us again. Hmmm.
A state religion makes sense, should we convert to Christianity and spam preachers in Bombay? It is our only holy city, and the income and hammer bonus would be usefull. Our captured cities may be happier with Christianity as our state religion, since Ghandi was nice enough to convert our targets (er, his cities) for us before hand.

Maybe instead of music, we go for the guilds tech? After that, we can work on banks. Banks would be good.

Our axeman in Madras is a barb killing machine. Babar is on his way (Babar goes to Madras) to save the day, and from there can take a left and head north where I think Ghandi has a large city.
Archers are on the way to take over defense of Madras and Bombay, and we can send the axeman in Madras and maceman in Bombay(healing) to assist in taking Ghandi's cities.

I think we should be able to hold onto Madras, especially with reinforcements not too far away. If we can solve war weariness, we should be able to win this war within 15 turns (my guess), and Ghandi will be a footnote. Roads are being constructed to shorten travel time, and our troops should be able to get into the fight a lot quicker soon.

How come Ghandi is wearing glasses, when he hasn't even discovered optics yet?
 
We definitely should spread a religion to our cities and take on religious civics. Not like we care what Alex and Izzy think of us.
 
Got it. Not sure if I can play this today.
 
Afff, I got way too much things around now. I need skip :/
 
That's too bad, Zavior. I hope you get some free time for your next turn, but I greatly repect you for the attempt and the request for a skip when the real world has got you by the cookies. Hope you get yourself ahead of the workload soon. I hope you can check in often to keep up to date on the unfolding drama.
popcorn20bx.gif

Liq is up now? Gee, Ghandi is going to be fighting a person who specializes with "thinking outside the box". If I can barely make sense out of him, how is Ghandi going to be able to anticipate Liq's moves? At least against Zavior, he stood a chance, since Zav tends to think like a normal person. Now he's dealing with a mad man!
crazy4lq.gif

*snickers a little too hard to myself* tee hee hee
 
lol. I think we need to be prepared for "out of this world" unit names that will make Ghandi collapse laughing.
 
preturn:

ok madras has a lone axeman with promoted axe and sword attacking next turn and archer axe coming turn after... screw that. this town is -5 gold for us, we don;t need the iron and it's completely unworked.... that axe is more useful alive and on the offensive.

tweak some cities.

IBT:
wow barbs razed mardras... mk wasn;t expecting that.


[1]1255 AD
Delhi has 3 archers in it, expect some axes or somethign to get built.
need to start defending our towns.

wow those barbs are insane, I fear for bombay so piling troops in.

IBT:
barbs move for bombay. mass greek ponys moving towards ghandi... prolly gonna declare war.

[2]1260 AD
not alot to do except get task force dehli out of the barb's way!

[3]1260 AD
hmm ghandi has another source of metal, he just popped an axe =/

[4]1265 AD
hmm

[5]1270 AD
great barbs are a tack of 4 now.

IBT:
Barbs ATTACK!

and the archer flees.
that was close.

[6]1275 AD
well ghandi is moving a spearman south from bangalore, not sure why.

well start bombarding bangalore and dehli..

neat.

IBT:
lol ow...

[7]1280 AD
take out the wounded spearman with an archer... who can now promote city def 2.

Dehli has 2 axes now... hmm where the hell is that metal.

barbar takes out a garrison... might as well start now since I need to take those axes out.

IBT:
Alex delaces war upon ghandi... fine, take bangalore.

[8]1285 AD
now dehli donates an axe to the party, haing it leave town... no idea why.

barbar takes damage this time taking an archer out.

Gibs Meathook takes his archer out as well. this is sorta weird.. slow motion capital seizing

[9]1290 AD

dehli is just impossible to cut off, it's on a lake, a river and has raods all over the place.

find another ghandi town. yay.

[10]1295 AD
Make peace with ghandi for theology lol.. hate me whatever but put it this way.. if ghandi is still around in 10 turns we would NOT be done researching theo ourselves AND we lost a tone of war weary.

Well managed to not lose a single unit taking dehli. YAY.

dehli NEEDS to build forbidden palace.

we NEED to take out those barbs, this is getting silly. scout is in the area so find the barbs then send in the cats and maces.





we NEEED to take out those barbs..

[10]1295 AD

holy ****... we built the parthenon. ahahahahaha guess ghandi was interrupted.

[11]1300 AD
last turn to even out the year..
WE get aristole, the great scientist. academy for sure oh wait non of our towns are worth crap for research except rex lol... ok no idea leaving his alone.

so effing tired.. will post in the screens and log later.

