1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

List of Avaliable Fantasy Units

Discussion in 'Civ5 - Unit Graphics' started by Murphy613, Feb 23, 2014.

  1. DoktorApplejuce

    DoktorApplejuce Champion of Kirkwall

    Joined:
    Apr 9, 2015
    Messages:
    582
    Location:
    Canada
    I have come across a few in-game models that have been extracted as .mesh files. Is that a file type that's workable in Blender?

    And thanks for taking the time to explain it; I honestly have no idea what 3D modelling entitles.
     
  2. Nomad or What

    Nomad or What Wayfarer Supporter

    Joined:
    Nov 25, 2012
    Messages:
    686
    Location:
    Wherever the winds take me
    From what I can tell there is a decent overview to get you started here. The necessary DA Toolset download page is here. NOTE: I can't vouch for either of these sites as to their legitimacy since I haven't tried converting anything from Dragon Age.

    It looks like they convert to .obj files. This is a common exchange format available to most 3D modeling software, including Blender. The only problem is that you will get the mesh but not the animations. You should be able to extract the .dds texture files as well which is the same format used in CiV. Hopefully when the .obj file imports it does so either in separate meshes or with separate materials; otherwise, you will have a jumble of UV mapping with little idea on how they are assigned to the textures. Let's assume that is not the case and that each material neatly assigns itself to its respective mesh.

    Since you won't have animations, you will need to rig the mesh to existing animations. This is very easy to do if you have a humanoid unit with no special articulation, but what about a dragon or non-humanoid creature? Obviously there aren't any dragons in CiV, so you will either have to create custom animations or find some from another game and rig the unit to them. At present there are actually two dragon animations in the game: Civitar's conversion of Chalid's Civ IV dragon and FA's drake units (also from Civ IV). If neither of those unit animations are suitable you will have to make customs. I have a lot of custom animation ideas in the works since CiV doesn't have such animations and all fantasy mods need them, but it will be a while before I can get to them (Civitar is also planning on a few as well). So, initially I would recommend converting a humanoid unit from Dragon Age since they will be easiest to convert. Hopefully, by the time you get around to bringing in the more difficult units there will be custom animations ready that will be suitable for that particular unit.
     
  3. Belzhorash

    Belzhorash Chieftain

    Joined:
    Oct 24, 2008
    Messages:
    222
    Location:
    Germany
    From one having no idea of animating... Wouldn't the animations from BE work with CiV?
     
  4. bane_

    bane_ Howardianism High-Priest

    Joined:
    Nov 27, 2013
    Messages:
    1,559
    If I'm not mistaken, the problem with importing BE to CiV is with the effects, as those are in the inaccessible part of the DLL. :(
     
  5. Nomad or What

    Nomad or What Wayfarer Supporter

    Joined:
    Nov 25, 2012
    Messages:
    686
    Location:
    Wherever the winds take me
    I don't own BE so I can't answer this question completely, but I assume that they might work if they are Granny (.gr2) files. I do know we can extract the BE models into Blender so it seems very promising. The issue remaining even if they did would be to set the effects and datagraphs for the unit (defined in the .fxsxml file) just like you would any unit with custom animations. Definitely not a bad idea if you want to avoid creating animations from scratch, though.

    Yes, that's true; we cannot use BE effects so we would have to use existing CiV effects.
     
  6. Civitar

    Civitar Adventurer

    Joined:
    Mar 23, 2014
    Messages:
    1,507
    Gender:
    Male
    Location:
    Switzerland
    BE animations are fine, there is just a very small conversion to do with Nexus Buddy (no need for Blender) before they can be used in Civ5. But they'd need to have Civ5 effects assigned.
    BE sounds can be used as well. I'm sure Nomad knows how.;)
     
  7. DoktorApplejuce

    DoktorApplejuce Champion of Kirkwall

    Joined:
    Apr 9, 2015
    Messages:
    582
    Location:
    Canada
    I know Civitar, you have your workshop, but I want to ask a broader selection of people by posting here. Is there anyone who can take the Vampire Swordsman model and add horns to it, like this?

    Spoiler :


    I'm willing to create some 2D art in exchange for whoever can do this. I can even create art from scratch (pencil art, digitally coloured in).
     
