DoktorApplejuce
Champion of Kirkwall
Certainly an ambitious endeavor and I mean that in a good way. I have perused a couple of the Dragon Age mod sites and it looks as though the models and textures can be extracted, albeit with some difficulty involved. The reason I say this is that if you intend on importing the look of Dragon Age units into CiV you have three choices: create them entirely from scratch (very time consuming and not recommended), extract them from the game and create custom animations (somewhat time consuming), or rig the extracted models/textures to existing CiV animations (easiest and recommended).
Basically, if you can't extract the models out of the original game you have some serious challenges ahead of you. The reason why we use LOTR and other unit conversions for CiV is not necessarily because we are LOTR fanatics (although admittedly some of us are), it is simply because there are a wide variety of games available from which to extract models, textures, and animations that can be easily imported into CiV. So, as a recommendation I would suggest visiting the Dragon Age mod sites to figure out the best way to start extracting the goodies out of it. I will be more than happy to provide you with any advice you may request along the way; I just am too engrossed with other projects to contribute directly at this time.
BTW, I visited your mod page and it looks great! Keep up the good work!![]()
I have come across a few in-game models that have been extracted as .mesh files. Is that a file type that's workable in Blender?
And thanks for taking the time to explain it; I honestly have no idea what 3D modelling entitles.