To recap..

madras was razed... no way we would have held it.
delhi fell to an elephant 2 cats and a mace.... Chop forbidden palace there. it's a nice town, may want to place academy in there. it has a forge already.
signed peace for theo, I'll let alex choke on the maint costs.

Liq is asleep rather just post this here now in it's sad state than have muf guess.

we now own hinduism but there's no shrine.


Cheers!
-Liq
 
Pre-turn (370 left):

I'm beginning to really dislike epic mode. Something just feels off about it... development is much slower, even at the same dates as you'd see in normal games. Ugh.

We're keeping up with Izzy and Alex in Power:

CaptureWiz079.jpg


Umm, we need 70% for domination and we only have 17%? Looking at the map I find it hard to believe we only have 17%. We've got a long slog ahead of us.

Music was a poor tech choice... we don't get the GA and it only gives us Military Tradition, which is a long way away.

Let's look at our cities... I make Rexburg work two cottages instead of two water tiles, stagnating it since it's at happy limit. I'll resist the urge to whip at Kill Barb, I want its cottages to mature. I also resist the urge to whip Eagles Nest for the same reason. SandM is made to work a cottage tile.

Why is Rockland stagnant at two below its happy limit? Growing it again. Liquidia should have been working a hamlet. Bombay should be working the loaf and why does it have an artist hired? We're a creative civ. Minoan has all sorts of clowns hired instead of working its cottages and growing properly.

I trade Izzy wine for 5 gpt.

After all the microing our income is good enough that I can bump science up to 40%. Folks, it's all about the:

CashMoney.jpg


Liq is right, all our science cities suck really badly except for Rexburg, which already has an academy. Should I use Aristotle to discover Philosophy? I decide to do so, it will found us Taoism and will help us in the race to Liberalism. Two Rivers gets Taoism.

Turn 1 (369 left):

Christianity will be our state religion. I convert.

I assume the crossbowman will go to defend Delhi.

I'm moving troops up to Alex's borders. We can cripple him next - he has some cities with sweet land like Delphi. I want those cities. The Izzy and Gandhi cities we can see mostly suck.

Liquidia: Xian monastery -> missionary
Rockland: crossbowman -> cat

Turn 2 (368 left):

I see a barb city to the north near a nice supply of copper. I assume Alex's enormous stack here is gonna take care of it:

CaptureWiz081.jpg


Hmm, if we're gonna go after Alex we'll need plenty of spearmen for those horse archers. I'll build some.

Turn 3 (367 left):

OMIGOD LOLOLOLOL. GANDHI THREATENS US FOR CALENDER:

CaptureWiz082.jpg


I tell him to stuff it in his robe. He takes it well for a ruthless, bloodthirsty dictator:

CaptureWiz083.jpg


For his insolence I want to demand his 210 gold as tribute. Unfortunately it seems like you're not allowed to demand stuff while a peace treaty is in effect.

Scout reveals a barb city way to the SE:

CaptureWiz084.jpg


Music to, uhh, Paper. Let's go for Liberalism now that we grabbed Philosophy.

Bombay: archer -> courthouse.

Turn 4 (366 left):

Shoot, our scout got bamboozled by a barb sword.

Delhi comes online. Its maintenance is a sickening -8, needs a courthouse badly.

Turn 5 (365 left):

I keep making farms around Two Rivers; we'll need them to support the gold tile once we steal it.

SandM: theater -> spear

I tweak SandM to grow faster. I notice now that we can farm that silk... will do as soon as a worker becomes available.

Turn 6 (364 left):

KB: temple -> mace. Keep KB on military from now on, it has the Heroic Epic.

Liquidia: missionary -> missionary.

Alex continues to send enormous numbers of troops over to deal with Gandhi. Bah.

Turn 7 (363 left):

Izzy demands we cancel deals with the Greeks. Uhh, what deals? Oh, corn for gold. I refuse her Majesty of the Infernal PMS.

Rockland: cat to cat,

Xian Rexburg.

Turn 8 (362 left):

KB mace -> mace. Man this city PUMPS military.

Turn 9 (361 left):

Rexburg: Colussus -> temple.

(You really from Rexburg Liq? I know a Mormon missionary from Rexburg, heh.)

Rockland: cat -> cat.

Ugh, Minoan is full of really depressed slaves, err, valued citizens of the empire. I'm gonna put the Globe in this city, it has the highest food potential. :whipped:

I revolt into Theocracy. It's lower upkeep than OR, we're building plenty of military now, and Xianity is starting to spread well.

Turn 10 (360 left):

Our peace treaty with Robes expires. I promptly relieve him of 220 gold:

CaptureWiz085.jpg


Surprisingly enough I don't get the -1 for arrogant demand. Thanks bud!

Turn 11 (359 left):

KB: mace -> mace.

