List of AI Stupidities

We shall miss you while you are gone.
 
I have just watched one AI loose about 15 bombers by sending them to bomb cities that have F-15's.

By the way, If a bomber after a city flies over another city with F-15's would they attack although the bombers were not coming for that city?

Really wordy question, but I can't fix it - Sorry.

And I thank you and CFF for birthday wishes. :)
 
In respnse to your question, yes they attack you even if you're "just passing through" (if your plane ends its turn near that city but does not attack,) then possibly yes, assuming I interpreted your question correctly.
 
No. I meant that your worker moved on his own innitiative, not because of a foreign unit. Sometimes I go back into cities and find everything switched around from the way I had it, and without foreign influence.
 
jadelicia said:
No. I meant that your worker moved on his own innitiative, not because of a foreign unit. Sometimes I go back into cities and find everything switched around from the way I had it, and without foreign influence.

That happens alot. Anytime a city grows or produces a settler/engineer, the ai adjusts the worker placement and the ai always goes for the most food. This is why its a good idea to check your cities each turn. The ai just loves to put a worker on an irrigated grassland and overlook an irrigated, roaded grassland with shield!
 
Some comments on AI city locations:

I have no problem with close-together cities. I often intentionally overlap mine since I often have lots of small cities that don't grow that large anyway--3 or 4 premiums is easily enough for all but my super-cities. Doing this can prevent barbarian uprisings and/or force them to occur where you can isolate and deal with them using the same unit(s) repeatedly, and lower defense units across the board.

The AI is pretty predictable in locating its cities 4 squares apart. My two-move units (i.e. Crusaders) take one city, rest, and can ride the roads to the next city on their first move (3 squares) then attack with their second move. One more square of separation would make a big diference, as my units would either need to stage halfway or attack at 2/3 strength.

I can't EVER recall seeing the AI locate a city on a one-square wide ithsmus. These are often CRITICAL squares--a city there can be a great short-cut from one ocean to another, saving the "around the Horn" long trip. There is a reason the Panama Canal is so strategically important.
 
They may not locate on a one square wide ithsmus, but they will build a city on a one square island and hang on forever until you get marines.
 
:hmm: naval units can kill land units in civ2...you dont need marines
 
you cant drop a unit into it??i thought you could...well diplos can right?
 
Cataphract887 said:
you cant drop a unit into it??i thought you could...well diplos can right?

Actually, yes you can use Paratroopers, and yes you can incite a revolt/subvert city from a ship. However, like Yuri said, you can't capture a city w/ a naval unit.
 
Couldn't a land unit take over a city by moving from a ship to that city? Does the unit necessarily have to be a marine? I thought the difference between marines and other units was that marines could attack from ships and other units couldn't, but other units could still march into a city from a ship.
 
D'oh! :wallbash:

As usual, someone pops up and reminds me of something I should have known...

(Ironically, this never happens when I post "I could be wrong" at the end :p )

Thanks jade.
 
I shall try marching from a ship into the city next time and see if it works. I sure hope so because it has happened to me twice and strung out a game for lots of turns.
 
Once the defenders in a port city are taken out (Ironclads are great for this) ANY land unit can march in and take it over--even settlers or explorers! Only exception I have found is dioplomats/spies.
 
Yes, I've noticed that with spies and dip.s. It's really annoying because they don't give you the option, and you'd think a spy would be more capable of taking over a city than a settler. Oh well.
 
I have not been able to take over the city using any unit yet. Either the citizen in the city keeps producing a defensive unit on each turn or I am doing something wrong.
 
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