  8. Murphy613

    Murphy613 Chieftain

    Joined:
    Nov 18, 2012
    Messages:
    483
    I've added another twenty units to the list in the OP and will try to add the rest when I have more time.
    As I haven't been very active this year, I don't know what's been happening in the fantasy modding area. Can someone please fill me in?
     
  9. Civitar

    Civitar Adventurer

    Joined:
    Mar 23, 2014
    Messages:
    1,507
    Gender:
    Male
    Location:
    Switzerland
    Well, by following the link to my Unit Workshop in my signature you can find every unit I've done so far. Nomad has done Orcs and Goblins, as well as a selection of units like a Werewolf, Minotaur, Drider, Fire Lizard (with sounds and firebreathing effects!), a LOTR Dwarf (which I'll be using sometime to update my Dwarf pack), and a Nazgul. I'm also working through animating a flying, six-limbed dragon (also with sounds and firebreathing effects) and am about to upload a new version of Kwadjh's Wolf that has sounds, no rifleman effects, and can be reskinned. Just browse through the Unit Graphics forum and you'll find it's almost all fantasy units on the first couple pages (i.e. in the last year).
    Regarding mods, my Warhammer is progressing nicely while Pazyryk went AWOL in September/October and Éa has been inactive since (although he got it up to v7 before disappearing). Faerun has had a couple of big updates, and there are a few new projects starting up - Bane's Warlords BattleCiv, Belzhorash's SplitterCiv, DoktorApplejuice's Dragon Age... only the last one appears to be progressing actively though.

    It is great to have you back Murphy! I hope you'll stay around this time...
     
  10. Nomad or What

    Nomad or What Wayfarer Supporter

    Joined:
    Nov 25, 2012
    Messages:
    686
    Location:
    Wherever the winds take me
    Yeah, I also heard a rumor about a new fantasy mod called Ouroboros as well. Anybody else know anything about this? :p

    Ditto what Civitar said - good to have you back Murphy!
     
  11. Murphy613

    Murphy613 Chieftain

    Joined:
    Nov 18, 2012
    Messages:
    483
    I've just added another five units to the OP list. I'm going to be away for a day or two, but I hope to finish the list within the next week.
    I appreciate that, but I can't say I'll be active for too long. I have other interests now, and it would take a really great mod like FFH or RFC to get me involved in Civilization again.
     
  12. Civitar

    Civitar Adventurer

    Joined:
    Mar 23, 2014
    Messages:
    1,507
    Gender:
    Male
    Location:
    Switzerland
    Like Ouroboros, perhaps? Nomad and I intend to make it really great.:D
     
  13. bane_

    bane_ Howardianism High-Priest

    Joined:
    Nov 27, 2013
    Messages:
    1,559
    So... what about Endless Legend? Is it possible to bring those units to CiV?
    I'm thinking about buying this game, if their units could be brought here it would seal the deal.
     
  14. Nomad or What

    Nomad or What Wayfarer Supporter

    Joined:
    Nov 25, 2012
    Messages:
    686
    Location:
    Wherever the winds take me
    To my knowledge, EL units cannot be extracted as of yet. I keep pretty close tabs on games for extracting 3D models and I have been disappointed that nobody has cracked this one.

    Oh, another unit to add to the fantasy list: Orc Lizard Rider

    Spoiler :
     
  15. DoktorApplejuce

    DoktorApplejuce Champion of Kirkwall

    Joined:
    Apr 9, 2015
    Messages:
    582
    Location:
    Canada
    Wow, this is actually perfect for something I was hoping to include in one of my mods. In Dragon Age, one of the nations uses creatures called dracolisks in their cavalry (ugly half-horse, half-dragon looking things), and this is pretty close to the right shape for them. Thanks, Nomad!
     
  16. Nomad or What

    Nomad or What Wayfarer Supporter

    Joined:
    Nov 25, 2012
    Messages:
    686
    Location:
    Wherever the winds take me
  17. Nomad or What

    Nomad or What Wayfarer Supporter

    Joined:
    Nov 25, 2012
    Messages:
    686
    Location:
    Wherever the winds take me
    Definitely not a new addition, since Civitar already converted it a while ago, but the Dragon has been given a makeover, with four different types (9 skins altogether), 4 custom breath effects (fire, acid, electric, and gas), and custom sounds (including foot stomps and breath attacks). You can download the new series from Civitar's Dragon thread here or from the Civ 5 - Fantasy Units download page.

    Spoiler :
     

Share This Page