We're gaining 2% on the Greek gold mine tile every turn. It's 66% Greek now.

Minoan: barracks -> Globe. This will need to be chopped.

Err, I notice we were giving a cow to Izzy for free? I cancel that.

Gandhi tells me it's not bloody likely I'm gonna get his 1 gpt for free. Again no -1. Punk!

Turn 12 (358 left):

Liquidia: missionary -> missionary.

Turn 13 (357 left):

Paper -> Education.

KB: mace -> (surpise) mace

Eagles Next: something -> forge

SandM: spear -> temple (at happy limit)

Whip the courthouse at Delhi. It's still unhappy at size 3! Man this city is a dog of the first order. Should have razed its ass.

Turn 14 (356 left):

Rex: temple -> Notre Dame. We could REALLY use that +1 happiness to all cities.

Rock: cat -> cat. We're gonna need plenty of these, trust me.

Bombay: courthouse -> forge.

Delhi: courthouse -> theater

Turn 15 (355 left):

KB: mace -> spear

Ahh CRAP, Alex discovered Feudalism and pulled the good ol' one-turn AI upgrade all of his archers to LB. Good thing I built those cats, eh?

Alex razes Bangalore. Thanks!

Whip temple at SandM. Oddly enough this gains me a happy face from the "May I have another SIR?" bonus.

To next player:

CaptureWiz086.jpg


Prepare for war against Alex while he's still occupied with Gandhi. I'm building up a HUGE stack in Eagle's Nest to take Delhi. Usually I prefer a two-pronged attack but there's no other obvious target. I also have units en-route.

Don't forget to put a couple spears on the eastern front so we don't suffer from his horse archers in Indian territory.

Keep Xianizing our cities with missionaries build in Liquidia.

http://nryan.com/Civ4/Liq01/Turn04/Liq-01_AD-1375.Civ4SavedGame
 
(0)1375AD- Preflight check... I whip Delhi's Theatre, because the one unhappy citizen isn't going to be helping us in any other way...

Eagle's Nest is a real dillema. It will take forever to grow, or I could stagnant it below it's happiness limit, and hope the production makes up for it... I'm going to choose to stagnant it to work the anvil for now. Those cottages... I would like to chain farm the land up from Deux Riveres. There's not a lot of useable real estate around Eagle's Nest, and most of it is production related, so we should make this city one of our top industrial ones.

(1)1380AD- Kill Barb is an excellent production machine. I'll keep up the Maceman production, although I might throw a few Elephants in too. They would be much more useful against Alex's Horse Archers than Spearman.

Liquidia is done with it's missionary... Ok... Why do we care again? I thought we were killing machines, not religious fogies. Oh well. I'll play along. Another missionary.

S&M starts a monastary. Cheap culture will overrun Valencia to the south. I hope...

Delhi starts on a Worker, and I shift some tiles to help it get done in a staggeringly long 11 turns. Make sure to shift them back to more food after. We need a permanent worker here, as Ghandi doesn't seem to have done much, and it needs to connect to our empire.

(2)1385AD- Ghandi converts to Hinduism! How ironic. And not surprising, seeing as his last city only has Hinduism in it.

I kill a barbarian. How exciting...

(3)1390AD- Ghandi was destroyed by Alex... Saw that one coming. Now... our are defenses along the route strong enough to withstand Alex's attacks? We'll see in a few turns.

Hmm... There was a worker chop rushing at Delhi? Good. Now I can do something productive. Granary. Let's start making this place look liveable.

The power graph says that Alex is neck to neck with us... I'm not sure it would be a good idea to attack. Lemme build walls up north first.

Move units into place. I rushed the walls :p.

(4)1395AD- Let's see if I can get anything from Alex first :P

LMAO! He bowed to my demands to get 390 gold from him! Ok. I'll let the stack build up a bit more...

(5)1400AD- Alex's stacks are moving NORTH to get that barb City... Do I take this chance of oppertunity? I think so.

I especially like his expression as I inform him of his doom.
AlexWar.jpg


(6)1405AD- IBT, Alex attacks my stack with LONGBOWMEN! Ok Alex. Go ahead. Make my day. He loses his units. We get scratched up, but we're all still here.

Alright. Catapults a firing, but no suicide. And let's go! Before Alex musters more units to take me on.

Well... That's what I get for rushing. Lose 3! macemen to the 2 longbows and phalanx still in the city. But I take Delphi all the same.

DelphiTaken.jpg


I notice we have Elucid the great scientist. Having nothing else to do with him, I put him in Rexburg along with the other 2 sitting there.

(7)1410AD- Destroy a bunch of Alex's Horse Archers. Man he has a lot. But they're wounded (supposedly from the Indian war, stupid Alex didn't even bother resting them, now they die).

(8)1415AD- OMG! Barbar was killed! In the brave defence of Dehli, he was slain! Which is actually quite pathetic considering it was across a river, and then a bunch of pathetic crossbowmen won their round.

I discover that Delphi is a dead end city on the wrong side of the lake to continue to conquests. The stack will have to turn around after healing, and take the route north of Eagle's Nest.

(9)1420AD- The magnificent crossbowman, who survived where Barbar did not, proves his worth again by sucessfulling defending Dehli against another horse archer!

Bloody turn. Bombay and Liquidia are under heavy attack from Alex's forces. Macemen are very effectively destroying the enemy invaders, but they are limited in supply. And we don't have Feudalism! So no longbows for us, and the cities themselves are very soft.

(10)1425AD- Bombay loses her two macemen guards. I've got two Phalanx's a catapult, and a horse archer all over that. Luckily, reinforcements will be there next turn. All they can do is tear up the countryside, which is bad as well...

The good news is that I've found Thermopylae, and surrounded it with troops. They're not stacked, because Alex has a catapult in there. I'm also attempting to lure the sucker out so I can kill his troops in the open, which would be ideal. A catapult is small sacrifice for that.

(11)1430AD- A lucky cat manages to dispose of one of the Phalanxs maurading Bombay. Even better news, that Phalanx was stacked with the other Phalanx AND the enemy pult.

The barbs have entered our territory too en masse. I dispose of one before it can hurt our poor cottage. You guys are gonna kill me for messing up the infrastructure :p (something that Liq is all too familiar with).

(12)1435AD- Delphi is online. I set it to build a theatre. I want to push back some of the culture Izzy will have... And claim territory :P.

Holy S!@#. Gibs Meathook has just won 3 consecutive flawless victories now. He's got 5 freaking promotions, 2 of which are city raider. You know what that means Liq :P. Bigman Gibs!

One of my wandering kick@$$ spearmen discovers Sparta...

(13)1440AD- Uh. lol guys. I was attacking Therm... because the catapult pile finally got there. The city was reduced, I suicided two Cats, and then two maceman went up and beat the pants off the first two defenders. Then a full health city raider maceman with 99% chance to win, lost to a damaged catapult! OMG! I had to use another catapult to finish the job. Damn incompetent macemen...

ThermopylaeTaken.jpg


Done destroying Alex's forces in our lands. Unfortunately he's sending more. Fortunately, they're most Phalanxs, which our nice Macemen will eat for breakfast.

(14)1445AD- Actually... just moving units around. No real fighting. Wow.

(15)1450AD- Mopping up units. I'll leave our attack force in Thermopylae for the next player to decide what to do with them. They can either go north, or west to Sparta. I have no idea what is to the north. Sparta has about 5 defenders in it, so we may need to replenish maceman stocks.



Turn Synopsis... Yeah. Sorry. I ruined our infrastructure. Didn't Liq tell you I would? The good news is we have two of Alex's high performance cities, and we have enough steam left to take at least another.

I've found another use for suicide cats :p. Since they're so cheap to build, we can spread them out, and hope that Alex leaves his cities to attack them, leaving him vulnerable to getting smacked over the head by our Macemen. Also, when they're spread out, there is little danger of collateral damage.

I managed to lose us a lot of units (incuding Barbar :cry: ) but I think our industrial production can more than make up for the losses, especially with our new acquisitions.

I can safely say that I managed to trash our economy. I don't think we're going to be getting into the industrial age, and we will have to take the fight to Izzy while we have an able military. Note, that Izzy is Alex's "worst enemy" so she may join in feasting on his lands if he becomes to weak. Either that, or she may attack us, which is obviously not good. Although I've seen no sign of a powerful Spanish army, the power graph speaks for itself.

I checked with Alex, and he still has 5 cities left. I'm unsure of how far over that lake goes, but we may want to head first and sack the cities up north, Alex's other source of horses is there. Without horses, he cannot bother us with annoying horse archers, although I do not know if he only had 2 sources (one of them went down with Delphi).

Alex won't give us Feudalism for peace, so I don't think there's a reason to be stopping yet.

Thermopylae Stack
Civ4ScreenShot0135.jpg


Alex's Second Catastrophic Power Plunge :lol:
AlexsSecondPowerPlunge.jpg
 
Excellent. That fact that Alex was equal to us before the war and has now plunged so far is a good demonstration of the tactical inability of the AI engine.

Education is gonna be useful when it comes because Rexburg I think is about half our empire's beaker output right there... give it a uni and Oxford and we're probably in good shape for most of the game.
 
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